Invasion Unleashed - Evil Within

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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mifu
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Invasion Unleashed - Evil Within

#1

Post by mifu » Wed Aug 28, 2013 4:58 am

Invasion Unleashed - Evil Within
Hey Guys.

Invasion Unleashed - Evil Within (Invuled-EW) for short is going to be the sequel of Invasion Unleashed. Been a while since the release of Invasion Unleashed where there were some good maps, some fun maps and the "crazy" maps.

This time, we are going to try a few different things and hopefully put the Invasion game-mode back on the map.

This project will also be Survival Friendly as well so if anyone wants to, they can try their luck on Invasion Survival to give people a good challenge and to use team work while the maps are not that hard to the point that everyone looses.
Spoiler: Screenshots - Note: These are work in progress and are for one map at the moment - suggestions/feedback is encouraged :D (Open)
I am aware of some changes that need to happen on the map so far, so do not worry, Will be fixing those soon :)

Image

Image

Image
Anyone can help out on this project by either submitting maps or by helping us testing... or the best of all.. providing feedback on our progress.

There is also a sub forum/section that has appeared recently, and contributors will gain access to it to get the necessary resources needed to map for this.

Anyways cheers guys. If anyone wants to make a map or test, just post in this thread.
Spoiler: Mapping Guidelines/formats etc (Open)
Map format: Zandronum UDMF

Can use any textures you want, as long as we can get the permission to use them.

Custom monsters/weapons allowed, as long as we can get permission to use them, or make them yourself. You will also need to make a CustomInvasionSpawners in DECORATE.

Must have skulltag_data_126.pk3 and skulltag_actors_1-1-1.pk3 as resources in doom builder to get most of the pre-made items and functionality.

ACS scripting knowledge is needed because scripts are required to make invasion work.

A typical Invasion map normally has a start area where monsters start spawning then it opens up to provide goodies/weapons etc per wave. You can design the map any way you want, as long as it looks decent and plays nicely. I expect some detail in the maps but I do not expect a map to contain over 9000 sectors worth of detail. Basically detail and game-play needs to be balanced.

Feel free to use any opengl features such as reflective floors and quake 2 style skyboxes. 3d floors can be used also, I did it :P
Project Team:

[spoiler]Mappers:
MiFU (Obviously)
GuardSoul
agaures
W1D3A55
Common
Zupoman
Klofkac
CloudFlash
Tib
Untrustable (correct me if I am wrong)
Alter
Hexadoken
fr blood
Lollipop
Fused
doomwolf555

Testers:
DevilHunter
Tux
SyKoTiC
Moti
IdeIdoom[/spoiler]

Facebook page: Like me :D

Alpha Build:
https://www.dropbox.com/s/eznq6gc79mcac8...1.pk3?dl=0 > Main pk3 file 40 MB
https://www.dropbox.com/s/vy984htbdu8gib...0.pk3?dl=0 > Music pk3 file 45 MB
Last edited by mifu on Tue Mar 03, 2015 1:40 am, edited 1 time in total.

HexaDoken
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RE: Invasion Unleashed - Evil Within

#2

Post by HexaDoken » Wed Aug 28, 2013 7:13 am

mifu wrote: helping us testing... or the best of all.. providing feedback on our progress.
I'm so signing up for this.

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RE: Invasion Unleashed - Evil Within

#3

Post by Strych6 » Wed Aug 28, 2013 7:30 am

Yea bring back invasion : )
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CloudFlash
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RE: Invasion Unleashed - Evil Within

#4

Post by CloudFlash » Wed Aug 28, 2013 7:38 am

Might as well, since I like invasions of all sorts.
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mifu
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RE: Invasion Unleashed - Evil Within

#5

Post by mifu » Wed Aug 28, 2013 7:43 am

HexaDoken wrote:
mifu wrote: helping us testing... or the best of all.. providing feedback on our progress.
I'm so signing up for this.
Sure. I'll keep note of that for now. I got to get the sub section that was made fixed and set up and I'll give you access to it.
Strych6 wrote: Yea bring back invasion : )
Hahahaha. You know I can not do this alone, but I shall try. Wait.. this will be a team effort to be honest. Only future can tell yo!
CloudFlash wrote: Might as well, since I like invasions of all sorts.
Would you be mapping or testing?

Speaking of which, Tib said hes making a map for this :P
Last edited by mifu on Wed Aug 28, 2013 7:44 am, edited 1 time in total.

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RE: Invasion Unleashed - Evil Within

#6

Post by IdeIdoom » Wed Aug 28, 2013 10:45 am

Screenshots look good. I'll be wanting to test this since I am not a very good mapper.
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Code: Select all

<+Dastan>	edd
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RE: Invasion Unleashed - Evil Within

#7

Post by Guardsoul » Wed Aug 28, 2013 11:50 am

Wow, long time without seeing an invasion project. I wouldnt mind to help with 1 or 2 map for this :smile:

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RE: Invasion Unleashed - Evil Within

#8

Post by one_Two » Wed Aug 28, 2013 11:54 am

IdeIdoom wrote: Screenshots look good. I'll be wanting to test this since I am not a very good mapper.
Screenshots look good? They look bland as fuck. But it's early days I guess, gl with this.

