Doomseeker 0.9 with Zandronum - Windows&Mac

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Zalewa
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Doomseeker 0.9 with Zandronum - Windows&Mac

#1

Post by Zalewa » Mon Jun 04, 2012 8:40 pm

Doomseeker 0.9 Beta has been released. http://doomseeker.drdteam.org/download.php

[spoiler]Hi.

This is an unofficial build of Doomseeker 0.9 with Zandronum plugin.

DRD Team page:
http://svn.drdteam.org/doomseeker/

Direct link:
Windows: doomseeker-0.9_Beta-120807-1903.zip
Mac OS X: doomseeker-0.9_Beta-120604-0540-with-Zandronum-support.dmg

Zandronum plugin is almost a direct copy&paste of Skulltag plugin, so all Skulltag features should now also be available for Zandronum. Let me know if there are any problems.

Important note:
Because the query protocol is the same for both games then the plugins may come in conflict. Zandronum servers will be detected by Skulltag plugin and vice-versa. This isn't something we can easily work around, unless we completely remove and block Skulltag plugin in future releases of Doomseeker. This is a solution but it's not a very good one if anyone would want to use one of the Skulltag builds for some reason.
The current Doomseeker build comes with both plugins, so to avoid conflicts don't have them both enabled at the same time.

Important note 2:
You may use Zandronum plugin to join both Skulltag and Zandronum servers. Go to the configuration (F5), go to "Query → Zandronum" and point the official game path to skulltag.exe. Then enable "testing releases" and select a directory where you would like to store them. Provided that you specified a correct, writeable directory Doomseeker should take care of the rest.[/spoiler]
Last edited by Blzut3 on Thu Aug 23, 2012 1:51 am, edited 1 time in total.
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RE: Doomseeker 0.9 with Zandronum - Windows

#2

Post by Vordenko » Tue Jun 05, 2012 12:42 am

Works neat, But I got a question.
Since I have all my wads on different folders, if I add a path on the File paths option, to a folder that has a subfolder in it, would it automatically also use the subfolder? or do I have to set it too?
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RE: Doomseeker 0.9 with Zandronum - Windows

#3

Post by Blzut3 » Tue Jun 05, 2012 4:26 am

Uploaded a build for Mac OS X (although I didn't test it).
Sky DriveR wrote: Works neat, But I got a question.
Since I have all my wads on different folders, if I add a path on the File paths option, to a folder that has a subfolder in it, would it automatically also use the subfolder? or do I have to set it too?
I'm fairly sure Doomseeker doesn't do recursive searches so you must include all directories in the file paths.

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RE: Doomseeker 0.9 with Zandronum - Windows

#4

Post by mistamontiel » Sat Jun 16, 2012 2:25 pm

I've used a recent-ish Doomseeker for a while. About says it's v0.8 Beta-690. I'll set either skulltag.exe or zandronum.exe as Skulltag, and they work

But..

my Masterserver Address is still set to master.skulltag.net:15300 . I have to restart Doomseeker to get list of servers, which takes 10-15 seconds, saying Image despite it's working for ST and Z..

The thing I'm concerned about, if I got an extra Doomseeker exclusively for Zandronum, they share settings, older or newer Doomseeker will never differ. Well hopefully that's changed..

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RE: Doomseeker 0.9 with Zandronum - Windows

#5

Post by DevilHunter » Mon Jun 18, 2012 4:39 am

Try typing in "master.zandronum.com:15300" should get a response there.. Master.skulltag.net is down for now.

Also: > http://wiki.skulltag.net/Master_Server_Transition

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RE: Doomseeker 0.9 with Zandronum - Windows

#6

Post by mistamontiel » Mon Jun 18, 2012 4:51 am

Yeh I know. For some reason, the following day my server was not visible on the ST Masterserver.. so I hope everyone's stepped up their Masterserver

The old ST address would query servers, just delayed and with that message

Anyway..can Doomseeker query for both ports, both addresses ? What in like two different tabs ?

