Project Ideas

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: Project Ideas

#241

Post by HexaDoken » Wed Jun 19, 2013 12:11 pm

Not a problem for mods which do not need to rely on standart armor types. CustomInventory fixes all.

ryupichu suszuki
 
Posts: 99
Joined: Sat Apr 20, 2013 9:08 pm
Location: Catatoma

RE: Project Ideas

#242

Post by ryupichu suszuki » Thu Jun 27, 2013 7:59 pm

Zupoman wrote: @thebestmlTBM

Pls spoiler quotes that are so big.
ryupichu suszuki wrote: [spoiler]Hello Everyone, the name is ryupichu but most people calls my ryu.

I have an great idea that might well (explode) shock you guys.
Past on the years ive been seeing randamization mods, a few rpg mods and
only a few rpg wad but not that much um detail (under my taste)

I think its a good idea to forge them into a fpsrpg with several classes and
large maps with well done detail. I hope that this can also be for online
cause then it would be good as well.

I got this idea after playing borderlands 2 for the last few weeks and i thought to myself "hey why not make a fpsrpg for doom"

So here are my idea:

Charaters:
ryupichu: race: neko
shindora: race: neko
Captain Powers: race: human
Tank: race: Human
Ryupichu (human version) :human (3d skined instead)
Ninja: race: human
Merimoto: race: Human
Lucy: Race: Unknown
Eiyr: race: Angel
Kane:Race: Human
Yoko: Race: Human ( Anime Refrence )
Meg: Race : Human

Types of shelds
Tech: Magic: Increases blinding and higher critical)
Conteprary: Com unit ( accuracy for rifiles)
Hi-Tech: energy

Armored: Elemental( Fire, Ice, Lightning, Earth, Wind

Powered: Damageable but will get repaired
Heavy: Still take dmg but runs slower
Light/Weak: runs faster but take 100% dmg
Med: less faster but takes 75% dmg
Prototype: same as med

Magic: Robes: (not thought of yet)
Steel Amr: (not thought of yet)
Akimbo: Lose fire accuracey, inccreases damage while Holding 2 guns

Weak Sheilds: Loot Sheilds:Increases rate for loot
Contempery: Junk sheilds

Anime Sheilds: American: Increases rates on "Classic weapons"
Japanese: Increases rates on " Anime Weapons

Races:
Neko
Half-Blood
Human
Black-Blood, White-blood
Elfs
Demons
Angels
Bandits
Military
(i have to think about more stuff )


Weaponry
0 Melee
1 Handguns, Duel Weapons
2 Shotgun, Elemental Weapons
3 Machine Guns, Assult rifles
4 Explosive Weapons, Magic Staffs
5 Plasma Weapons, Cell Weapons
6 Tech Weapons,Alien Weapons
7 Massive Heavy Weapons
8 Magic Weapons
9 god-like weapons

Every 7th level an character is rewarded with a weapon based on their story. But you can still loot, its just that you cant remove your main weapons

50 space inventory, 2 types item, weapons
50 maps ( huge ones ) 5 secret maps/ Several subbosses and bosses along the way
Easter eggs, ( not sure about how many guns, grenades are they gonna be)
FPSRPG system, skill trees, strategy, puzzles, based on borderlands (series)
Loads of bullet hell
Backtracking, (not sure if their gonna be any voice acting)
Loads of side quests, animation scenes
shops, chocobo lady ( for example)
loads of items
a truck load of monsters*

the monsters will not me randomized, its only gonna be the loot

Difficulty: Normal Mode
True Adventure Mode

Ammo
Bullet clips, smg,rifle
shotgun shells
rockets,mini rockets
plasma, cell
blue,orange,red, yellow magic orbs
grenades
nalpalm

Types (weapons

Modern Day Weapons
Magic
Classic Weapons
Tech Weapons
Melee
Witchcraft
Science
Anime

Thats all that i can think of, i hoped you enjoyed it
if this was gonna be made, it would be an honor to form a team to do it
even though im still in high school, 15, doing good in my classes it would be good

im still thinking about a story
bring me some good ideas I hope to see some :3 :razz:[/spoiler]

About THAT idea.
I disagree. That idea is horrible.

It is like a mish-mash of random animes, describes a lot of its supposed features, even through I am sure you haven't even begun. It is good to have an accurate idea for a thing, but you should keep it to yourself or your friends. If you want to share it in public, give the general idea, without going much in detail.

