3D models pack for zandronum/GZdoom

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
katZune
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3D models pack for zandronum/GZdoom

#1

Post by katZune » Mon May 27, 2013 1:50 am

Hello, i'm searching 3D models packs for zandronum, but tbh i dont find a good one, so if you guys can help me with this :) (or at least weapons pack)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: 3D models pack for zandronum/GZdoom

#2

Post by Ænima » Mon May 27, 2013 1:57 am

http://www.youtube.com/watch?v=MKmeTw7Mx-U

Links in description. See if you like those. If not, look around Youtube some more.
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katZune
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RE: 3D models pack for zandronum/GZdoom

#3

Post by katZune » Mon May 27, 2013 3:17 am

thanks they pretty, but is a shame that some them look cut :/
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: 3D models pack for zandronum/GZdoom

#4

Post by Doomkid » Mon May 27, 2013 3:20 pm

It seems nearly impossible to find really crisp models for Doom, but I really like the positioning on the ones in that video. It's been years since I've tried any out, I think it's time to give them another whirl.
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RE: 3D models pack for zandronum/GZdoom

#5

Post by DTDsphere » Mon May 27, 2013 3:42 pm

My friend is working on one. Here's the BFG which is looking awesome at the moment.

Image

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RE: 3D models pack for zandronum/GZdoom

#6

Post by Dark-Assassin » Mon May 27, 2013 4:08 pm

Ænima wrote: http://www.youtube.com/watch?v=MKmeTw7Mx-U

Links in description. See if you like those. If not, look around Youtube some more.
That is the pack I put together.
A more updated version for Zandro is still on my SVN, but I haven't touched in a while.

Code Page: https://code.google.com/p/ds-models/
SVN Stuff: https://code.google.com/p/ds-models/source/checkout
Last edited by Dark-Assassin on Mon May 27, 2013 4:09 pm, edited 1 time in total.
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katZune
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RE: 3D models pack for zandronum/GZdoom

#7

Post by katZune » Mon May 27, 2013 6:45 pm

they look nice DTD :D, tell when they are done, and DA, i dont find any link to download them :/ just a TXT
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: 3D models pack for zandronum/GZdoom

#8

Post by Guardsoul » Mon May 27, 2013 6:57 pm

I saw this video some time ago that shows skulltag monsters/weapons models. Links are still working.
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RE: 3D models pack for zandronum/GZdoom

#9

Post by katZune » Mon May 27, 2013 8:28 pm

looks like the first but centered heh ;) and with new things
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: 3D models pack for zandronum/GZdoom

#10

Post by ibm5155 » Mon May 27, 2013 8:29 pm

http://www.mediafire.com/download/91fuo ... mplete.pk3
It was the latest update compiled that I did from ds-models (with st models)
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RE: 3D models pack for zandronum/GZdoom

#11

Post by Dark-Assassin » Mon May 27, 2013 8:32 pm

katZune wrote: they look nice DTD :D, tell when they are done, and DA, i dont find any link to download them :/ just a TXT
They have to be checked-out through SVN.
  • Simple tutorial
  • 1: Download and install TortiseSVN. You may be required to restart after installation.
    2: Right click in any folder and click TortoiseSVN > Checkout...
    3: Add this in the "URL of Repository" box: http://ds-models.googlecode.com/svn/trunk/ ds-models-read-only and click OK.
    4: Wait for it to finish downloading everything
    5: Run these batch files to build the pk3: Build-GZ.bat Build-Zan.bat and Build-ST.bat
    6: Copy them to your skins folder, or wherever else
    7: ???
    8: Profit
Build-GZ.bat packages all the models that can work with both Zandro and GZDoom.
Build-Zan.bat only packages the extra models that will only work with Zandronum.
Build-ST.bat builds all the Skulltag specific models.

There is an old Readme.txt in there for building instructions, but it's just very simple.

For ST-Models.pk3, you will also need to load skulltag_actors.pk3 and skulltag_data.pk3 otherwise the game will not start.



