WhoDunIt - Finally Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Catastrophe
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RE: WhoDunIt - Finally Released!

#761

Post by Catastrophe » Tue Feb 12, 2013 2:38 am

Since they don't have permission to edit wdi and its contents, maybe we can get that server taken down and someone else can rehost it unmodded.

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Conflagrated
 
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RE: WhoDunIt - Finally Released!

#762

Post by Conflagrated » Tue Feb 12, 2013 3:42 am

Unless someone has a plan to beat new standards into the entire community, or is able to host a 'proper' server that is supported by decent moderation: There's no fixing it.
I'd also like to introduce the uninitated to Sturgeon's Law.

That's the catch of having easy-to-generate content. The majority of it is going to suck.

I'm not saying that BE is a terrible idea; I really dig the idea of folks being able to easily throw up a server with whatever they please to be a fantastic idea.
However. If people are granted this kind of power over server hosting without any sort of quality control or limitations: Expect them to push their limits and dish out borderline offensive content.

As far as permission goes: Who the hell are we kidding? This community revolved around recycled content. I'm more surprised when someone e-mails myself or Shooter for permission than when I see our content show up elsewhere.
We'd have a better chance of completely stomping out piracy than we do of preventing users from doing less-than-satisfactory things with our source code.
Last edited by Conflagrated on Tue Feb 12, 2013 3:44 am, edited 1 time in total.

Llewellyn
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RE: WhoDunIt - Finally Released!

#763

Post by Llewellyn » Tue Feb 12, 2013 5:47 am

Conflagrated wrote: As far as permission goes: Who the hell are we kidding? This community revolved around recycled content. I'm more surprised when someone e-mails myself or Shooter for permission than when I see our content show up elsewhere.
We'd have a better chance of completely stomping out piracy than we do of preventing users from doing less-than-satisfactory things with our source code.
This, please don't get mad over someone reusing your content without permission. You're reusing so much content and using it as a base without permission it's hilarious to see anyone complain. A good example is the weapon based player skins which modify (illegally) content from the original Doom IWADS. You have no legal right to copyright any of this. Furthermore, if someone makes a modification of your mod, and they like it, good for them, maybe they improved on your original design. I think it's rather disgraceful, and seeing you complain about people making a mod of a mod on modded engine of a game that came out 20 years ago... I think you need some perspective. People will play content they LIKE. You can't make someone play content they don't like by trying to force people to not make changes that they want to your mods. The last time someone tried to prevent a mod from being extracted to prevent modification... if I remember correctly they were threatened with a master-ban (that's you TriX.)
Last edited by Llewellyn on Tue Feb 12, 2013 5:52 am, edited 1 time in total.

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RE: WhoDunIt - Finally Released!

#764

Post by Cruduxy » Tue Feb 12, 2013 2:40 pm

BE is fanatastic but like most things its a double edged sword. Most people will host wads on it -usually because the wad isn't hosted on the clusters- or because they want other stuff like playing alone, different game mode etc..

People who make a modified version of a mod -not an addon- should at least have respect to the original designers and maybe contact them asking for permission, their opinion etc.. not just whip it up and say they made it 100%
AND YES IF YOU MAKE A WAD INFESTED WITH ALL KINDS OF SHITTY MUSIC AND EFFECTS YOU'LL ATTRACT MORE PLAYERS NO MATTER WHAT IS YOUR MOD.. that is the sad truth nowadays :\
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skyrimguy
 
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RE: WhoDunIt - Finally Released!

#765

Post by skyrimguy » Tue Feb 12, 2013 3:49 pm

The “sad truth” only apply to those who considered it sad but the fact that many people are enjoying those so called “shitty” servers, makes me think otherwise.

Theshooter7
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RE: WhoDunIt - Finally Released!