Also, you should know how to do a thing. Before you begin creating accurate ideas, you should know a lot about modding. And your idea does not sound like you do.

Also, a lot of people here (including me) dislike anime.

These facts reduce your chance to hire people that actually KNOW
how to do things to 0%. Which is hard enough if you have a great idea and great modding skills.

hey, thats not nice, thought i still have more to add, i havent started yet because im still doing in on pen and paper, not all stuff are in anime
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Project Ideas

#243

Post by Lollipop » Fri Jun 28, 2013 11:30 am

^^ still will just become a cluster of all kinds of wierd and stupid stuff, and everyone will bitch on you because that is what people do here, you better dont even start :\
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

ryupichu suszuki
 
Posts: 99
Joined: Sat Apr 20, 2013 9:08 pm
Location: Catatoma

RE: Project Ideas

#244

Post by ryupichu suszuki » Fri Jun 28, 2013 2:46 pm

Lollipop wrote: ^^ still will just become a cluster of all kinds of wierd and stupid stuff, and everyone will bitch on you because that is what people do here, you better dont even start :\

now why would i, im still working on it on pen and paper
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Project Ideas

#245

Post by Lollipop » Fri Jun 28, 2013 2:55 pm

you should not even work on it on paper, as it serve no purpose -.-
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

ryupichu suszuki
 
Posts: 99
Joined: Sat Apr 20, 2013 9:08 pm
Location: Catatoma

RE: Project Ideas

#246

Post by ryupichu suszuki » Fri Jun 28, 2013 3:01 pm

[quote="Lollipop"]
you should not even work on it on paper, as it serve no purpose

better of from doing it on paper, great for ideas so then while working on it
i wont have to think as much as i do, though the game is not all anime, its just only for the japanese weapons
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: Project Ideas

#247

Post by Ænima » Fri Jun 28, 2013 3:56 pm

Okay let's start here:
  1. Do you know how to use basic wad editing programs? SLADE/SlumpED, Doombuilder, etc.
  2. Do you know how to map? You don't have to be able to make something super detailed, but can you at least make non-square maps that are playable from start to finish?
  3. Do you know how to create custom sprites/graphics with programs like Photoshop, Paint.NET, or GIMP?
The reason I ask is this:
[spoiler]
ryupichu suszuki wrote: Charaters:
ryupichu: race: neko
shindora: race: neko
Captain Powers: race: human
Tank: race: Human
Ryupichu (human version) :human (3d skined instead)
Ninja: race: human
Merimoto: race: Human
Lucy: Race: Unknown
Eiyr: race: Angel
Kane:Race: Human
Yoko: Race: Human ( Anime Refrence )
Meg: Race : Human

Types of shelds
Tech: Magic: Increases blinding and higher critical)
Conteprary: Com unit ( accuracy for rifiles)
Hi-Tech: energy

Armored: Elemental( Fire, Ice, Lightning, Earth, Wind

Powered: Damageable but will get repaired
Heavy: Still take dmg but runs slower
Light/Weak: runs faster but take 100% dmg
Med: less faster but takes 75% dmg
Prototype: same as med

Magic: Robes: (not thought of yet)
Steel Amr: (not thought of yet)
Akimbo: Lose fire accuracey, inccreases damage while Holding 2 guns

Weak Sheilds: Loot Sheilds:Increases rate for loot
Contempery: Junk sheilds

Anime Sheilds: American: Increases rates on "Classic weapons"
Japanese: Increases rates on " Anime Weapons

Races:
Neko
Half-Blood
Human
Black-Blood, White-blood
Elfs
Demons
Angels
Bandits
Military
(i have to think about more stuff )


Weaponry
0 Melee
1 Handguns, Duel Weapons
2 Shotgun, Elemental Weapons
3 Machine Guns, Assult rifles
4 Explosive Weapons, Magic Staffs
5 Plasma Weapons, Cell Weapons
6 Tech Weapons,Alien Weapons
7 Massive Heavy Weapons
8 Magic Weapons
9 god-like weapons

