#769
Post
by Untitled » Wed Aug 28, 2013 1:39 pm
I haven't seen humans actually reach the bunker yet. The first and second resists have no convenient places to stop the zombies from approaching, and zombies get free reign if they even play half-intelligently (don't waste time on the one or two humans behind, chase into crowds for mass infects, so on and so forth.)
The elevator near the beginning is too small, multiple times I've seen it get stuck, meaning easy zombie food. It's the biggest gripe with the map I have.
I'd make it so the forcefields in the map is a "bounce zombies away, let humans through" forcefields. This way, humans who get stuck outside due to players pressing the forcefield before they're through can still get through, and we can shoot zombies back through the forcefield if one by some chance got through before the forcefield was activated. Think ZE19's forcefield near the very beginning, or the forcefield in ZE16.
As I said, I only tend to play Zombie Horde at 17+ players, so it may be a bit of bias.
EDIT: For comparison, ZE18 is another "hey look zombies get free reign over humans" map. No convenient places to shoot zombies off of, Impossible to defend resists, so on and so forth.
I don't think I've seen humans win ZE13 or ZE20 yet either. ZE06 and ZE15's final resists have this problem too. No convenient places to delay the zombie approach, and in case of the ZE13/ZE20, zombies can literally get into the final resist before humans do and suddenly impossible...
ZE13 is offset by the fact that you can shoot the chandeliers to burn zombies, though a tip saying this at the beginning would be helpful, considering like 95% of players don't utilize it (the burn radius on those things is huge).
ZE02 is how you do it right, design wise. Each resist that lasts more than 10 seconds should have ample opportunity to stop the zombie approach, even if the zombies are smart and don't go after a human at the beginning (and giving time for the other humans to go ahead).
EDIT #2: I've /been/ start zombie on ZE30. I found it exceptionally easy. So first I started charging at the first resist, getting the one or two stragglers when the gate is brought up. Then the gates go down before the actual resist ends, letting me get a free reign of 2 or so more infections. Then I charge to the second resist before humans get there, infecting those who run into me, so the forcefield becomes useless since I'm ahead of it, while my zombies get a few more infects, so we're at like 10 zombies, and about 15 or so humans. Then final resist, where I get to the resist before humans do, then wait for the humans and get like 5 more infections and suddenly zombie horde gg.
My point is that as long as I don't get caught up trying to chase humans that are far behind the crowd, I get free reign over the map. Just like ZE18.
Last edited by
Untitled on Thu Aug 29, 2013 8:35 pm, edited 1 time in total.
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