#766

Post by Theshooter7 » Tue Feb 12, 2013 6:43 pm

Llewellyn wrote:This, please don't get mad over someone reusing your content without permission. You're reusing so much content and using it as a base without permission it's hilarious to see anyone complain. A good example is the weapon based player skins which modify (illegally) content from the original Doom IWADS. You have no legal right to copyright any of this. Furthermore, if someone makes a modification of your mod, and they like it, good for them, maybe they improved on your original design. I think it's rather disgraceful, and seeing you complain about people making a mod of a mod on modded engine of a game that came out 20 years ago... I think you need some perspective. People will play content they LIKE. You can't make someone play content they don't like by trying to force people to not make changes that they want to your mods. The last time someone tried to prevent a mod from being extracted to prevent modification... if I remember correctly they were threatened with a master-ban (that's you TriX.)
Missing the point entirely. Either that or I should elaborate. For one, I'm absolutely certain you yourself would be quite upset if someone took your maps, placed them in a map pack (with or without their own work or modifications, whether it was of their own original maps or modifications of yours) and then claimed it as their own. An excuse of "it's more fun" would not cut it, there would be no reason to do something like that and that goes for this as well. This community (and any Doom community in general), from what I've witnessed, have a reputation of dishing out extreme backlash over excessively reclaimed content, in particular for maps. There is a good deal of leeway with things like sprites, sounds, and textures (a leeway I, again, strongly appreciate and rarely have any objections to), but when it comes down to maps or full-scale content, there is usually hell to pay.

Now, beside that, I have made my statements but you clearly do not understand the fact that I'm not going to outright do much of anything to stop it (or, in a sense, remaining at a neutral here). In a perfect world, the community will act to reprimand the offending mods and have them changed. As I had also said, I wouldn't mind so much if the content were in separate wads or pk3s that are loaded with the original. This is not a problem for me. If the offending addons were rectified in this manner, I wouldn't have much of anything to complain about. Adding stuff that changes the base without actually changing the base itself is ok, if that is what people want. It's like someone modifying the original Doom2 levels, inside of Doom2.wad and then redistributing it. That is illegal, and would warrant serious consequences, at the VERY LEAST from the community backlashing and having the wad taken down and/or the user banned for piracy.

As for [BE] allowing people to put these up; personally, I'd like some kind of quality control and a small bit of enforcement for something like this (what is to stop someone from making a wad that happens to crash out the entire server cluster somehow? Granted, such a wad with the power to do that is extremely unlikely, but possible no less). However, there is also NOTHING stopping someone from putting up a pure WDI server (no silly addons etc.), seeing as ANYONE can do so. Don't enjoy the extras? Set up a [BE] server without them. This is something that I don't have problems with.

So, before you tell someone to "get some perspective", I suggest you understand what I'm actually stating here. Now, I don't want to get into some heated argument over this--I've made my points and my stance is clear. That is all I have to say.
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Sicamore
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RE: WhoDunIt - Finally Released!

#767

Post by Sicamore » Tue Feb 12, 2013 9:59 pm

Theshooter7 wrote:
As for [BE] allowing people to put these up; personally, I'd like some kind of quality control and a small bit of enforcement for something like this (what is to stop someone from making a wad that happens to crash out the entire server cluster somehow? Granted, such a wad with the power to do that is extremely unlikely, but possible no less). However, there is also NOTHING stopping someone from putting up a pure WDI server (no silly addons etc.), seeing as ANYONE can do so. Don't enjoy the extras? Set up a [BE] server without them. This is something that I don't have problems with.


Exactly my thoughts on the situation.

May I bring to everyone's attention also that whodunit_fixed2.pk3 is a legitimate fixed version! So don't tear the server down if it is running this file! Thanks.
Last edited by Sicamore on Tue Feb 12, 2013 10:17 pm, edited 1 time in total.
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Watermelon
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RE: WhoDunIt - Finally Released!

#768

Post by Watermelon » Tue Feb 12, 2013 10:55 pm

Sicamore wrote:
Theshooter7 wrote:
As for [BE] allowing people to put these up; personally, I'd like some kind of quality control and a small bit of enforcement for something like this (what is to stop someone from making a wad that happens to crash out the entire server cluster somehow? Granted, such a wad with the power to do that is extremely unlikely, but possible no less). However, there is also NOTHING stopping someone from putting up a pure WDI server (no silly addons etc.), seeing as ANYONE can do so. Don't enjoy the extras? Set up a [BE] server without them. This is something that I don't have problems with.


