Sectorcraft [0.8.3] WELCOME TO THE NEW ERA!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Monsterovich
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Sectorcraft [0.8.3] WELCOME TO THE NEW ERA!

#1

Post by Monsterovich » Thu Feb 21, 2013 5:03 pm

Welcome to Sectorcraft!
This mod is based on KGBuild's idea but tries to implement it in a much better way. It is currently a work in progress and has bugs.

This mod is very similiar to KGBuild yet different in controls. If you don't know, KGBuild and SectorCraft consist of a huge square map divided into small square sectors. You can freely change floor and ceiling heights, textures and other properties of every sector.

There the similarities end. Unlike KGBuild, SectorCraft doesn't use lots of keybindings like “raise floor, raise ceiling, lower floor, lower ceiling, change floor texture, etc…”. Instead it has tools. Tools are weapons that edit the SectorCraft map. For example, instead of standing on some floor and pressing “lower floor” button you select the Height Tool and shoot the floor and it lowers. Other tools work similarly.

Download

Servers:
submarine.strangled.net:10668


Good luck!
Last edited by Monsterovich on Wed Jun 01, 2016 8:09 am, edited 2 times in total.

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Hypnotoad
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RE: Sectorcraft [0.7]

#2

Post by Hypnotoad » Thu Feb 21, 2013 5:07 pm

Sounds good, does it work okay online?

one_Two
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RE: Sectorcraft [0.7]

#3

Post by one_Two » Thu Feb 21, 2013 5:07 pm

Looking smart man, might give this another look.

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Monsterovich
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RE: Sectorcraft [0.7]

#4

Post by Monsterovich » Thu Feb 21, 2013 5:11 pm

Hypnotoad wrote: does it work okay online?
Yes, I'm host of server with sectorcraft.
Last edited by Monsterovich on Mon Nov 04, 2013 11:59 am, edited 1 time in total.

Catastrophe
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RE: Sectorcraft [0.7]

#5

Post by Catastrophe » Thu Feb 21, 2013 5:40 pm

This mod is so fun, too bad I got banned from any server hosting this

W1D3A55
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RE: Sectorcraft [0.7]

#6

Post by W1D3A55 » Fri Feb 22, 2013 7:11 pm

Ahh i remember playing this mod months back. Good to see its expanded further with colored sectors and such
Watermelon wrote: Stall is notorious for his D.
Lollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
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The Blue Panther
 
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RE: Sectorcraft [0.7]

#7

Post by The Blue Panther » Fri Feb 22, 2013 8:54 pm

The tools and menus really make things easier, I found it really comfortable, just selecting the tool and left or right clicking, pretty straightforward... I could bind the fire keys to the mouse whe- Oh! but you can just hold fire, neat!
Last edited by The Blue Panther on Fri Feb 22, 2013 8:59 pm, edited 1 time in total.

W1D3A55
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RE: Sectorcraft [0.7]

#8

Post by W1D3A55 » Tue Feb 26, 2013 7:54 pm

Glitch report (although it may be me but idk):when scrolling through the skulltag textures to choose, after a certain point zand freezes for a sec, then automatically closes up for no reason.
Watermelon wrote: Stall is notorious for his D.
Lollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
For the best song you'll ever hear, click this link
I DARE YOU

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Monsterovich
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RE: Sectorcraft [0.7]

#9

Post by Monsterovich » Sat Mar 02, 2013 10:28 am

You should try vid_hw2d false.
Last edited by Monsterovich on Mon Nov 04, 2013 12:00 pm, edited 1 time in total.

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Tomthetom
 
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RE: Sectorcraft [0.7]

#10

Post by Tomthetom » Sat Jul 13, 2013 10:53 pm

Someone should host a server.


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Monsterovich
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RE: Sectorcraft [0.8.2]

#11

Post by Monsterovich » Mon Nov 04, 2013 11:36 am

Enjoy the lastest version! :)
Last edited by Monsterovich on Wed Jun 01, 2016 8:10 am, edited 1 time in total.

Mr.Man
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RE: Sectorcraft [0.8.2]

#12

Post by Mr.Man » Mon Nov 04, 2013 2:30 pm

Good you still work on this ovich. You're one of the reasons i started mapping myself. Keep it going!
Last edited by Mr.Man on Mon Nov 04, 2013 2:30 pm, edited 1 time in total.

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Monsterovich
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RE: Sectorcraft [0.8.2]

#13

Post by Monsterovich » Mon Nov 04, 2013 2:37 pm

Mr.Man wrote: Good you still work on this ovich. You're one of the reasons i started mapping myself. Keep it going!
It's strange that no one knows korshun, but he's author of sectorcraft!
Last edited by Monsterovich on Wed Jun 01, 2016 8:12 am, edited 3 times in total.

Mr.Man
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RE: Sectorcraft [0.8.2]

#14

Post by Mr.Man » Mon Nov 04, 2013 4:26 pm

Then mention his name. I thought you did it, just like your signature shows me

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Monsterovich
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RE: Sectorcraft [0.8.2]

#15

Post by Monsterovich » Tue Nov 05, 2013 12:24 pm

Mr.Man wrote: Then mention his name. I thought you did it, just like your signature shows me
Yeah, may be you're right :D.

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RE: Sectorcraft [0.8.2]

#16

Post by L1T » Tue Nov 05, 2013 1:03 pm

Better idea. Go play minecraft, it's free. You're welcome.

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Monsterovich
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RE: Sectorcraft [0.8.2]

#17

Post by Monsterovich » Tue Nov 05, 2013 1:15 pm

L1T wrote: Better idea. Go play minecraft, it's free. You're welcome.
Remember that Sectorcraft is not minecraft.
Last edited by Monsterovich on Wed Jun 01, 2016 8:11 am, edited 2 times in total.

scroton
 
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RE: Sectorcraft [0.8.2]

#18

Post by scroton » Fri Nov 15, 2013 5:06 am

L1T wrote: Better idea. Go play minecraft, it's free. You're welcome.

No, doom must encompass all games. Then doom played from inside doom must encompass all games.

The rabbit hole doesn't stop until we're 70 deep in recursive doom layers played from a holodeck by an emergent doomguy AI.

Cen Silver
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RE: Sectorcraft [0.8.2]

#19

Post by Cen Silver » Sun Jul 06, 2014 1:18 am

Can't load map. Loads vanilla map no matter how I try and says "map unknown, enjoy the bugs".

Yes I already downloaded a ".ini" map and yes I tried running with it (Used Zandronum)

How do I load a blank new map?
Nvm. Figured it out

Gonna keep a suggestion here to PLEASE make a fill/bucket tool.

Thanks a lot and good mod.
Last edited by Cen Silver on Sun Jul 06, 2014 1:26 am, edited 1 time in total.

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Monsterovich
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RE: Sectorcraft [0.8.2]

#20

Post by Monsterovich » Sun Jul 06, 2014 8:45 am

Cen Silver wrote: Can't load map. Loads vanilla map no matter how I try and says "map unknown, enjoy the bugs".

Yes I already downloaded a ".ini" map and yes I tried running with it (Used Zandronum)

How do I load a blank new map?
Nvm. Figured it out

Gonna keep a suggestion here to PLEASE make a fill/bucket tool.

Thanks a lot and good mod.
It doesn't work on other maps except scraft01-03. (try "map scraft02")
Also, we are planning to use SQLite database in new zandronum (it might work faster than ini configs).
Last edited by Monsterovich on Wed Jun 01, 2016 8:12 am, edited 2 times in total.

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