50 space inventory, 2 types item, weapons
50 maps ( huge ones ) 5 secret maps/ Several subbosses and bosses along the way
Easter eggs, ( not sure about how many guns, grenades are they gonna be)
FPSRPG system, skill trees, strategy, puzzles, based on borderlands (series)
Loads of bullet hell
Backtracking, (not sure if their gonna be any voice acting)
Loads of side quests, animation scenes
shops, chocobo lady ( for example)
loads of items
a truck load of monsters*

Ammo
Bullet clips, smg,rifle
shotgun shells
rockets,mini rockets
plasma, cell
blue,orange,red, yellow magic orbs
grenades
nalpalm

Types (weapons

Modern Day Weapons
Magic
Classic Weapons
Tech Weapons
Melee
Witchcraft
Science
Anime
[/spoiler]

That's a LOT of content. How are you going to balance 9 classes? How are you going to make 50 "huge" maps? I understand that this is the Project Ideas thread, and imagination is strongly encouraged. But you gotta learn to start somewhere and be realistic.

I'm not trying to sound mean or discouraging, and I don't want to crush your dreams. I'm just trying to point you in the right direction so that you can actually learn how to make stuff instead of perpetually pipedreaming.


http://zdoom.org/wiki/Main_Page

^Start there. :)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: Project Ideas

#248

Post by Lord_of_D: » Fri Jun 28, 2013 4:43 pm

what you guys think about a boss battle wad for GvH? making super ghouls to fight as the humans and mechas for the ghouls D:
Image

ryupichu suszuki
 
Posts: 99
Joined: Sat Apr 20, 2013 9:08 pm
Location: Catatoma

RE: Project Ideas

#249

Post by ryupichu suszuki » Fri Jun 28, 2013 4:52 pm

Ænima wrote: Okay let's start here:
  1. Do you know how to use basic wad editing programs? SLADE/SlumpED, Doombuilder, etc.
  2. Do you know how to map? You don't have to be able to make something super detailed, but can you at least make non-square maps that are playable from start to finish?
  3. Do you know how to create custom sprites/graphics with programs like Photoshop, Paint.NET, or GIMP?
The reason I ask is this:
[spoiler]
ryupichu suszuki wrote: Charaters:
ryupichu: race: neko
shindora: race: neko
Captain Powers: race: human
Tank: race: Human
Ryupichu (human version) :human (3d skined instead)
Ninja: race: human
Merimoto: race: Human
Lucy: Race: Unknown
Eiyr: race: Angel
Kane:Race: Human
Yoko: Race: Human ( Anime Refrence )
Meg: Race : Human

Types of shelds
Tech: Magic: Increases blinding and higher critical)
Conteprary: Com unit ( accuracy for rifiles)
Hi-Tech: energy

Armored: Elemental( Fire, Ice, Lightning, Earth, Wind

Powered: Damageable but will get repaired
Heavy: Still take dmg but runs slower
Light/Weak: runs faster but take 100% dmg
Med: less faster but takes 75% dmg
Prototype: same as med

Magic: Robes: (not thought of yet)
Steel Amr: (not thought of yet)
Akimbo: Lose fire accuracey, inccreases damage while Holding 2 guns

Weak Sheilds: Loot Sheilds:Increases rate for loot
Contempery: Junk sheilds

Anime Sheilds: American: Increases rates on "Classic weapons"
Japanese: Increases rates on " Anime Weapons

Races:
Neko
Half-Blood
Human
Black-Blood, White-blood
Elfs
Demons
Angels
Bandits
Military
(i have to think about more stuff )


Weaponry
0 Melee
1 Handguns, Duel Weapons
2 Shotgun, Elemental Weapons
3 Machine Guns, Assult rifles
4 Explosive Weapons, Magic Staffs
5 Plasma Weapons, Cell Weapons
6 Tech Weapons,Alien Weapons
7 Massive Heavy Weapons
8 Magic Weapons
9 god-like weapons

50 space inventory, 2 types item, weapons
50 maps ( huge ones ) 5 secret maps/ Several subbosses and bosses along the way
Easter eggs, ( not sure about how many guns, grenades are they gonna be)
FPSRPG system, skill trees, strategy, puzzles, based on borderlands (series)
Loads of bullet hell
Backtracking, (not sure if their gonna be any voice acting)
Loads of side quests, animation scenes
shops, chocobo lady ( for example)
loads of items
a truck load of monsters*

Ammo
Bullet clips, smg,rifle
shotgun shells
rockets,mini rockets
plasma, cell
blue,orange,red, yellow magic orbs
grenades
nalpalm

Types (weapons

Modern Day Weapons
Magic
Classic Weapons
Tech Weapons
Melee
Witchcraft
Science
Anime
[/spoiler]

That's a LOT of content. How are you going to balance 9 classes? How are you going to make 50 "huge" maps? I understand that this is the Project Ideas thread, and imagination is strongly encouraged. But you gotta learn to start somewhere and be realistic.

