Invasion Unleashed - Evil Within

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
mifu
Retired Staff / Community Team Member
Posts: 1075
Joined: Tue May 29, 2012 10:34 am
Location: Aussie Land
Clan: Demon RiderZ

RE: Invasion Unleashed - Evil Within

#41

Post by mifu » Mon Sep 02, 2013 2:48 am

Here is a bit of an update.

I have finished my 1st map (screenshots will come soon when I get home today)

GuardSoul has finished his and is proceeding on making another one:

[spoiler]Image

Image

[/spoiler]

And a few work in progress

[spoiler]
W1D3A55 map
Image

Image


Klofkac Map

Image

Image

Image

agaures map

ImageImage
[/spoiler]

More screenshots and progress coming soon

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

RE: Invasion Unleashed - Evil Within

#42

Post by Ænima » Mon Sep 02, 2013 3:16 am

mifu wrote: Here is a bit of an update.

I have finished my 1st map (screenshots will come soon when I get home today)

GuardSoul has finished his and is proceeding on making another one:

[spoiler]Image
[/spoiler]


NOW YOU'RE THINKING WITH PORTALS
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

mifu
Retired Staff / Community Team Member
Posts: 1075
Joined: Tue May 29, 2012 10:34 am
Location: Aussie Land
Clan: Demon RiderZ

RE: Invasion Unleashed - Evil Within

#43

Post by mifu » Wed Oct 02, 2013 3:49 am

Time for an update with more screenshots!

Here is an updated version of my map that I was working on.

[spoiler]Image

Image

Image

Image

Image[/spoiler]

We also got someone that worked on the very first invasion unleashed with me back on the team. Take a guess who he is with this screenshot of his latest work.

His map is in WIP so do not worry about the texture issues you may see in these shots, he is aware of this and is working on fixing them :)

[spoiler]Image

Image

Image[/spoiler]

Also GuardSoul is working on his 2nd map.

Have not got much screenshots yet, so that should hopefully come soon....


More to come soon.

Also note that I am still looking for more mappers and testers, can never have enough. :)
Last edited by mifu on Wed Oct 02, 2013 7:17 am, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

RE: Invasion Unleashed - Evil Within

#44

Post by Ænima » Wed Oct 02, 2013 8:22 am

mifu wrote: [spoiler]Image[/spoiler]
Yikes! Be careful with those sloped sectors, it looks like you have some negative sector heights in the corners (notice the black flickery bleedthrough).


Otherwise, looks awesome!
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

mifu
Retired Staff / Community Team Member
Posts: 1075
Joined: Tue May 29, 2012 10:34 am
Location: Aussie Land
Clan: Demon RiderZ

RE: Invasion Unleashed - Evil Within

#45

Post by mifu » Wed Oct 02, 2013 8:23 am

Ænima wrote:
mifu wrote: [spoiler]Image[/spoiler]
Yikes! Be careful with those sloped sectors, it looks like you have some negative sector heights in the corners (notice the black flickery bleedthrough).


Otherwise, looks awesome!
Yea Ive been playing around with those.. I am trying to fix that but it does not seem to be playing nice atm, but yea will try to fix it.

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: Invasion Unleashed - Evil Within

#46

Post by Dark-Assassin » Wed Oct 02, 2013 8:56 am

I know how to fix them judging by the screenshot. Unfortunately, it's really hard for me to explain.

Lollipop
Zandrone
Posts: 1123
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Invasion Unleashed - Evil Within

#47

Post by Lollipop » Wed Oct 02, 2013 12:41 pm

the problem is that the slopes slope into each other, try and remodel the area to prevent the slopes from doing that.
I know the problem as I have seen it before.
Spoiler: Modding Qualifications (Open)
ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.

If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)
> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: Invasion Unleashed - Evil Within

#48

Post by Ijon Tichy » Wed Oct 02, 2013 1:18 pm

just delete the areas where the slopes overlap and make them normal walls

I assume you're using slope copy things since plane_align can't make them overlap like that and the other sector sloping actors are kind of awkward, so there really shouldn't be an issue
Last edited by Ijon Tichy on Wed Oct 02, 2013 1:19 pm, edited 1 time in total.

Mr.Man
Forum Regular
Posts: 657
Joined: Thu May 09, 2013 7:25 pm

RE: Invasion Unleashed - Evil Within

#49

Post by Mr.Man » Wed Oct 02, 2013 1:28 pm

mifu wrote: Yea Ive been playing around with those.. I am trying to fix that but it does not seem to be playing nice atm, but yea will try to fix it.
You can make the upper slopes a bit thinner, then it will go inside the big one, instead of overlapping.

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

RE: Invasion Unleashed - Evil Within

#50

Post by UnTrustable » Fri Oct 04, 2013 4:53 am

Ænima wrote:
mifu wrote: [spoiler]Image[/spoiler]
Yikes! Be careful with those sloped sectors, it looks like you have some negative sector heights in the corners (notice the black flickery bleedthrough).