Sorry, no linux support yet. Best to run the batch file under WINE and see how that goes.
Last edited by Dark-Assassin on Mon May 27, 2013 8:34 pm, edited 1 time in total.
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RE: 3D models pack for zandronum/GZdoom

#12

Post by Ænima » Mon May 27, 2013 8:38 pm

DTDsphere wrote: My friend is working on one. Here's the BFG which is looking awesome at the moment.

Image

Image
I've always wondered:

What the hell are those hinged thingies at the back of the BFG, where the stock should be on a normal rifle?
Reinforcements: midgame Survival joining/respawning
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ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: 3D models pack for zandronum/GZdoom

#13

Post by Dark-Assassin » Mon May 27, 2013 8:46 pm

Well, IDK how to exactly explain it exactly, but those black padded things rest on the front of your shoulders, so the weapon is actually centred when it is held.
They look like they help support the weight a little, and reduce recoil.

Everyone had it wrong apparently. It is a body supported weapon, you cannot hold it like a rifle in your arm.
That just makes it seem a bigger weapon than originally anticipated.
Last edited by Dark-Assassin on Mon May 27, 2013 8:52 pm, edited 1 time in total.
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RE: 3D models pack for zandronum/GZdoom

#14

Post by katZune » Mon May 27, 2013 8:50 pm

wow, I never thought that!
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: 3D models pack for zandronum/GZdoom

#15

Post by Monsterovich » Mon May 27, 2013 8:56 pm

3D models in GZDoom sucks because:
1.No lighting - all polygons are colored in single color, it looks awful
2.Models lagging - my fps is very very very low (bad model rendering with GL_BEGIN)

3D models in Zan sucks because:
1.No offsets for X Y coordinates (This feature is missing, ETA 1 year)
2.No +CLIENTSIDE flag
Last edited by Monsterovich on Mon May 27, 2013 9:01 pm, edited 1 time in total.

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RE: 3D models pack for zandronum/GZdoom

#16

Post by Dark-Assassin » Mon May 27, 2013 9:01 pm

Well, there is no need for a CLIENTSIDE flag. Everything is loaded by the client anyway. Servers do not send model data, other than the pk3 file.

Also, I didn't know that GZDoom had X/Y/Z Offset. Last I heard, it only had Z Offset like Zandro does.

And to top the rest off, blame Graf?
Last edited by Dark-Assassin on Mon May 27, 2013 9:02 pm, edited 1 time in total.
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RE: 3D models pack for zandronum/GZdoom

#17

Post by Monsterovich » Mon May 27, 2013 9:08 pm

-=Dark-Assassin=- wrote: Well, there is no need for a CLIENTSIDE flag.
For example:I want to create models for other modifications. I'll move them to the skins folder. If I will play other wads, then I'll get "authentication failed".

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RE: 3D models pack for zandronum/GZdoom

#18

Post by Empyre » Mon May 27, 2013 9:30 pm

Here's an idea I just thought of. Make a batch file to move the models into the skins folder, connect directly to the server, and after exiting zandronum, move the models back out of the skins folder, something like this:

Code: Select all

cd c:\zandronum
<command(s) to move the models to skins folder>
start /WAIT zandronum.exe <paramaters to connect directly to the server>
<command(s) to move the models out of the skins folder>
The start /WAIT in front of zandronum.exe will wait until Zandronum exits before moving on to the next line in the batch file. Otherwise, the files would be moved out of the folder immediately after launching Zandronum.
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RE: 3D models pack for zandronum/GZdoom

#19

Post by Dark-Assassin » Mon May 27, 2013 10:28 pm

Monsterovich wrote:
-=Dark-Assassin=- wrote: Well, there is no need for a CLIENTSIDE flag.
For example:I want to create models for other modifications. I'll move them to the skins folder. If I will play other wads, then I'll get "authentication failed".
Strange, I don't get that.
The server must have sv_pure enabled, which disallows the client side use of Models and Actor Sprite replacers.
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RE: 3D models pack for zandronum/GZdoom

#20

Post by ibm5155 » Mon May 27, 2013 10:31 pm

maybe because the models have skulltag models and the mod doen´t load skulltag data?
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