Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
doomwolf555
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#61

Post by doomwolf555 » Sun Mar 31, 2013 9:00 am

I have made a new monster pack for the mod
http://www.youtube.com/watch?v=6OSN8ppZ9a8

SpaceMarine
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#62

Post by SpaceMarine » Sun Mar 31, 2013 11:54 am

Stiff wrote: Map 11 done!
Bro, plz take another one, and tell xrg to map....
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#63

Post by xrgman » Wed Apr 03, 2013 9:37 pm

SpaceMarine wrote:
Stiff wrote: Map 11 done!
Bro, plz take another one, and tell xrg to map....
i am already mapping :L

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#64

Post by SpaceMarine » Thu Apr 04, 2013 12:16 pm

When do you get a vacation from school?
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#65

Post by xrgman » Thu Apr 04, 2013 1:55 pm

SpaceMarine wrote: When do you get a vacation from school?
In 4 weeks (including this one) I will have a 2 week vacation, I will map like hell in it

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#66

Post by SpaceMarine » Fri Apr 05, 2013 8:12 am

xrgman wrote:
SpaceMarine wrote: When do you get a vacation from school?
In 4 weeks (including this one) I will have a 2 week vacation, I will map like hell in it
Okay, :P
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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SpaceMarine
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#67

Post by SpaceMarine » Tue Apr 09, 2013 7:03 pm

Hey, Haze is inactive. Anyone there willing to take Haze's maps?
Last edited by SpaceMarine on Tue Apr 09, 2013 7:04 pm, edited 1 time in total.
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O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#68

Post by W1D3A55 » Tue Apr 09, 2013 9:34 pm

I've wanted out of this for a while now, so take me off the maplist.
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#69

Post by SpaceMarine » Wed Apr 10, 2013 9:31 am

Okay.
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#70

Post by SpaceMarine » Wed Apr 10, 2013 1:20 pm

Hey come on, would anyone take Haze's maps?
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#71

Post by SpaceMarine » Wed Apr 10, 2013 4:38 pm

Screen from xrgman's map:

Image
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#72

Post by Stiff » Thu Apr 11, 2013 10:37 am

TRIPLE POST OMG... Guy im not inb4 taking another one :p

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#73

Post by SpaceMarine » Thu Apr 11, 2013 1:58 pm

Stiff wrote: TRIPLE POST OMG... Guy im not inb4 taking another one :p
M'kay.
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#74

Post by Ænima » Thu Apr 11, 2013 3:57 pm

  • the monsters are very overpowered
  • the hi-res textures look very out of place, especially because they're mixed in with non-hires textures
  • there's no theme consistency whatsoever when it comes to the monster sprites. some are hi-res, some are not, some are from R667, some are from Doom64, etc.
  • the SSG muzzle appears to flash even when you're out of ammo (right before the reload)
  • the blood effects are shamelessly ripped from Brutal Doom. and quite frankly, they're not that good and they're total ear-rape (just like in BD).
  • the objective messages do not scale correctly at different resolutions. i highly recommend http://zdoom.org/wiki/SetHudSize
Last edited by Ænima on Thu Apr 11, 2013 3:58 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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doomwolf555
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#75

Post by doomwolf555 » Thu Apr 11, 2013 5:31 pm

Ænima wrote:
  • the monsters are very overpowered
  • the hi-res textures look very out of place, especially because they're mixed in with non-hires textures
  • there's no theme consistency whatsoever when it comes to the monster sprites. some are hi-res, some are not, some are from R667, some are from Doom64, etc.
  • the SSG muzzle appears to flash even when you're out of ammo (right before the reload)
  • the blood effects are shamelessly ripped from Brutal Doom. and quite frankly, they're not that good and they're total ear-rape (just like in BD).
  • the objective messages do not scale correctly at different resolutions. i highly recommend http://zdoom.org/wiki/SetHudSize
The next version will have improved gore ,effects,3D monsters(not every monster), more hi-res textures
There will be balance fixes and player damage factor will be 0.8 from 0.9 and more powerfull weapons that will fix the unbalanced monster damage

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agaures
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#76

Post by agaures » Thu Apr 11, 2013 7:56 pm

doomwolf555 wrote:
Ænima wrote:
  • the monsters are very overpowered
  • the hi-res textures look very out of place, especially because they're mixed in with non-hires textures
  • there's no theme consistency whatsoever when it comes to the monster sprites. some are hi-res, some are not, some are from R667, some are from Doom64, etc.
  • the SSG muzzle appears to flash even when you're out of ammo (right before the reload)
  • the blood effects are shamelessly ripped from Brutal Doom. and quite frankly, they're not that good and they're total ear-rape (just like in BD).
  • the objective messages do not scale correctly at different resolutions. i highly recommend http://zdoom.org/wiki/SetHudSize
The next version will have improved gore ,effects,3D monsters(not every monster), more hi-res textures
There will be balance fixes and player damage factor will be 0.8 from 0.9 and more powerfull weapons that will fix the unbalanced monster damage
How about no hi-res textures :smile:
That would be nice
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

SpaceMarine
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#77

Post by SpaceMarine » Fri Apr 26, 2013 6:25 pm

Eh, could I use a little help here? We can't seem to place 3D monsters and weapons in Doom Builder. Help please
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O NO, pony invasion at zombie horde forum D:
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doomwolf555
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#78

Post by doomwolf555 » Sat Apr 27, 2013 8:40 am

http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#79

Post by Ænima » Sat Apr 27, 2013 2:36 pm

doomwolf555 wrote: http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
... Aaand now you have clashing between 3D model monsters and non-3D ones. :/

Where did you rip those Doom3 MD3's from?

I have a feeling that this project is going to end up being AEOD with maps, unless you seriously focus on gameplay and visual harmony instead of just ripping anything that looks cool to you.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

doomwolf555
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#80

Post by doomwolf555 » Sat Apr 27, 2013 2:56 pm

Ænima wrote:
doomwolf555 wrote: http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
... Aaand now you have clashing between 3D model monsters and non-3D ones. :/

Where did you rip those Doom3 MD3's from?

I have a feeling that this project is going to end up being AEOD with maps, unless you seriously focus on gameplay and visual harmony instead of just ripping anything that looks cool to you.
I try to but actually need more active modders for the mod

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