ZandroGuy Skin v2.0 [08/18/17 Update]
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
ZandroGuy Skin v2.0 [08/18/17 Update]
It's been a while. I decided to revisit my old work and finally add those details and polish I'd been meaning to add for so long. ZandroGuy is now complete with Z-shaped cracks, metallic sheen, full sprite rotations, actually decent firing frames, and a mugshot to boot!
What's changed since v1.4…
• Sprites greatly improved! Added the signature 'Z' cracks to the helmet (with full rotations!).
• Mugshots added! Unlike Doomguy, ZandroGuy wears a helmet inside his helmet.
• Converted sounds to .ogg! Filesize is now less than half what it was in v1.4.
· Made the firing frames prettier.
· Added a new wimpy death sound.
· Moved *surface sound back to *gasp.
· Rebuilt the gib sound using the source components, with additional effects.
· Recolored the blood a bit for the gib frames. Edited out the odd grow on the last frame.
Version 2.0 Download:
http://allfearthesentinel.net/zandronum ... y-v2.0.pk3
Note: This skin is also included in the ZandroSkins community skin pack. That version is outdated, however. To avoid conflicting sprites and SNDINFO, remove either the skin you downloaded here, or edit ZandroSkins to remove the ZandroGuy skin folder. Or wait until ZandroSkins updates, I guess.
What's changed since v1.4…
• Sprites greatly improved! Added the signature 'Z' cracks to the helmet (with full rotations!).
• Mugshots added! Unlike Doomguy, ZandroGuy wears a helmet inside his helmet.
• Converted sounds to .ogg! Filesize is now less than half what it was in v1.4.
· Made the firing frames prettier.
· Added a new wimpy death sound.
· Moved *surface sound back to *gasp.
· Rebuilt the gib sound using the source components, with additional effects.
· Recolored the blood a bit for the gib frames. Edited out the odd grow on the last frame.
Version 2.0 Download:
http://allfearthesentinel.net/zandronum ... y-v2.0.pk3
Note: This skin is also included in the ZandroSkins community skin pack. That version is outdated, however. To avoid conflicting sprites and SNDINFO, remove either the skin you downloaded here, or edit ZandroSkins to remove the ZandroGuy skin folder. Or wait until ZandroSkins updates, I guess.
Last edited by President People on Fri Aug 18, 2017 6:26 pm, edited 2 times in total.
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
-
- Retired Staff / Community Team Member
- Posts: 577
- Joined: Fri May 25, 2012 1:18 am
- Location: Canada
RE: ZandroGuy Skin v1.2
This looks amazing. Nicely done!
<EazyDI>harrased me
<EazyDI>and called me a dinner
<EazyDI>n*****
<EazyDI>lmao not dinner
<EazyDI>and called me a dinner
<EazyDI>n*****
<EazyDI>lmao not dinner
- HeX9109
- Retired Staff / Community Team Member
- Posts: 63
- Joined: Wed May 30, 2012 9:45 pm
- Location: TeXas
- Clan: UniDoom
- Clan Tag: [UD]
RE: ZandroGuy Skin v1.2
Looks awesome! Added!
Like a good neighbor, UD is there! http://www.unidoom.org
-
- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
RE: ZandroGuy Skin v1.2
Oooh nice work. Should be included with Zandronum's default skins.
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: ZandroGuy Skin v1.2b
Deepest apologies for not checking my work before I go posting it everywhere. Pain frames should now actually show up.
Sweet Christmas, it's always something!
http://www.mediafire.com/download/ki28g ... -v1.2b.pk3
Sweet Christmas, it's always something!
http://www.mediafire.com/download/ki28g ... -v1.2b.pk3
Last edited by President People on Wed Oct 30, 2013 5:26 am, edited 1 time in total.
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- TheMightyHeracross
- Forum Regular
- Posts: 176
- Joined: Mon Aug 26, 2013 3:50 pm
- Location: Philadelphia, PA
RE: ZandroGuy Skin v1.2b
Awesome. I'm downloading this when I get on my computer.
Huh, I thought he'd be based off of the Gothic 99 guy.
Huh, I thought he'd be based off of the Gothic 99 guy.
THE MIGHTY HERACROSS
-
- New User
- Posts: 3
- Joined: Wed Aug 29, 2012 8:08 pm
- Location: United States
RE: ZandroGuy Skin v1.2b
You should make a Zandrogirl skin based off of the Crash skin.
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: ZandroGuy Skin v1.2b
According to the Zdoom Wiki, *crazydeath will play *xdeath if no sound is specified. Why a crazy death displays the normal death animation, then, is beyond me.
*Crazydeath will now play the regular death sound. Also, new sounds for wimpy deaths:
http://www.mediafire.com/download/n8g0q ... y-v1.3.pk3
*Crazydeath will now play the regular death sound. Also, new sounds for wimpy deaths:
http://www.mediafire.com/download/n8g0q ... y-v1.3.pk3
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- -Jes-
- Frequent Poster Miles card holder
- Posts: 975
- Joined: Fri Aug 03, 2012 9:55 am
- Location: Void Zone
RE: ZandroGuy Skin v1.2b
You clearly didn't read the rest of the wiki page! :PPresident People wrote:Why a crazy death displays the normal death animation, then, is beyond me.