I'm not trying to sound mean or discouraging, and I don't want to crush your dreams. I'm just trying to point you in the right direction so that you can actually learn how to make stuff instead of perpetually pipedreaming.


http://zdoom.org/wiki/Main_Page

^Start there. :)
thanks, thought i have been reading doom maps from realm667 and a few other websites thought i have very little experience with sprites and mapping, thats why i wanted a team, thanks for your help :3, i do know how to use doombuilder but not alot about it
Last edited by ryupichu suszuki on Fri Jun 28, 2013 4:59 pm, edited 1 time in total.
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: Project Ideas

#250

Post by HexaDoken » Sat Jun 29, 2013 7:20 am

though* though* that's/that is* a lot*

Good luck finding a team. I can nearly guarantee that you will not find one, at least a competent one. The help will only start arriving when you have about 50% done, and even THEN it's not guaranteed. Until then, you'll probably be the only man on the team.

From what you tell, your experience level is really not good enough to work on something this largescale. You're pretty much aiming for a heap of content huge enough for this to be a separate, stand alone game - this stuff requires considerable proficiency.(you didn't think Carmack just randomly made Doom or something, right? There was a lot of work involved and everyone on the team had a considerable degree of skill behind their backs by that time)

I would recommend to start little. Download mods of other people. Look how are they built. Edit them slightly. Learn by trial and error. Rinse, repeat. Slowly rise the quality level and scale of your mods. From edits of other people mods to small, standalone mutators, or single maps. From small, standalone mutators or single maps to replacing the entire weapon pack or creating multiple wads. From replacing the entire weapon pack or creating multiple wads to full fledged replacing-everything-mods and 32-or-more level megawads. From full fledged replacing-everything-mods and 32-or-more level megawads to total conversions of literally everything and maybe even standalone games.

From downright shitty to bad. From bad to half-decent. From half-decent to decent. From decent to good. From good to awesome. From awesome to breath taking grandeur.

Everyone of us have undergone or still undergoing this road, including me and that Ænima guy above me. Some have reached the top, some haven't. But generally, we all have started somewhere, and I think it is true that the first project of everyone was a load of ridiculous bullshit crudely held together with an enormous amount of cheap duct tape. That was bad. But we improved.

This road is not light though, and generally takes time. Not days, not weeks and not even months. Years is more like it. Yeah, that's a whole load of time. But you have to deal with it somehow. Only after you finish walking this ridiculously lengthy road you can start thinking about projects such largescale than you did.

I probably should shut up now or something.
Last edited by HexaDoken on Sat Jun 29, 2013 7:21 am, edited 1 time in total.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Project Ideas

#251

Post by Lollipop » Sat Jun 29, 2013 3:55 pm

HexaDoken wrote: From downright shitty to bad. From bad to half-decent. From half-decent to decent. From decent to good. From good to awesome. From awesome to breath taking grandeur.
you forgot a few things to this one I personally think, but before shitty you should have "lollipop level skill", I have used a whole year on learning all this stuff and I still got OxBeefCake last week :\ (whatever it means?)

My point is, that it dont take one year to become decent, decent takes like a few years minimum, and that counts for only working on one field, WORKING ON ALL FIELDS ON SAME TIME WILL INCREASE THE TIME IT TAKES TO LEARN STUFF SIGNIFICANTLY.

long to short and in human translation:
One does not simply mod, learning it is a process that takes a long time and the work itself takes a long time thus the work also need long time of testing and concideration alongside balancing, all that at the same time.

