Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Alter
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#301

Post by Alter » Sat Feb 09, 2013 10:32 am

Valherran wrote: If he wanted politeness, he would have been polite first. What goes around comes around, it's how the world works.
That gives you no reason to be rude the way back, a grief on a griefer is still a grief thus it doesn't go well with the rules >_>

Quoting metalhead:
Trolling/griefing and spamming
We ask that you respect other players as you would want to be respected and you will not have to deal with a masterban.
Last edited by Alter on Sat Feb 09, 2013 10:33 am, edited 1 time in total.

mifu
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#302

Post by mifu » Sat Feb 09, 2013 10:39 am

Not going to lie but this fiasco is quite lulzy.

Anyways there's no need to flame guys. Whats done is done and I know that mark will be able to fix it and everything should be back to normal I hope.

Also Valherran, no one has to take rude-ness etc, but if you know.. it gets out of hand... people will know about it. This is why someone can be the better man and walk away.. Id use this advice.

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Valherran
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#303

Post by Valherran » Sat Feb 09, 2013 11:58 am

I have been walking away, and I am tired of it. Little trolls always coming in the forums and mouthing off and get away with it. Anyways that should be it, lets all get back on topic now.

doomwolf555
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#304

Post by doomwolf555 » Sat Feb 09, 2013 12:46 pm

http://www.youtube.com/watch?v=SurXM71q ... e=youtu.be
here is a remake of a realm667 weapon for brutal doom

Sergeant_Mark_IV
 
Posts: 82
Joined: Tue Jun 05, 2012 4:17 am
Location: Brazil

RE: Brutal Doom V017 - Brutal Halloween Edition!

#305

Post by Sergeant_Mark_IV » Mon Feb 11, 2013 9:34 pm

3 days left.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

Danzoa
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#306

Post by Danzoa » Tue Feb 12, 2013 12:17 am

Alter wrote:
Valherran wrote: Quoting metalhead:
Trolling/griefing and spamming
We ask that you respect other players as you would want to be respected and you will not have to deal with a masterban.
Heheh, "Deal with a masterban" I've had that a million times before for the same reason, it never keeps out a real troll tbh,

Also i can't wait for v0.18 Sarge!
Image

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Popsoap
 
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RE: Brutal Doom V017 - Brutal Halloween Edition!

#307

Post by Popsoap » Tue Feb 12, 2013 2:56 am

Ok, I'll be honest. As uninterested as I am toward the mod, that video was pretty clever (albeit a little overboard with the fatalities).

Sergeant_Mark_IV
 
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RE: Brutal Doom V018

#308

Post by Sergeant_Mark_IV » Thu Feb 14, 2013 2:28 pm

version 18 is up.

doomwolf555
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RE: Brutal Doom V018

#309

Post by doomwolf555 » Thu Feb 14, 2013 2:56 pm

http://www.youtube.com/watch?v=89ujLr1Y4eI
here is a gameplay with V0.18

Sergeant_Mark_IV
 
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Location: Brazil

RE: Brutal Doom V018

#310

Post by Sergeant_Mark_IV » Thu Feb 14, 2013 3:03 pm

Listen up everyone, a user have spotted a very annoying bug with liquid surfaces not working at all. I have removed the link at Moddb, v18a is on the works. Won't take long. Be patient.

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NachtIntellect
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RE: Brutal Doom V018

#311

Post by NachtIntellect » Thu Feb 14, 2013 3:17 pm

This should be fine for us, as much as we want to experience the utter awesomeness we can just wait for the awesomeness that is Brütal Doom
Did you just bite me? Come here, I will bite you back bastard.

Tuskin38
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RE: Brutal Doom V018

#312

Post by Tuskin38 » Thu Feb 14, 2013 5:14 pm

Last edited by Tuskin38 on Thu Feb 14, 2013 5:17 pm, edited 1 time in total.

Mike12
 
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RE: Brutal Doom V018

#313

Post by Mike12 » Thu Feb 14, 2013 6:26 pm

A little something I've been working on sporadically over the last couple months or so (shouldn't take too much longer now, though, just need to update the other couple bullet-belt frames):

Image

Credits: Eriance, Snarboo, Uboa, Midway Studios
Last edited by Mike12 on Thu Feb 14, 2013 6:27 pm, edited 1 time in total.

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President People
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RE: Brutal Doom V018

#314

Post by President People » Thu Feb 14, 2013 6:35 pm

v18:
- The only way to curbstomp a crawling zombie now is to kick them with berserk pack.
I was able to curbstomp a Shotgunguy after I kicked the crap out of him.


And that's a pretty sweet Minigun there, Mike.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

doomwolf555
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RE: Brutal Doom V018

#315

Post by doomwolf555 » Thu Feb 14, 2013 6:49 pm

http://www.mediafire.com/?3r6zbbb92iakwfc
here is my new update with nuclear missile launcher

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DevilHunter
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RE: Brutal Doom V018

#316

Post by DevilHunter » Thu Feb 14, 2013 7:09 pm

I dunno for some reason, the Taunts seem to go off at random. I have good ping to Biohazzard Servers, which are hosting BD18a atm. Its like.. I hit the button, probley a million times.. a few seconds, or mins later, the taunt finally goes off, and a few more times, but thats it.

Other then that, I lol'd when I saw the CyberDemon raged at me when I flipped it off :p

Chickensalad
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RE: Brutal Doom V018

#317

Post by Chickensalad » Thu Feb 14, 2013 9:01 pm

BUG
If you roll then immediately go into iron sights with the shotgun or assault rifle, it gets stuck in third person view.

I'm loving all the hidden features (buddy marine fatalities!) Was the player speed actually increased? It doesn't feel any different to me.

Sergeant_Mark_IV
 
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RE: Brutal Doom V018

#318

Post by Sergeant_Mark_IV » Fri Feb 15, 2013 3:22 pm

Mike12, awesome sprite. Can't wait to see it finished.

CHickenSalad, yes, it was increased in 20%. Also, thanks for the info on the bug, I will try to reproduce it.

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Mr. Chris
 
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RE: Brutal Doom V018

#319

Post by Mr. Chris » Fri Feb 15, 2013 9:44 pm

The player speed was returned to the vanilla movement speed.

leetuberness
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RE: Brutal Doom V018

#320

Post by leetuberness » Mon Feb 18, 2013 12:02 am

Hello im new to this forum but from a long story to short i seem to think i encountered a bug? every time i die i do not have fist and the checkpoint is back at where the level starts and i seem to lose all weapons including the starting rifle
Last edited by leetuberness on Mon Feb 18, 2013 1:47 am, edited 1 time in total.

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