Wimpy Death: Death blow dealt less than 10 damage.
Death: Death blow dealt over 10 damage, player health did not reach -50
Crazy Death: Player health reached -50
Gib Death: Player health reached -100
RE: ZandroGuy Skin v1.2b
Wow nice!
I don't know if it's intended or not but while in the skin selection menu I can see my personal colour applied on the green parts of the sprite, while playing it's overrided by the default green.
I don't know if it's intended or not but while in the skin selection menu I can see my personal colour applied on the green parts of the sprite, while playing it's overrided by the default green.
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: ZandroGuy Skin v1.2b
Ah, of course, the player only gibs if his health is -100 or lower… My question should have been, then: Why does *xdeath play for crazy deaths? Something else I'm missing here?-Jes- wrote:You clearly didn't read the rest of the wiki page! :P
Wimpy Death: Death blow dealt less than 10 damage.
Death: Death blow dealt over 10 damage, player health did not reach -50
Crazy Death: Player health reached -50
Gib Death: Player health reached -100
EDIT: Also, I was aware of those damage values, but that wiki page has them all in different places, so I had taken *crazydeath out of context, completely forgetting what even causes a gib death. Thanks for putting them in order for me. :)
Last edited by President People on Sun Nov 10, 2013 7:36 pm, edited 1 time in total.
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- -Jes-
- Frequent Poster Miles card holder
- Posts: 975
- Joined: Fri Aug 03, 2012 9:55 am
- Location: Void Zone
RE: ZandroGuy Skin v1.3
It's just a poorly chosen fallback. Doom has a crazydeath scream by default anyway.President People wrote:Why does *xdeath play for crazy deaths?
- infurnus
- Retired Staff / Community Team Member
- Posts: 601
- Joined: Tue May 29, 2012 9:40 pm
- Location: Dusty SEGA Tapes
- Clan: Unidoom
- Clan Tag: UD
- Contact:
RE: ZandroGuy Skin v1.3
Very cool idea! Alternate versions could have more cyan/purple-ish eyes, and/or pants, as well as either a blood crack or a crack with a glow of the player's color.
Here's the colors that I've used for the Zan "helmet guy" so far:
Here's the colors that I've used for the Zan "helmet guy" so far:
Spoiler: PSA - Offensive vs abusive (Open)
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: ZandroGuy Skin v1.3
Variations would be neat, thanks for the palette. I haven't really touched this lately, but I do want to add cracks and/or blood stains eventually.infurnus wrote: Very cool idea! Alternate versions could have more cyan/purple-ish eyes, and/or pants, as well as either a blood crack or a crack with a glow of the player's color.
Here's the colors that I've used for the Zan "helmet guy" so far:
In other news, I'm considering removing the wimpy death sounds (after all that trouble :\). They seem to be playing a lot more often than I'd intended. EDIT: Seems this might be a bug on my end. I'll have to look into this a bit more, but for now I'm just glad that most people aren't having this issue.
Last edited by President People on Tue Dec 17, 2013 12:33 am, edited 1 time in total.
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: ZandroGuy Skin v1.4
New version's up! Not a lot of changes, mainly some improvements on the frontal sprites' helmets (new on the left, old on the right):
As you can see, my lazy work around the mouthpiece(?) has been made less lazy, and the visor is widened a bit. If you like what you see, grab a download below, or in the first post!
As you can see, my lazy work around the mouthpiece(?) has been made less lazy, and the visor is widened a bit. If you like what you see, grab a download below, or in the first post!
Version 1.4 Download:
>>>http://www.mediafire.com/download/v2d83 ... y-v1.4.pk3<<<
What's New in v1.4:
- Helmets improved and visor widened slightly on frontal sprites (this includes the regular death sprites)
- Sprites are now Doom-paletted!
- Diagonal views' origin points adjusted
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
Re: ZandroGuy Skin v2.0 [08/18/17 Update]
Pretty big update here! Spruced up the sprites with general cleanup and a coat of polish, full rotations, and added a mugshot.
Unless something comes up, I'm about ready to consider this complete. Hope you enjoy!
Version 2.0 Download:
http://allfearthesentinel.net/zandronum ... y-v2.0.pk3
Unless something comes up, I'm about ready to consider this complete. Hope you enjoy!
Version 2.0 Download:
http://allfearthesentinel.net/zandronum ... y-v2.0.pk3
Spoiler: What's changed since v1.4… (Open)
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- Ninjamander
- Posts: 66
- Joined: Tue May 13, 2014 6:29 pm
- Location: Canada - New-Brunswick
Re: ZandroGuy Skin v2.0 [08/18/17 Update]
This is awesome! This should be bundled with zandronum my opinion.