I should also shut up now :razz:
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

RE: Project Ideas

#252

Post by UnTrustable » Sun Jun 30, 2013 9:52 am

Yeah, you should shut up :razz: but you said the true thing aswell HexaDoken did... and who more :wink:
Last edited by UnTrustable on Sun Jun 30, 2013 9:53 am, edited 1 time in total.

ryupichu suszuki
 
Posts: 99
Joined: Sat Apr 20, 2013 9:08 pm
Location: Catatoma

RE: Project Ideas

#253

Post by ryupichu suszuki » Mon Jul 01, 2013 3:30 pm

i think i should start light, like doing some light maps first, then learn from it, thanks for giving me some tips
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

BJ Vynz
 
Posts: 29
Joined: Tue Jan 15, 2013 4:05 am

RE: Project Ideas

#254

Post by BJ Vynz » Tue Jul 02, 2013 2:54 am

How about an openworld multiplayer mod about Doom?
There's got to be someway to make it fun without RPG stats or just deathmatch

I said alot more on this but I realize now I was way in over my head, too many things that are too complex :V


Anyway I did get an idea from it so I'll be working on something and I guess it'll be the first thing I show on these forums :smile:
Last edited by BJ Vynz on Tue Jul 02, 2013 5:22 am, edited 1 time in total.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Project Ideas

#255

Post by Lollipop » Wed Jul 03, 2013 9:35 am

BJ Vynz wrote: How about an openworld multiplayer mod about Doom?
There's got to be someway to make it fun without RPG stats or just deathmatch

I said alot more on this but I realize now I was way in over my head, too many things that are too complex :V


Anyway I did get an idea from it so I'll be working on something and I guess it'll be the first thing I show on these forums :smile:
My dream.... YOU HAVE TO MAKE IT DAMNIT!!

Rage of happyness aside, that would be complex, would require knowledge of loads of detailed things and to make it really fun you need loads of designing skill, but I think you can pull it off if you want to :)
I am also willing to help a little here and there, maybe fill some gaps in your code or something :)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: Project Ideas

#256

Post by one_Two » Wed Jul 03, 2013 10:23 am

Lollipop wrote:
BJ Vynz wrote: How about an openworld multiplayer mod about Doom?
There's got to be someway to make it fun without RPG stats or just deathmatch

I said alot more on this but I realize now I was way in over my head, too many things that are too complex :V


Anyway I did get an idea from it so I'll be working on something and I guess it'll be the first thing I show on these forums :smile:
My dream.... YOU HAVE TO MAKE IT DAMNIT!!

Rage of happyness aside, that would be complex, would require knowledge of loads of detailed things and to make it really fun you need loads of designing skill, but I think you can pull it off if you want to :)
I am also willing to help a little here and there, maybe fill some gaps in your code or something :)
If you look on moddb there is something similar being made.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Project Ideas

#257

Post by Lollipop » Wed Jul 03, 2013 10:25 am

one_Two wrote:
Lollipop wrote:
BJ Vynz wrote: -SNIP-
If you look on moddb there is something similar being made.
screw moddb, it got worst possible layout and functions, but I would look if you gave more of an actual clue on JUST HOW TO FIND THE SPECIFIC PROJECT -.-

Also, point is to make it yourself and screw where others want to take theirs.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Project Ideas

#258

Post by Cruduxy » Wed Jul 03, 2013 12:08 pm

Or actually help each others because most one-man projects go down the drain -MOST NOT ALL STOP SAYING NOT ALL 1-MAN PROJECTS SUCK-
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: Project Ideas

#259

Post by one_Two » Wed Jul 03, 2013 12:27 pm

Lollipop wrote:
one_Two wrote:
Lollipop wrote:
BJ Vynz wrote: -SNIP-
If you look on moddb there is something similar being made.
screw moddb, it got worst possible layout and functions, but I would look if you gave more of an actual clue on JUST HOW TO FIND THE SPECIFIC PROJECT -.-

Also, point is to make it yourself and screw where others want to take theirs.
Nothing wrong with moddb imo. http://www.moddb.com/mods/doomed-together though looking at the screenys it doesn't look particularly promising as they could be from any shitty wad.
Last edited by one_Two on Wed Jul 03, 2013 12:28 pm, edited 1 time in total.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Project Ideas

#260

Post by Lollipop » Wed Jul 03, 2013 12:45 pm

one_Two wrote:
Lollipop wrote:
one_Two wrote:
Lollipop wrote:
Well, I am not sure this is going quite the way of where paint wanted to go, he wanted to make something like a single map containing everything and making an exact copy of the whole style, while that thing on moddb will take to several maps in a crossover of normal doom and MMO :S
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Post Reply