I wouldn't know because with it I've always only used ST plugin, and I prefer it over IDE and much easier to host

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RE: Doomseeker 0.9 with Zandronum - Windows

#7

Post by Blzut3 » Mon Jun 18, 2012 5:23 am

You can go ahead and use the Doomseeker 0.9 Beta Beta (double Beta intentional) with the Zandronum plugin we uploaded recently. That way you can have the plugins set to different masters. The number of changes made to 0.9 thus far are too small to really consider it unstable for normal use.
Last edited by Blzut3 on Mon Jun 18, 2012 5:24 am, edited 1 time in total.

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RE: Doomseeker 0.9 with Zandronum - Windows

#8

Post by mistamontiel » Mon Jun 18, 2012 9:27 pm

It's not working for Skulltag. I have its .exe set, and I have Zandronum's .exe set

Both ports/servers I see, but all have the Zandronum icon. I try to join a Skulltag server, just the last official v0.98d-r3021 but it runs Zandronum instead..

http://img.photobucket.com/albums/v59/M ... ker_st.png

http://img.photobucket.com/albums/v59/M ... eker_z.png
Last edited by mistamontiel on Mon Jun 18, 2012 9:32 pm, edited 1 time in total.

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RE: Doomseeker 0.9 with Zandronum - Windows

#9

Post by Blzut3 » Mon Jun 18, 2012 10:03 pm

I believe there are problems with Skulltag's master at the moment, so all Skulltag servers you see are registered as Zandronum servers. I haven't looked recently but it last time I looked Zandronum servers didn't have the testing version flag set on them so there's no real way around this except maybe set both to master.zandronum.com and make sure only one plugin is enabled at a time.

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RE: Doomseeker 0.9 with Zandronum - Windows

#10

Post by Zalewa » Tue Jun 19, 2012 5:03 pm

mistamontiel wrote: It's not working for Skulltag. I have its .exe set, and I have Zandronum's .exe set

Both ports/servers I see, but all have the Zandronum icon. I try to join a Skulltag server, just the last official v0.98d-r3021 but it runs Zandronum instead..

http://img.photobucket.com/albums/v59/M ... ker_st.png

http://img.photobucket.com/albums/v59/M ... eker_z.png
Please read the first post carefully:
Zalewa wrote: Important note:
Because the query protocol is the same for both games then the plugins may come in conflict. Zandronum servers will be detected by Skulltag plugin and vice-versa. This isn't something we can easily work around, unless we completely remove and block Skulltag plugin in future releases of Doomseeker. This is a solution but it's not a very good one if anyone would want to use one of the Skulltag builds for some reason.
The current Doomseeker build comes with both plugins, so to avoid conflicts don't have them both enabled at the same time.
Doomseeker - a real answer to cross-platform server browser.
Doomseeker dev builds - unofficial Doomseeker builds for Windows.
Gamer's Proxy - a program to emulate ping and packet losses.

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RE: Doomseeker 0.9 with Zandronum - Windows

#11

Post by mistamontiel » Wed Jun 20, 2012 12:23 pm

Ahh. Gotcha

Is simultaneous downloading screwing up ? I recall seeing only two going at a time, then one finished and now only one at a time since

sickedwick.net has simultaneous downloading no ? oblacek.sh.cvut.cz also isn't doing this now either

I would see three simultaneous downloads very often, not sure why not anymore
Last edited by mistamontiel on Wed Jun 20, 2012 12:29 pm, edited 1 time in total.

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RE: Doomseeker 0.9 with Zandronum - Windows

#12

Post by Dark-Assassin » Wed Jun 20, 2012 12:46 pm

master.skulltag.net is back. But the main master is still down. The DNS just got re-pointed.

Also, isn't it possible to change the launcher protocol for Zandronum?
Last edited by Dark-Assassin on Wed Jun 20, 2012 1:51 pm, edited 1 time in total.

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RE: Doomseeker 0.9 with Zandronum - Windows

#13

Post by Ijon Tichy » Wed Jun 20, 2012 12:56 pm

You could always check if the version string for a server starts with "9". If it does, it's probably a Skulltag server, and can mark it as such. If it doesn't, it's probably Zandro, and again, can mark it as such.

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RE: Doomseeker 0.9 with Zandronum - Windows

#14

Post by Dark-Assassin » Wed Jun 20, 2012 1:52 pm

I'm sure it's better changing internal code rather than having server browser hacks.