Exactly my thoughts on the situation.

May I bring to everyone's attention also that whodunit_fixed2.pk3 is a legitimate fixed version! So don't tear the server down if it is running this file! Thanks.
Who released it?
Is it approved by TheShooter7?
I need more information.

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MrSetharoo
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RE: WhoDunIt - Finally Released!

#769

Post by MrSetharoo » Tue Feb 12, 2013 11:19 pm

Conflagrated wrote: I'm not saying that BE is a terrible idea; I really dig the idea of folks being able to easily throw up a server with whatever they please to be a fantastic idea.
However. If people are granted this kind of power over server hosting without any sort of quality control or limitations: Expect them to push their limits and dish out borderline offensive content.

As far as permission goes: Who the hell are we kidding? This community revolved around recycled content. I'm more surprised when someone e-mails myself or Shooter for permission than when I see our content show up elsewhere.
We'd have a better chance of completely stomping out piracy than we do of preventing users from doing less-than-satisfactory things with our source code.
Well people will always abuse power anyways, whether it being with using unapproved content or easy made servers.

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Sicamore
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RE: WhoDunIt - Finally Released!

#770

Post by Sicamore » Tue Feb 12, 2013 11:42 pm

Watermelon wrote:
Who released it?
Is it approved by TheShooter7?
I need more information.

This is a pk3 that is identical to the official release other than some minor map fixes. It was released by me and others as an official fix for whodunit, however, it is now outdated and we hope to release a newer one in the next month or so. It has shooter's consent, and I guarantee also that any future fixes or patches from me and others will be solely FIXES or official map packs and nothing that changes the source. You can take my word for it.
Last edited by Sicamore on Tue Feb 12, 2013 11:45 pm, edited 1 time in total.
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Watermelon
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RE: WhoDunIt - Finally Released!

#771

Post by Watermelon » Tue Feb 12, 2013 11:58 pm

Sicamore wrote:
Watermelon wrote:
Who released it?
Is it approved by TheShooter7?
I need more information.

This is a pk3 that is identical to the official release other than some minor map fixes. It was released by me and others as an official fix for whodunit, however, it is now outdated and we hope to release a newer one in the next month or so. It has shooter's consent, and I guarantee also that any future fixes or patches from me and others will be solely FIXES or official map packs and nothing that changes the source. You can take my word for it.
Alright thanks for the update

BTW why didn't you just include the maps in an additional pwad? instead of editing the main wad and making everyone DL the sae content again?

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RE: WhoDunIt - Finally Released!

#772

Post by Sicamore » Wed Feb 13, 2013 12:03 am

I originally intended for it to be the FINAL pk3 that would act as the final product. However, now that more maps are being made and more bugs are being found, I will just load a patch , unless it is such a big update that it only makes sense to reload the entire pk3.
Last edited by Sicamore on Wed Feb 13, 2013 12:05 am, edited 1 time in total.
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Theshooter7
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RE: WhoDunIt - Finally Released!

#773

Post by Theshooter7 » Wed Feb 13, 2013 12:27 am

Watermelon wrote: Who released it?
Is it approved by TheShooter7?
I need more information.
Sicamore released it. I gave my consent at the time because I thought he was going to release it as a separate 'fix' pk3. As it was a slight misunderstanding, I'm fine with it being hosted at current. I've already talked to Sicamore and the fixes should be a separate package when the next 'release' is ready to roll out. Hosting of that particular edited pk3 is perfectly acceptable for the time being. :)
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Catastrophe
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RE: WhoDunIt - Finally Released!

#774

Post by Catastrophe » Wed Feb 13, 2013 3:14 am

In that case, TS7, you REALLY should add that fixed version of wdi to the topic of this thread.

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RE: WhoDunIt - Finally Released!