Otherwise, looks awesome!
Something i dont have hehehehe :cool: Yeah, im mapping with care.
Thats why my maps takes sooo long to finish.
Okay, enough of my ego tripping... (of which i believe i dont have :wonk: ??)
[spoiler]Image[/spoiler]
Last edited by UnTrustable on Fri Oct 04, 2013 5:06 am, edited 1 time in total.

User avatar
President People
Forum Regular
Posts: 394
Joined: Tue Jun 05, 2012 8:12 am

RE: Invasion Unleashed - Evil Within

#51

Post by President People » Fri Oct 04, 2013 7:21 am

Lollipop wrote: the problem is that the slopes slope into each other, try and remodel the area to prevent the slopes from doing that.
I know the problem as I have seen it before.
Looks like it's this:

http://en.wikipedia.org/wiki/Z-fighting
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

User avatar
Zakken
Frequent Poster Miles card holder
Posts: 935
Joined: Sat Jun 02, 2012 2:32 am
Clan: Power Fragging
Clan Tag: [PF]

RE: Invasion Unleashed - Evil Within

#52

Post by Zakken » Fri Oct 04, 2013 7:19 pm

Holy shit, how come I didn't notice this thread earlier!? I'm hoping it turns out to be a great Invasion addition, just like its predecessor. :D

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 992
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Invasion Unleashed - Evil Within

#53

Post by fr blood » Mon Oct 07, 2013 11:27 am

Invasion project, nice idea, I'll join it.

User avatar
Guardsoul
Forum Regular
Posts: 495
Joined: Wed Jun 06, 2012 6:09 pm
Location: Creating the world

RE: Invasion Unleashed - Evil Within

#54

Post by Guardsoul » Wed Oct 09, 2013 9:51 am

Let´s show a couple of screenies about my finished second map (the third one is in progress)
Spoiler: Images (Open)
Image

Image
Last edited by Guardsoul on Wed Oct 09, 2013 9:51 am, edited 1 time in total.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

User avatar
Disguise
Retired Staff / Community Team Member
Posts: 359
Joined: Thu May 24, 2012 10:00 pm
Location: Romania
Contact:

RE: Invasion Unleashed - Evil Within

#55

Post by Disguise » Wed Oct 09, 2013 11:38 am

You guys got some nice screenshots there! Good luck with this project, to all of you.
Image

User avatar
Guardsoul
Forum Regular
Posts: 495
Joined: Wed Jun 06, 2012 6:09 pm
Location: Creating the world

RE: Invasion Unleashed - Evil Within

#56

Post by Guardsoul » Tue Oct 15, 2013 7:04 am

Looks like that you have found a place that shouldnt be discovered.
Spoiler: Images (Open)
Image

Image
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

mifu
Retired Staff / Community Team Member
Posts: 1075
Joined: Tue May 29, 2012 10:34 am
Location: Aussie Land
Clan: Demon RiderZ

RE: Invasion Unleashed - Evil Within

#57

Post by mifu » Mon Oct 21, 2013 11:47 pm

Just a bit of stat information to show a bit of progress.

We booked for a 32 maps mapset (Plus one wtf map and a possible title map) 6 maps are complete and being improved and there is about 10 map slots left.

GuardSoul is able to produce a mass amount of maps, 2 of the 6 completed are his and hes working on more!

HexaDoken is being a boss and holding test sessions almost every major main build update.

Moti has been appointed quality control and he is making sure that our maps are fun!

And everyone else so far is doing a good job.

I'll throw up a list of contributers on the OP asap. Thats about it folks
Last edited by mifu on Mon Oct 21, 2013 11:48 pm, edited 1 time in total.

Lollipop
Zandrone
Posts: 1123
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Invasion Unleashed - Evil Within

#58

Post by Lollipop » Sat Oct 26, 2013 2:21 pm

Interested?
Spoiler: large (Open)
Image
Dunno how long it will take me to make, and I might have some issues with homework and other.
This might not be finished at the release date, but I wanted to know if it is worth anything before I try to finish it.
Spoiler: Modding Qualifications (Open)
ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.

If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)
> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
mr fiat
Frequent Poster Miles card holder
Posts: 858
Joined: Tue Jun 05, 2012 3:28 pm
Location: netherlands

RE: Invasion Unleashed - Evil Within

#59

Post by mr fiat » Sat Oct 26, 2013 2:34 pm

Guardsoul wrote: Looks like that you have found a place that shouldnt be discovered.
Spoiler: Images (Open)
Image

Image
soul your detailing skills are OP as hell.

User avatar
Guardsoul
Forum Regular
Posts: 495
Joined: Wed Jun 06, 2012 6:09 pm
Location: Creating the world

RE: Invasion Unleashed - Evil Within

#60

Post by Guardsoul » Sat Oct 26, 2013 2:50 pm

mr fiat wrote:
Guardsoul wrote: Looks like that you have found a place that shouldnt be discovered.
Spoiler: Images (Open)
Image

Image
soul your detailing skills are OP as hell.
Lul, that´s the old version of the map.
Spoiler: Here comes the newest one (Open)
Image

Image
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

Post Reply