Membrance 2

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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SIMPSON-NEKEK
 
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Membrance 2

#1

Post by SIMPSON-NEKEK » Wed Jun 27, 2012 7:47 pm

Hello all!

This is a remake of my old WAD, named Membrance, history:
Earth, 2451 A.D. Humans exhausted all resources from the Earth, then people began to extract energy from the nucleus, the nucleus becomes unstable, people found on Mars rare material that made ​​them portal that can be sent to any potentially habitable exoplanets, but on the ground there was a man who created a biorobot by Sfax, who was sent to earth yet long ago, in 1995, he was immortal, he could not get old, but he could die.
The scientists decided to use it as a test, and he stepped into the portal.

Download and build PK3 here: [Current unstable]
https://github.com/DartPower/membrance2
Spoiler: Screenshots (Open)
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Last edited by SIMPSON-NEKEK on Mon Jul 08, 2013 2:22 pm, edited 1 time in total.

thebestmlTBM
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RE: Membrance 2

#2

Post by thebestmlTBM » Wed Jun 27, 2012 7:55 pm

Looks amazing. I can't wait to see more coming.
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==============================================
I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
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Mage-Wizard
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RE: Membrance 2

#3

Post by Mage-Wizard » Wed Jun 27, 2012 7:57 pm

What i can say about that? Too small screenshots and poor level design...
Last edited by Mage-Wizard on Wed Jun 27, 2012 9:23 pm, edited 1 time in total.
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katZune
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RE: Membrance 2

#4

Post by katZune » Wed Jun 27, 2012 8:45 pm

Mage-Wizard wrote: What i can say about that? Too small screenshots and poor level design...
yeah a bit but don't say so rude

and about it looks nice, need more work but hope you will improve it ;) (i want help to map but atm i'm too busy, maybe in a future)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

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XutaWoo
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RE: Membrance 2

#5

Post by XutaWoo » Wed Jun 27, 2012 9:40 pm

No, it really doesn't look nice.

I think the only decent shots are 2 and 5, and even 2 doesn't look that good.

1 is probably the epitome of pointless detailing. There's an inexplicable hole the in wall that has a poorly textured floor and ceiling (and the wall above it isn't upper unpegged, makking it be uneven with the rest of the wall), there's a beam that's the exact same texture as the wall, which just makes it look dumb, and probably worse of all, the wall is made to match the METAL-ish floor texture. Seriously, that looks so dumb. Doing that when swapping to other floor textures is fine. This is just beyond pointless and actually detracts from the look. Also, the stairs' floor texture is also poorly picked, and really doesn't match the rest of the room.

Admittedly, the actual geometery in 3 looks good. But it's plauged with spamming the same texture over and over again and the fact that, appearantly, the player is walking in/on cups. Seriously, why does the water just abruptly turn into bricks? If you want to make the player follow a water path, use a waterfall texture. Also, you have a missing thing and more unpegged stuff.

4 just looks fairly bland and again the textures don't match each other. Why do the tan walls abruptly yutn grey? The SUPPORT textures are there for a reason.

5, on further expection, looks stolen from MAP02! Infact, it looks like you took the second room and smashed it into the right corridor. You really shouldn't make maps composed of vanilla maps and call 'em your own. Also, the brick texture strikes again and looks really out of place.

6 has a bunch of custom monsters in an arena with a ceiling of light textures tha had no attention paid to it, meaning they're cut off. Also, STARTAN abuse. This just looks boring and the out of place dirty brick thing looks like it was somehow attached to the player's HUD.

Adding modified weapons, monsters, and ACS stuff like enemy health bars does not make a mod automatically good. Especially when, with the former, it conflicts with the normal weapons. Notice how the pistol has black, fingerless gloves? Well, I'm going to take a wild guess and say you hadn't edited every other weapon too. This mod just reeks of the kind of mod a newbie would make after discovering Realm667 and SLADE, as the custom content just looks out of place with the poorly made maps.

I would continue working on this, but not release it. I'd finish this, make something else (preferably smaller in scope, like a mapset of two or three levels), keep it to yourself, then make another thing and then release it. You'd probably develop some sort of feel of actual aesthetics and level design by then, and actually make something that wouldn't be terrible completely so we'd know what we'd need to critique you on so you know what especially to improve.
[spoiler]Image[/spoiler]
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DR_FUZZY
 
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RE: Membrance 2

#6

Post by DR_FUZZY » Sat Jun 30, 2012 1:14 am

Ah don't let them get you down that much. Add some small details to the maps and change up some of the textures so everything doesn't blend together so easily and it will be much fresher.