#775

Post by PREPPER » Wed Feb 13, 2013 3:58 am

I have to agree. I made my map, separately from whodunit.pk3 like a test map and I never change the original code like add two murderers for example, and all the changes are in one single file like a addon like castaway.

I made my map because in the beginning there were only 6 maps and the people were tired of seeing the same maps all the time. So I decided to made one map more like many other players who love play this game, perhaps my map is not all agree with the original idea of the game and maybe laggs in some places, because im a noob making maps(Im fixing the map) and, I know recognize the good and hard works, and knowledge of others like zeberpal. But in summary the ppl enjoy the triggers (coins, easter eggs,wilson), some raves, the music, the jumps, and all the news environments or news concepts without lags, and all that are part of the game now.
About the size of the game may be is necesary deleted some files or garbage like some textures, things , sounds, and replace old music without use to the original idea of the game adding some basic rules or standars to futures addons, maps or mods.
Last edited by PREPPER on Wed Feb 13, 2013 2:50 pm, edited 1 time in total.

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RE: WhoDunIt - Finally Released!

#776

Post by The Endertainer » Tue Mar 05, 2013 1:20 pm

Ok, i realize that i may have nothing to do with this argument, but guys seriously.
Chill.
First off let me point out, in case you don't know, its an add-on. Were not taking credit for the original WDI and we didn't say that either.

Second of all, we just want a different WDI. Now I'm going to get A LOT of hate for this post, but those who prefer this mode can always host it private if you don't like it. You may be the developers, but the point of Doom nowadays is so it can be modded, so its not up to you guys to go and tell us what we can have fun with and what we can't. Don't like it? Well too bad.

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RE: WhoDunIt - Finally Released!

#777

Post by Catastrophe » Tue Mar 05, 2013 2:31 pm

Lmao hijacking AND arguing with the creators of this mod. Man, you guys should be banned from hosting or something. You do know that your "lightman mod" or whatever pretty much lowered whodunit to the point of being a terry wad. Go ahead, give this wad a try, I personally have found many wonderful similarities between both wads, like all those wonderful easter eggs you guys love <3 . Oh and you think people like raves and easter eggs? Then you should go make a whodunit HQ and fill it up with all the easter eggs your desire. Think about it, you can finally say you made something by yourselves for once and have fun with the crap that ruins the entire point of the wad.
Last edited by Catastrophe on Tue Mar 05, 2013 2:40 pm, edited 1 time in total.

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ibm5155
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RE: WhoDunIt - Finally Released!

#778

Post by ibm5155 » Tue Mar 05, 2013 2:52 pm

The Endertainer wrote: You may be the developers, but the point of Doom nowadays is so it can be modded, so its not up to you guys to go and tell us what we can have fun with and what we can't. Don't like it? Well too bad.
So you just rip a hole mod put something more, and tada, just for fun? comon host a mod like that sucks...

For me it´s the same as rip crysis 2 and only change the musics and gave credits to ourself, for you it´ll be fun, for the crysis creator they´ll want to kill you :O

there are three kinds of mods for me
1)An original mod with original stuff.
2)A port of other games for doom gameplay (like rga, megaman?)
3)A rip of other mod (like coop zombies [ a rip of friends marines])

I really love to play original mods...
You can do wathever you want with a mod, but just don´t show it for everyone if it´s the third case.
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RE: WhoDunIt - Finally Released!

#779

Post by Jigsaw » Tue Apr 02, 2013 12:58 pm

Just letting you guys know, I'm still working on my map, titled Group Therapy. Some screens (WARNING: BIG SIZE)
Spoiler: Eek (Open)
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Spoiler: Ook (Open)
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Spoiler: Aak (Open)
Image
Please note that this is VERY unfinished at the moment, so it's going to look way better.
Last edited by Jigsaw on Tue Apr 02, 2013 1:01 pm, edited 1 time in total.

Theshooter7
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RE: WhoDunIt - Finally Released!

#780

Post by Theshooter7 » Tue Apr 02, 2013 5:35 pm

That second screen reminds me of "They Hunger". Progress looks nice so far!
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