FNF #169: Velocity CTF X and Skulltag!

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Qent
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FNF #169: Velocity CTF X and Skulltag!

#1

Post by Qent » Thu Jun 06, 2013 7:31 am

Velocity CTF X for EuroFNF, all of the Skulltags with updated PKST2 for American!
European FNF[/size]

Image

Game Mode: Capture the Flag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Velocity CTF X, Oda flags, ZandroSpree

When: June 7th, 2013, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-32

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
addmap map31
addmap map32
DMFlags: 2905092
DMFlags2: 134219264
DMFlags3: 0
CompatFlags: 655424
CompatFlags2: 8

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false

American FNF[/size]

Image

Game Mode: Skulltag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Tricky Skulltag, PKST, RBST, RBST patch, SpaceDM5, SpaceDM5 patch, Qent's guns, Qent's guns patch, Adv. ST Pillars, ZandroSpree

When: June 7th, 2013, 17:00 PDT
Mountain Time: 18:00
Central Time (US): 19:00
Eastern Time: 20:00

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-03, 05, 08, 10-12, 14-20, D2ST2-3, 5-7, PKST01-02, 04, 06-07, 10-17, RBST01-02, 05, 07-09, 11-13, 15, S5ST03-04

Code: Select all

addmap map01
addmap rbst01
addmap pkst01
addmap s5st03
addmap d2st2
addmap map02
addmap rbst02
addmap pkst02
addmap s5st04
addmap map03
addmap rbst05
addmap pkst04
addmap d2st3
addmap map05
addmap rbst07
addmap pkst06
addmap map08
addmap rbst08
addmap pkst07
addmap d2st5
addmap map10
addmap pkst10
addmap s5st03
addmap map11
addmap map12
addmap map14
addmap map15
addmap rbst09
addmap d2st6
addmap pkst11
addmap rbst11
addmap s5st04
addmap map16
addmap pkst12
addmap rbst12
addmap map17
addmap pkst13
addmap rbst13
addmap map18
addmap pkst14
addmap rbst15
addmap pkst15
addmap d2st7
addmap pkst16
addmap map19
addmap map20
addmap pkst17
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 24

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
Last edited by Qent on Fri Jun 07, 2013 5:54 am, edited 1 time in total.

chesse20
Forum Regular
Posts: 110
Joined: Fri Mar 22, 2013 4:00 am

RE: FNF #169: Velocity CTF X and Skulltag!

#2

Post by chesse20 » Thu Jun 06, 2013 9:58 pm

u forgot pacific standard time

Catastrophe
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RE: FNF #169: Velocity CTF X and Skulltag!

#3

Post by Catastrophe » Thu Jun 06, 2013 11:01 pm

chesse20 wrote: u forgot pacific standard time
What's 6 - 1?

Shane
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RE: FNF #169: Velocity CTF X and Skulltag!

#4

Post by Shane » Fri Jun 07, 2013 12:06 am

(Edit)

Nevermind
Last edited by Shane on Fri Jun 07, 2013 12:24 am, edited 1 time in total.
Image

Yellowtail
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RE: FNF #169: Velocity CTF X and Skulltag!

#5

Post by Yellowtail » Fri Jun 07, 2013 5:10 am

Catastrophe wrote:
chesse20 wrote: u forgot pacific standard time
What's 6 - 1?
I don't think he understands 1700 PDT. (It's supposed to be 5:00 PM, but for some reason it's in a different format than the rest)

Qent
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RE: FNF #169: Velocity CTF X and Skulltag!

#6

Post by Qent » Fri Jun 07, 2013 5:55 am

Sorryyyyyyy... better?

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Samurai
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RE: FNF #169: Velocity CTF X and Skulltag!

#7

Post by Samurai » Fri Jun 07, 2013 5:19 pm

Velocity ctf, good choice!

Code: Select all

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Alpha_
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RE: FNF #169: Velocity CTF X and Skulltag!

#8

Post by Alpha_ » Sat Jun 08, 2013 2:17 am

Velo was suppose to be for American FNF! Lucky Euros, Good games though !
Rest In Peace Brother Aaron 1994-2017

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RE: FNF #169: Velocity CTF X and Skulltag!

#9

Post by Stoner » Sat Jun 08, 2013 3:14 am

gj USA fnf our CPR worked for a little while. Laggy maps though.

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