Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Qent
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RE: Brutal Doom V018

#321

Post by Qent » Mon Feb 18, 2013 12:54 am

That sounds like it might be incompatible KEYCONF lumps. What WADs exactly are you using? And in what order?

Mike12
 
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RE: Brutal Doom V018

#322

Post by Mike12 » Mon Feb 18, 2013 5:41 pm

Alrighty, here's that new chaingun I was teasing:

http://files.drdteam.org/index.php/file ... gun-v2.zip

Screenshot:
[spoiler]Image[/spoiler]


Also, I tweaked the new low-level monster plasma deaths to have that plasma blast/glow effect that the other plasma deaths have. It complements the plasma death effects quite nicely from what i've seen in my testing:
http://files.drdteam.org/index.php/file ... adeath.zip

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RE: Brutal Doom V018

#323

Post by Southpark2010 » Mon Feb 18, 2013 5:54 pm

That should defiantly replace the Chaingun already in the Arsenal. Also, may I ask where you got that HUD?
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RE: Brutal Doom V018

#324

Post by Mike12 » Mon Feb 18, 2013 6:29 pm

Southpark2010 wrote: That should defiantly replace the Chaingun already in the Arsenal. Also, may I ask where you got that HUD?
Ah, I made it. Uses some heavily modified graphic parts from the Doom alpha hud, a graphic from HACX, and some hand-made graphics. Used one of Wildweasel's huds as a base. Will probably release it soon, just wanna tweak a thing or two.
.

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RE: Brutal Doom V018

#325

Post by Southpark2010 » Mon Feb 18, 2013 7:44 pm

Oh, okay. Are you going to put an Ammo-Counter in it as well?
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RE: Brutal Doom V018

#326

Post by Mike12 » Mon Feb 18, 2013 8:01 pm

Southpark2010 wrote: Oh, okay. Are you going to put an Ammo-Counter in it as well?
It has an ammo bar (the yellow bars, one for current clip and one for total ammo). The problem with a numerical counter is that it would be problematic to the whole 'visor effect', since i can't make it curve like everything else.

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RE: Brutal Doom V018

#327

Post by DevilHunter » Mon Feb 18, 2013 9:02 pm

Man, I wish I could be better at Sbarinfo. Trying to figure out how everyone can shrink the Icon's or such. I have an issue where if I add anything from the SST hud, it will just end up HUGE AS FUCK.. But yea, That hud looks kickass.

Sergeant_Mark_IV, I will try playing v018 online again, and see if it happens. I think it was just my pc being slow at the time..

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RE: Brutal Doom V018

#328

Post by dwango433 » Mon Feb 18, 2013 9:07 pm

whoa that's good mod
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President People
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RE: Brutal Doom V018

#329

Post by President People » Wed Feb 20, 2013 2:59 am

These weird pixel-y bits spill out when I kill a humanoid with the Plasma Rifle:

[spoiler]Image[/spoiler]
Image
***MARATHON SKINS PACK V1.0.7***

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Medicris
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RE: Brutal Doom V018

#330

Post by Medicris » Wed Feb 20, 2013 3:49 am

So uh. Any particular reason you decided to go with a recolored Call of Duty: Modern Warfare 2 M4A1 for the assault rifle? I personally liked the previous sprite, the colours/shading on the recolored modelrip are smudged and blotched all over the place... hand-drawn sprites will always look superior to lazy modelrips.

Also, lmao, I'm not sure if this is an issue or not, but if you've got a Nintendo trigger finger then the assault rifle can fire at incredible speeds way higher than the actual automatic setting. Was smacking down Revenants in less than a second with that thing.
Last edited by Medicris on Wed Feb 20, 2013 4:59 am, edited 1 time in total.

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RE: Brutal Doom V018

#331

Post by Mr. Chris » Wed Feb 20, 2013 5:50 am

@President People: Maybe that's bits of carbonized flesh with non-carbonized flesh?

Chaingunner does not drop his weapon if killed by plasma.
Last edited by Mr. Chris on Wed Feb 20, 2013 5:50 am, edited 1 time in total.

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RE: Brutal Doom V018

#332

Post by Anthrax » Wed Feb 20, 2013 7:11 am

Hi, I'd like to report 2 bugs:

(1) http://zandronum.com/forum/showthread.p ... 0#pid26810

(2) cannot load saved games from Military Base. Crash says:
E1M9 - Military Base

Skin 'bloodpoolstains.png' not found in 'NashGore_BloodSpot'


*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0x100162f650

Generating zandronum-crash.log and killing process 3321, please wait... sh: 1: gxmessage: not found
Killed
Please fix...
Last edited by Anthrax on Wed Feb 20, 2013 9:37 pm, edited 1 time in total.

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President People
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RE: Brutal Doom V018

#333

Post by President People » Wed Feb 20, 2013 9:08 am

Mr. Chris wrote: @President People: Maybe that's bits of carbonized flesh with non-carbonized flesh?
Quite so, but they are stupidly large, as the screenshot shows. (Those are all on the ground, right next to the bodies, btw)
Image
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RE: Brutal Doom V018

#334

Post by Espio » Wed Feb 20, 2013 9:18 am

Not that I give two fucks, but you should fix pissing the Cyberdemon off. Just spam taunt it and players can easily take it down.

(P.S., Holy balls man, did you step up the effects? I get friggin zero frames now in intense battles, even with the smoke/everything else removed)
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RE: Brutal Doom V018

#335

Post by Chickensalad » Wed Feb 20, 2013 6:39 pm

If you kill a mancubus with a plasma rifle his corpse blocks you from moving through it.

I also just noticed that the plasma rifle is the best way to take a mancubus down in brutal doom, if you can't pop and shoot it with the SSG. Dem mancubus man, they don't fuck around.

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RE: Brutal Doom V018

#336

Post by doomwolf555 » Wed Feb 20, 2013 6:55 pm

http://www.mediafire.com/?87yqkkjyocaaz8z
Here is the link for new arsenal addon with health regeneration and new weapons

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RE: Brutal Doom V018

#337

Post by Espio » Wed Feb 20, 2013 8:19 pm

doomwolf555 wrote: http://www.mediafire.com/?87yqkkjyocaaz8z
Here is the link for new arsenal addon with health regeneration and new weapons
health regeneration

health regeneration

.______.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

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RE: Brutal Doom V018

#338

Post by ibm5155 » Thu Feb 21, 2013 12:37 am

Espio wrote:
doomwolf555 wrote: http://www.mediafire.com/?87yqkkjyocaaz8z
Here is the link for new arsenal addon with health regeneration and new weapons
health regeneration

health regeneration

.______.
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RE: Brutal Doom V018

#339

Post by Mr. Chris » Thu Feb 21, 2013 5:25 am

Chickensalad wrote: If you kill a mancubus with a plasma rifle his corpse blocks you from moving through it.
Wow, that bug is still lingering around after several versions?

And to the post mentioning health regen, I sternly say NO as well. Keep it old school, not modern when it comes to having to replenish health. This is DOOM, not Call of Duty or Halo.
Last edited by Mr. Chris on Thu Feb 21, 2013 5:27 am, edited 1 time in total.

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RE: Brutal Doom V018

#340

Post by Valherran » Thu Feb 21, 2013 9:10 am

Mr. Chris wrote:
Chickensalad wrote: If you kill a mancubus with a plasma rifle his corpse blocks you from moving through it.
Wow, that bug is still lingering around after several versions?

And to the post mentioning health regen, I sternly say NO as well. Keep it old school, not modern when it comes to having to replenish health. This is DOOM, not Call of Duty or Halo.
Health regeneration only goes up to 30 HP, not full HP...

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