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RE: Invasion Unleashed - Evil Within

#9

Post by mifu » Wed Aug 28, 2013 11:55 am

IdeIdoom wrote: Screenshots look good. I'll be wanting to test this since I am not a very good mapper.
For sure, count yourself in as a tester.
Guardsoul wrote: Wow, long time without seeing an invasion project. I wouldnt mind to help with 1 or 2 map for this :smile:
Sure buddy, I am currently making a resource pk3 which contains some custom monster spawners and other goodies. It will also contain some handy ACS needed to get the maps flowing since most of invasion is scripted. You can either wait for the resource pack or you can go ahead and start mapping now :P

EDIT:
one_Two wrote:
IdeIdoom wrote: Screenshots look good. I'll be wanting to test this since I am not a very good mapper.
Screenshots look good? They look bland as fuck. But it's early days I guess, gl with this.
Yea IDE doom, hes right. I still gota add some decorations and other fancy shit to make it look good haha. I will say it is better then what I could produce back in skulltag days. As far as structure detailing goes, Im kinda outa ideas, but I will think of something!
Last edited by mifu on Wed Aug 28, 2013 11:59 am, edited 1 time in total.

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RE: Invasion Unleashed - Evil Within

#10

Post by Tux » Wed Aug 28, 2013 12:06 pm

I loved first Invasion Unleased and I'd be glad to test it's sequel!
Image
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RE: Invasion Unleashed - Evil Within

#11

Post by doomwolf555 » Wed Aug 28, 2013 12:14 pm

Are there new monsters or just killing 500 cyberdemons like other mods do?-_-

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RE: Invasion Unleashed - Evil Within

#12

Post by mifu » Wed Aug 28, 2013 12:16 pm

Tux wrote: I loved first Invasion Unleased and I'd be glad to test it's sequel!
Sure :)
doomwolf555 wrote: Are there new monsters or just killing 500 cyberdemons like other mods do?-_-
Yes there will be new monsters. This was also the case with the very first Invasion Unleashed and various other invasion wads.

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RE: Invasion Unleashed - Evil Within

#13

Post by Zupoman » Wed Aug 28, 2013 12:17 pm

Looks fun. Would love to make a map for that.

Through, what do the maps need? What format? What textures?
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RE: Invasion Unleashed - Evil Within

#14

Post by mifu » Wed Aug 28, 2013 12:28 pm

Zupoman wrote: Looks fun. Would love to make a map for that.

Through, what do the maps need? What format? What textures?
Oh my, I forgot to mention that.

Ok, I'll run it down here and I will update first post.

Map format: Zandronum UDMF

Can use any textures you want, as long as we can get the permission to use them.

Custom monsters/weapons allowed, as long as we can get permission to use them, or make them yourself. You will also need to make a CustomInvasionSpawners in DECORATE.

Must have skulltag_data_126.pk3 and skulltag_actors_1-1-1.pk3 as resources in doom builder to get most of the pre-made items and functionality.

ACS scripting knowledge is needed because scripts are required to make invasion work.

A typical Invasion map normally has a start area where monsters start spawning then it opens up to provide goodies/weapons etc per wave. You can design the map any way you want, as long as it looks decent and plays nicely. I expect some detail in the maps but I do not expect a map to contain over 9000 sectors worth of detail. Basically detail and game-play needs to be balanced.

Feel free to use any opengl features such as reflective floors and quake 2 style skyboxes. 3d floors can be used also, I did it :P

Thats about it really.
Last edited by mifu on Wed Aug 28, 2013 12:31 pm, edited 1 time in total.

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RE: Invasion Unleashed - Evil Within

#15

Post by CloudFlash » Wed Aug 28, 2013 12:41 pm

mifu wrote:
CloudFlash wrote: Might as well, since I like invasions of all sorts.
Would you be mapping or testing?
Testing and maybe giving some advices. I'm pretty busy with my WDI map and my Superdemon map, and I'm not even sure if I could handle any more maps :<
Last edited by CloudFlash on Wed Aug 28, 2013 12:41 pm, edited 1 time in total.
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RE: Invasion Unleashed - Evil Within

#16

Post by mifu » Wed Aug 28, 2013 12:58 pm

Alright, no worries :)

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RE: Invasion Unleashed - Evil Within

#17

Post by Ænima » Wed Aug 28, 2013 2:59 pm

As long as there's no "anime mansion" ...
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RE: Invasion Unleashed - Evil Within

#18

Post by Lollipop » Wed Aug 28, 2013 3:11 pm

Ænima your post reminds me of a hentai map for invasion (armageddon I think), though the hentai room was hidden.
None of that please.
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RE: Invasion Unleashed - Evil Within

#19

Post by Ænima » Wed Aug 28, 2013 3:43 pm

Lollipop wrote: Ænima your post reminds me of a hentai map for invasion (armageddon I think)

[spoiler]
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
[/spoiler]

The whole reason I mentioned it was because it was from the original InvUnl.

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RE: Invasion Unleashed - Evil Within

#20

Post by Klofkac » Wed Aug 28, 2013 4:05 pm

Do you want void-style map? (MAP32 of jumpmaze is an example) I think I started making one earlier but abandoned it, I can return to it.
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