Possible Bug

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Galaxy_Stranger
 
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Possible Bug

#1

Post by Galaxy_Stranger » Thu Jun 20, 2013 1:12 am

When I run a .pk3 and then change maps at the console, the new map runs fine.

If I first start a new single-player game and THEN try to change maps, I get the "no player start" message.

Is this intended functionality?

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Ænima
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RE: Possible Bug

#2

Post by Ænima » Thu Jun 20, 2013 1:49 am

Sounds like a problem with the mod itself.

Can you post it so we can investigate?
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Galaxy_Stranger
 
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RE: Possible Bug

#3

Post by Galaxy_Stranger » Thu Jun 20, 2013 2:11 am

http://robodoom.net/doom_fortress_class ... .06.19.pk3
-=[EDIT]=-
Duh - the maps name is "dfcwell"
Last edited by Galaxy_Stranger on Thu Jun 20, 2013 3:01 am, edited 1 time in total.

BloodyAcid
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RE: Possible Bug

#4

Post by BloodyAcid » Thu Jun 20, 2013 5:50 am

Maybe the author only added deathmatch/multiplayer starts, and neglected to include player 1 starts for singleplayer.

Galaxy_Stranger
 
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RE: Possible Bug

#5

Post by Galaxy_Stranger » Fri Jun 21, 2013 12:19 am

I have a solitary "Player 1 start".

Galaxy_Stranger
 
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RE: Possible Bug

#6

Post by Galaxy_Stranger » Mon Jun 24, 2013 3:55 pm

Bueller?

Bueller?

Galaxy_Stranger
 
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RE: Possible Bug

#7

Post by Galaxy_Stranger » Wed Jun 26, 2013 4:00 pm

Ok, the resolution from the Zandronum IRC:
(10:55:44 AM) Esum: TeamPlayOn is set in mapinfo
(10:56:15 AM) Galaxy_Stranger: Oh, I need to specify that in my mapinfo?
(10:56:24 AM) Dark-Assassin: And mapinfo does not work in straight single player
(10:56:31 AM) Galaxy_Stranger: huh
(10:56:37 AM) Dark-Assassin: Well, gametype related flags, sorry
(10:57:17 AM) TerminusEst13 [~chatzilla@TerminusEst13.users.zandronum.com] entered the room.
(10:57:17 AM) Galaxy_Stranger: so all that's bypassed when you use the warp command-line parameter?
(10:57:28 AM) Dark-Assassin: Yep

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