Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
I have made a new monster pack for the mod
http://www.youtube.com/watch?v=6OSN8ppZ9a8
http://www.youtube.com/watch?v=6OSN8ppZ9a8
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
Bro, plz take another one, and tell xrg to map....Stiff wrote: Map 11 done!
Spoiler: ibm5155 wrote (Open)

RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
i am already mapping :LSpaceMarine wrote:Bro, plz take another one, and tell xrg to map....Stiff wrote: Map 11 done!
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
When do you get a vacation from school?
Spoiler: ibm5155 wrote (Open)

RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
In 4 weeks (including this one) I will have a 2 week vacation, I will map like hell in itSpaceMarine wrote: When do you get a vacation from school?
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
Okay, :Pxrgman wrote:In 4 weeks (including this one) I will have a 2 week vacation, I will map like hell in itSpaceMarine wrote: When do you get a vacation from school?
Spoiler: ibm5155 wrote (Open)

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
Hey, Haze is inactive. Anyone there willing to take Haze's maps?
Last edited by SpaceMarine on Tue Apr 09, 2013 7:04 pm, edited 1 time in total.
Spoiler: ibm5155 wrote (Open)

RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
I've wanted out of this for a while now, so take me off the maplist.
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
Okay.
Spoiler: ibm5155 wrote (Open)

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
Hey come on, would anyone take Haze's maps?
Spoiler: ibm5155 wrote (Open)

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
Screen from xrgman's map:


Spoiler: ibm5155 wrote (Open)

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
TRIPLE POST OMG... Guy im not inb4 taking another one :p
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
M'kay.Stiff wrote: TRIPLE POST OMG... Guy im not inb4 taking another one :p
Spoiler: ibm5155 wrote (Open)

RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
- the monsters are very overpowered
- the hi-res textures look very out of place, especially because they're mixed in with non-hires textures
- there's no theme consistency whatsoever when it comes to the monster sprites. some are hi-res, some are not, some are from R667, some are from Doom64, etc.
- the SSG muzzle appears to flash even when you're out of ammo (right before the reload)
- the blood effects are shamelessly ripped from Brutal Doom. and quite frankly, they're not that good and they're total ear-rape (just like in BD).
- the objective messages do not scale correctly at different resolutions. i highly recommend http://zdoom.org/wiki/SetHudSize
Last edited by Ænima on Thu Apr 11, 2013 3:58 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
The next version will have improved gore ,effects,3D monsters(not every monster), more hi-res texturesÆnima wrote:
- the monsters are very overpowered
- the hi-res textures look very out of place, especially because they're mixed in with non-hires textures
- there's no theme consistency whatsoever when it comes to the monster sprites. some are hi-res, some are not, some are from R667, some are from Doom64, etc.
- the SSG muzzle appears to flash even when you're out of ammo (right before the reload)
- the blood effects are shamelessly ripped from Brutal Doom. and quite frankly, they're not that good and they're total ear-rape (just like in BD).
- the objective messages do not scale correctly at different resolutions. i highly recommend http://zdoom.org/wiki/SetHudSize
There will be balance fixes and player damage factor will be 0.8 from 0.9 and more powerfull weapons that will fix the unbalanced monster damage
RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
How about no hi-res texturesdoomwolf555 wrote:The next version will have improved gore ,effects,3D monsters(not every monster), more hi-res texturesÆnima wrote:
- the monsters are very overpowered
- the hi-res textures look very out of place, especially because they're mixed in with non-hires textures
- there's no theme consistency whatsoever when it comes to the monster sprites. some are hi-res, some are not, some are from R667, some are from Doom64, etc.
- the SSG muzzle appears to flash even when you're out of ammo (right before the reload)
- the blood effects are shamelessly ripped from Brutal Doom. and quite frankly, they're not that good and they're total ear-rape (just like in BD).
- the objective messages do not scale correctly at different resolutions. i highly recommend http://zdoom.org/wiki/SetHudSize
There will be balance fixes and player damage factor will be 0.8 from 0.9 and more powerfull weapons that will fix the unbalanced monster damage

That would be nice
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
Eh, could I use a little help here? We can't seem to place 3D monsters and weapons in Doom Builder. Help please
Spoiler: ibm5155 wrote (Open)

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
here is a video about the new monsters with 3D model
RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
... Aaand now you have clashing between 3D model monsters and non-3D ones. :/doomwolf555 wrote: http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
Where did you rip those Doom3 MD3's from?
I have a feeling that this project is going to end up being AEOD with maps, unless you seriously focus on gameplay and visual harmony instead of just ripping anything that looks cool to you.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)
I try to but actually need more active modders for the modÆnima wrote:... Aaand now you have clashing between 3D model monsters and non-3D ones. :/doomwolf555 wrote: http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
Where did you rip those Doom3 MD3's from?
I have a feeling that this project is going to end up being AEOD with maps, unless you seriously focus on gameplay and visual harmony instead of just ripping anything that looks cool to you.