Obvious wallhack is obvious. Even though the vid is an example...
Though, there will be times where it can be pretty hard to spot, but still not impossible.
We are aware of the 'wallhack'
- Dark-Assassin
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RE: We are aware of the 'wallhack'
hah pretty true, is obvious but i guess i did uploaded most the video for lazy players, lmao didn't noticed 0:47
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: We are aware of the 'wallhack'
what about other client modifications? like showing opponent's health? I think I saw a thing like this somewhere else.
what about replacing respawn sounds with loud ass noises and player sprites with hitbox indicators?
what about replacing respawn sounds with loud ass noises and player sprites with hitbox indicators?
Last edited by Tux on Mon Oct 21, 2013 2:14 pm, edited 1 time in total.
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RE: We are aware of the 'wallhack'
i guess you can use sv_pure for that case (i guess)Tux wrote: what about other client modifications? like showing opponent's health? I think I saw a thing like this somewhere else.
what about replacing respawn sounds with loud ass noises and player sprites with hitbox indicators?
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: We are aware of the 'wallhack'
I think all servers are pure by default? But it doesn't change what your files without map data are doing.
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RE: We are aware of the 'wallhack'
I don't think the server will send Health/Armor/Ammo data, or at least properly (reading from the tracker) to other clients unless it is specifically allowed like in coop gametypes.