17 maps for the infamous Skulltag gamemode. The palette is quite colorful - 5 maps from the original PKST1, 6 maps salvaged from SMII, 5 maps salvaged from KTCTF2 and finally 1 original PKST2 map. Everything hopefully polished and optimized for the gamemode.
Who made this?
Credits are in the text file, nevertheless I'll quote them:
Code: Select all
Author: HeavenWraith and Ernexis
Additional Credits: Resources - ID Software, Skulltag data resources authors, SMII resources authors, TLSXCTF resources authors and SPACEDM5 resources authors;
All guest mappers - Fuchsia Fox, Lazureus, Theshooter7, Blzut3, Mechadon, Metal and Captain Toenail;
All testers - HeX9109, Wartorn, ClonedPickle, clan [SA], FNF participants and whoever I forgot to mention;
Special thanks to HeX9109 for numerous ideas and support.
First of all, make sure you load Skulltag_Actors.pk3 and Skulltag_Data.pk3 before PKST2, since this is a Skulltag mod. And don't forget to set the gamemode to "Skulltag" and turn off crounching. I guess that's it for special notes.
What the hell does PKST stand for?
Literally it reads "Pluit's and Kuchikitaichou's Skulltag". Pluit and Kuchikitaichou are old nicks of Ernexis and me respectively. The wad name has been decided on back in 2006 (?) and we never bothered to change it since it more or less has a reputation now.
I've spotted a bug!
PM me about it, I might fix it if I feel like opening it in slade ever again. Or release a hotfix yourself, we won't bite you for that.
Spoiler: Screenshots (Open)Download