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RE: Doomseeker 0.9 with Zandronum - Windows

#15

Post by Zalewa » Wed Jun 20, 2012 8:21 pm

mistamontiel wrote: Is simultaneous downloading screwing up ? I recall seeing only two going at a time, then one finished and now only one at a time since

sickedwick.net has simultaneous downloading no ? oblacek.sh.cvut.cz also isn't doing this now either

I would see three simultaneous downloads very often, not sure why not anymore
To prevent Wadseeker from being rejected by servers which limit the number of simultaneous downloads we had decided to limit the download count in the client itself to one per domain. The simultaneous downloads will only occur if files are on different servers.
-=Dark-Assassin=- wrote: I'm sure it's better changing internal code rather than having server browser hacks.
I agree. The solution proposed by Ijon Tichy would be difficult to achieve with current Doomseeker architecture.
Doomseeker - a real answer to cross-platform server browser.
Doomseeker dev builds - unofficial Doomseeker builds for Windows.
Gamer's Proxy - a program to emulate ping and packet losses.

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RE: Doomseeker 0.9 with Zandronum - Windows

#16

Post by Blzut3 » Wed Jun 20, 2012 9:36 pm

Of course if the Zandronum servers had the testing flag on there wouldn't be any of these problems. :P

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RE: Doomseeker 0.9 with Zandronum - Windows

#17

Post by Torr Samaho » Thu Jun 21, 2012 7:29 pm

-=Dark-Assassin=- wrote: Also, isn't it possible to change the launcher protocol for Zandronum?
We can change everything we want of course. The question is what do you want to have changed and why?
Blzut3 wrote: Of course if the Zandronum servers had the testing flag on there wouldn't be any of these problems. :P
The Zandronum beta servers don't have the testing flag on? They should have.

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RE: Doomseeker 0.9 with Zandronum - Windows

#18

Post by Blzut3 » Thu Jun 21, 2012 9:45 pm

Torr Samaho wrote: We can change everything we want of course. The question is what do you want to have changed and why?
VHost support for any possible migrations would be nice. Basically the server browser would need to send master.zandronum.com to the master. If it's wrong it can send a moved response with the proper address/port (original port can be determined from the socket). This could also be used for alternative lists in the future if need be.

Also a user-agent field for browser market share tracking would be kind of cool I think.
Torr Samaho wrote: The Zandronum beta servers don't have the testing flag on? They should have.
Unless Doomseeker has a regression in testing server support. I've added the URL to the plugin and all Zandronum servers seem to launch the standard client. Using the Skulltag plugin launches 98d for them as well.

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RE: Doomseeker 0.9 with Zandronum - Windows

#19

Post by mistamontiel » Fri Jun 22, 2012 10:54 am

Half of my server configs I can't load anymore.

Image

The last Doomseeker I was using, I only had to rename the .cfg to .ini and they would load. Now nope

I open them in Notepad, search for "engine" and I see "engine = "Skulltag";", they've always been set. And I am using ST engine only. So now I'm super lost

EDIT: So those server configs that won't load, with that error, they're pretty much made with the ancient Doomseeker, the bundled one with ST 98d
Last edited by mistamontiel on Fri Jun 22, 2012 2:22 pm, edited 1 time in total.

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RE: Doomseeker 0.9 with Zandronum - Windows

#20

Post by Torr Samaho » Fri Jun 22, 2012 6:34 pm

Blzut3 wrote: VHost support for any possible migrations would be nice. Basically the server browser would need to send master.zandronum.com to the master. If it's wrong it can send a moved response with the proper address/port (original port can be determined from the socket). This could also be used for alternative lists in the future if need be.

Also a user-agent field for browser market share tracking would be kind of cool I think.
Nice ideas. I think we should open tracker tickets for them.
Blzut3 wrote: Unless Doomseeker has a regression in testing server support. I've added the URL to the plugin and all Zandronum servers seem to launch the standard client. Using the Skulltag plugin launches 98d for them as well.
IDE properly detects that the Zandronum alpha servers have the testing flag (just tested this), so it seems to be a Doomseeker issue.

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