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SIMPSON-NEKEK
 
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RE: Membrance 2

#7

Post by SIMPSON-NEKEK » Wed Aug 22, 2012 9:54 am

And the new update, with no more copy-paste :smile:
And you can download new version... But coming soon... Coming the 0lpha. :biggrin:

And New Screens
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BloodyAcid
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RE: Membrance 2

#8

Post by BloodyAcid » Wed Aug 22, 2012 7:31 pm


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Ænima
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RE: Membrance 2

#9

Post by Ænima » Wed Aug 22, 2012 8:51 pm

BloodyAcid wrote: What in bloody hell is this? http://cs403131.userapi.com/v403131753/ ... ev6hH8.jpg
That appears to be the engine having its period.
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Grymmoire
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RE: Membrance 2

#10

Post by Grymmoire » Wed Aug 22, 2012 9:01 pm

I noticed you said "NEED MAPPERS" in the first post there. I'm not looking to map for this but I'm curious as to why you need mappers.

You'd benefit a lot more from doing a small project on your own right now, team projects are better left with people with more experience. That and it's so very rare that new mappers will ever actually get others to join them on projects on the count that people are a lot less likely to join you until you have a fair deal of experience under your belt.

No matter which way you split it it'd be best to stick to self improvement with regards to your maps before seeking out others to join you.

I don't know how well the maps you've made play but from what I can tell there is a fair deal left to be desired in the looks department.
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Boko
 
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RE: Membrance 2

#11

Post by Boko » Wed Aug 22, 2012 10:46 pm

You really need to add more detail to the rooms, you got the basics of mapping down pat, but could use some detailing to the rooms....

Catastrophe
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RE: Membrance 2

#12

Post by Catastrophe » Wed Aug 22, 2012 10:53 pm

that exit room is amazing

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SIMPSON-NEKEK
 
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RE: Membrance 2

#13

Post by SIMPSON-NEKEK » Fri Aug 24, 2012 6:58 pm

BloodyAcid wrote: What in bloody hell is this? http://cs403131.userapi.com/v403131753/ ... ev6hH8.jpg
In the one of builds, i make a the "volcano", of the fire... This looks very amazing... But very laggy...

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SIMPSON-NEKEK
 
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RE: Membrance 2

#14

Post by SIMPSON-NEKEK » Mon Jul 08, 2013 2:20 pm

Guys, im updated the project, download link is included.
And: This project currently unstable, please wait for stable release 3:

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RE: Membrance 2

#15

Post by ibm5155 » Mon Jul 08, 2013 6:32 pm

katZune wrote:
Mage-Wizard wrote: What i can say about that? Too small screenshots and poor level design...
yeah a bit but don't say so rude

and about it looks nice, need more work but hope you will improve it ;) (i want help to map but atm i'm too busy, maybe in a future)
U told all what I would say
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scalliano
 
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RE: Membrance 2

#16

Post by scalliano » Mon Jul 08, 2013 9:53 pm

Also, no credit for any of the resources used. Tsk, tsk ...

porcelain echo
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RE: Membrance 2

#17

Post by porcelain echo » Tue Jul 09, 2013 6:11 pm

May I simply wish you good luck? :)

Zap610
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RE: Membrance 2

#18

Post by Zap610 » Sat Jul 13, 2013 1:19 am

This project looks like a mess, I honestly can't see any redeemable traits. And how does adding "small details" make this look any better? Will littering the floor with tiny lights, or borders on walls, or thousands of computer monitors actually make un-creative architecture magically good? No. To anyone who says this looks good I ask you, why? What looks good about it? Because I can't see a single thing.
Last edited by Zap610 on Sat Jul 13, 2013 1:20 am, edited 1 time in total.

katZune
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RE: Membrance 2

#19

Post by katZune » Sat Jul 13, 2013 1:52 am

Zap610 wrote: This project looks like a mess, I honestly can't see any redeemable traits. And how does adding "small details" make this look any better? Will littering the floor with tiny lights, or borders on walls, or thousands of computer monitors actually make un-creative architecture magically good? No. To anyone who says this looks good I ask you, why? What looks good about it? Because I can't see a single thing.
well dont look like shitty maps contest that is why (i mean the maps there)
Last edited by katZune on Sat Jul 13, 2013 1:53 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

gamevoin
 
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RE: Membrance 2

#20

Post by gamevoin » Sun Jul 14, 2013 10:01 am

Uh. It looks pretty bad..

SUPER BRIGHT BLUE IMPS, ARE THESE WATER IMPS

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