SNS #90 - Hellbound + Samsara v0.3-test5!

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Sicamore
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SNS #90 - Hellbound + Samsara v0.3-test5!

#1

Post by Sicamore » Thu Sep 19, 2013 10:04 pm

Greetings acquaintances. This weekend we will be playing Hellbound, a recently released megawad consisting of 32 maps. The Doomworld community has had their say, and it seems this one scores almost perfectly as far as /idgames ratings go. Of course, it can't be played alone, so a new version of Samsara provided by Terminus will be played alongside. Version 0.3-test5 fixes critical bugs, polishes up gameplay and rebalances important aspects that were previously misbehaving.


IWAD: doom2.wad

WADs: Hellbound, Dead-AFK, samsara-v0.3-test5.pk3

What day: Saturday, September 21st, 2013

What time: 18:00 UTC

Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Eastern Time: 2:00 PM
Central Time (US): 1:00 PM
Mountain Time: 12:00 PM
Pacific Time: 11:00 AM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 64/64
Skill: Ultra Violence
Maxlives: 1
Maplist: MAP01-MAP32

Code: Select all

AddMap MAP01;
AddMap MAP02;
AddMap MAP03;
AddMap MAP04;
AddMap MAP05;
AddMap MAP06;
AddMap MAP07;
AddMap MAP08;
AddMap MAP09;
AddMap MAP10;
AddMap MAP11;
AddMap MAP12;
AddMap MAP13;
AddMap MAP14;
AddMap MAP15;
AddMap MAP16;
AddMap MAP17;
AddMap MAP18;
AddMap MAP19;
AddMap MAP20;
AddMap MAP21;
AddMap MAP22;
AddMap MAP23;
AddMap MAP24;
AddMap MAP25;
AddMap MAP26;
AddMap MAP27;
AddMap MAP28;
AddMap MAP29;
AddMap MAP30;
AddMap MAP31;
AddMap MAP32;


DMFlags: 2179076
DMFlags2: 0
DMFlags3: 16
CompatFlags: 0
CompatFlags2: 10

set sv_afk_duration 3
set sv_afk_flags 1
Last edited by Sicamore on Thu Sep 19, 2013 10:05 pm, edited 1 time in total.
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W1D3A55
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RE: SNS #90 - Hellbound + Samsara v0.3-test5!

#2

Post by W1D3A55 » Fri Sep 20, 2013 7:38 pm

Nice. One of my favorite megawads. Howeveri feel hard doom shouldve been thrown into this
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RE: SNS #90 - Hellbound + Samsara v0.3-test5!

#3

Post by Ivan » Fri Sep 20, 2013 7:55 pm

Could've been used with samsara monster mixer as well, that'd go nicely.
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RE: SNS #90 - Hellbound + Samsara v0.3-test5!

#4

Post by Sicamore » Fri Sep 20, 2013 9:14 pm

W1D3A55 wrote: Nice. One of my favorite megawads. Howeveri feel hard doom shouldve been thrown into this

I understand the feelings here. It's a WAD that tries to be reminiscent of classics such as AV or requiem. A weapon WAD may make some feel like it is unnecessary and kills the oldschool feel, but it should still be loads of fun.
Last edited by Sicamore on Fri Sep 20, 2013 9:15 pm, edited 1 time in total.
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RE: SNS #90 - Hellbound + Samsara v0.3-test5!

#5

Post by Untitled » Fri Sep 20, 2013 10:40 pm

IF ONLY I WASN'T BEING LAZY AND ACTUALLY MADE SAMSARA HARD DOOM

(Now I feel bad)

(But not that bad)
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
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