Discuss all aspects related to modding Zandronum here.
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
#1
Post
by Catastrophe » Sat Aug 03, 2013 9:08 pm
I have my
gamemode lump set up like this.
Code: Select all
Survival {
removeflag COOPERATIVE
removeflag PLAYERSEARNKILLS
removeflag TEAMGAME
addflag DEATHMATCH
addflag PLAYERSEARNFRAGS
}
My problem is, why are player frags negative when I kill someone as shown here:
And why does it give the teamkill message when I set COOPERATIVE off and turned DEATHMATCH and PLAYERSEARNFRAGS on?
And why don't the frags go away when the map changes?
Am I doing something wrong here?
And why does it show deaths?
example wad:
http://www.speedyshare.com/6MmEn/WTF.wad - survival, addbots, teamdamage 1.0
Last edited by
Catastrophe on Sat Aug 03, 2013 9:22 pm, edited 1 time in total.
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Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
#2
Post
by Torr Samaho » Mon Aug 05, 2013 7:26 pm
Catastrophe wrote:
Am I doing something wrong here?
No. The problem is that the basic flags COOPERATIVE, DEATHMATCH, TEAMGAME were never intended to be changed by mods. Most internal code uses the corresponding cvar instead of checking these flags. If you submit a bug report at the tracker, we can see whether it's feasible to fix this in the engine.