Corruption Deathmatch - RC1 Released

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Puhax
 
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Corruption Deathmatch - RC1 Released

#1

Post by Puhax » Wed Jan 16, 2013 12:44 am

Image
M_Doom made by Helten

If you were here two years ago, you might remember a certain community called Nexus, which was meant to help the competitive scene around the Skulltag community. As part of the project, a few of the people who were in it decided to start a deathmatch mappack, which, because of our lack of creativity, was called 'Nexus DM' at the time.
However, a few things (which I honestly don't remember) happened, the Nexus community ended, and the Nexus mapping team was going to face the same fate. But since we had already started the project, we thought: "Why not keep going with it?".
At this point we deicded that we should change the name of the team, even though (again) I don't remember why we did this.
The name Team Corruption appeared in the possibilities we had for the new name, and, again, because of our lack of creativity, we gave the project the same name as the team.
Two years later, we're finally close to releasing it.

And after three years, we finally present the first public release of the pack:

Download Here
And aditionally, if you want the music pack for the maps you can get it from here:

Music pack (Updated to fix problems)

The mappack is a pretty normal deathmatch mappack, with decent-sized maps, 3d floors, and a bit of fun things here and there.

Here are the important details:
Maps: 12 (Maplist below)
Theme: Earth/Space
New Weapons: None (?)

Other than that, I suck at making project threads so don't complain about how empty it feels.

Here are the details about the maps and all.

[spoiler]

Code: Select all

CRDM01- The Armory Forge - Disguise
CRDM02 - Great Canyon - Synert
CRDM03 - The Hill of Bloodshed - Konda
CRDM04 - Purification Lab - Puhax
CRDM05 - City Rooftop DM - Disguise
CRDM06 - Launch Base - Puhax
CRDM07 - Disposal Facilities - Synert
CRDM08 - Space Asylum (might change names) - Puhax (Not in this release)
CRDM09 - Lost in Space - Disguise
CRDM10 - ? (Not in this release)
CRDM11 - Corruption Industries - Disguise (Not in this release)
CRDM12 - Tectonic Stabilizer  - Disguise
CRDM13 - DeVoid Circle - Disguise
CRDM14 - Customer Service - Puhax
CRDM15 - Orbit: Tei Tenga - Disguise (Not in this release)
CRDM16 - The Moonsplitter - Puhax
[/spoiler]

The empty slots aren't empty, but I just didn't feel like filling them.
A few of the maps in there are still not finished (but close to), or finished already but we might change a few things in them.

Screenshots:
I might add some more later, a few more can be found in the other posts by us.
[spoiler]Image
Image
Image
Image[/spoiler]


Enjoy the maps!
Last edited by Puhax on Sun Dec 08, 2013 5:01 pm, edited 1 time in total.

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Disguise
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RE: Corruption Deathmatch

#2

Post by Disguise » Wed Jan 16, 2013 12:54 am

O.M.G.W.T.F.B.B.Q. Sound the alarm people it's finally here!

Also don't mind the empty gaps in some of the screenshots... those are supposed to be 3d floors.
Last edited by Disguise on Wed Jan 16, 2013 12:58 am, edited 1 time in total.
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RE: Corruption Deathmatch

#3

Post by Synert » Wed Jan 16, 2013 1:07 am

now to continue not working on this ever

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RE: Corruption Deathmatch

#4

Post by Disguise » Thu Jan 17, 2013 1:35 pm

Spoiler: Screenshot (Open)
Image
Just a screenshot from CRDM13 Corruption Void. Very WIP.
Image

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RE: Corruption Deathmatch

#5

Post by Disguise » Sat Jan 19, 2013 3:28 am

Spoiler: 3D FLOORS! (Open)
Image
Another screenshot from map 13, now called DeVoid Circle. Also, did I say 3D Floors?

EDIT: It's still not done, but I'm close to it now. Should be done around this week-end.
Last edited by Disguise on Sat Jan 19, 2013 3:29 am, edited 1 time in total.
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RE: Corruption Deathmatch

#6

Post by Sparr0w » Sat Jan 19, 2013 11:26 am

TCRR AFK FOR LIFE!
<Leonard> I've been denied all the best ultrasex


[Saturday, May 28, 2016 7:29 PM] Ross Moore:
I mean I'd jerk off all day to If I could find my dick but I'm too fat


[spoiler]22:13 <ALMN> ranch dressing is in my blood
22:13 <ALMN> and also probably why i'm fat but that's beside the point
22:19 <ALMN> you guys hate on odamex all you want
22:19 <ALMN> it doesn't change the fact that
22:19 <@Razgriz--> its dead
22:19 <Decay> it sucks?
22:19 <@Razgriz--> u rite[/spoiler]

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RE: Corruption Deathmatch

#7

Post by NachtIntellect » Sat Jan 19, 2013 4:09 pm

Lack of creativity my ass, just looking at the screenshots these are some of the best maps I have seen, gives me a few ideas for maps.
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RE: Corruption Deathmatch

#8

Post by Springy » Sat Jan 19, 2013 7:17 pm

Looking good lads. Can't wait to play this. The sky in the third shot looks sick as. Keep up the good work.
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RE: Corruption Deathmatch

#9

Post by Disguise » Sun Jan 20, 2013 3:53 am

WhiteAce wrote: Lack of creativity my ass, just looking at the screenshots these are some of the best maps I have seen, gives me a few ideas for maps.
Springy wrote: Looking good lads. Can't wait to play this. The sky in the third shot looks sick as. Keep up the good work.
Thanks a bunch guys! We can't wait to release it! On another note... CRDM13 also known as DeVoid Circle is finished. Here's a screenshot of the finished map.
Spoiler: CRDM13: DeVoid Circle (Open)
Image
Now I shall start working on CRDM11: Corruption Industries. It should be done... when it's done.
Last edited by Disguise on Sun Jan 20, 2013 3:55 am, edited 1 time in total.
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RE: Corruption Deathmatch

#10

Post by Ænima » Sun Jan 20, 2013 4:45 pm

I like it. I like it a lot.
Reinforcements: midgame Survival joining/respawning
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RE: Corruption Deathmatch

#11

Post by mr fiat » Sun Jan 20, 2013 5:08 pm

looks good indeed, this is probably going to overshadow all the other DM wads (altho DM itself is completely overshadowed by all the ctf stuff and gimmicky mods)

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RE: Corruption Deathmatch

#12

Post by Disguise » Tue Feb 05, 2013 10:48 pm

Hey ho! I'm back with some screenshots of CRDM11: Corruption Industries. Some areas are still highly WIP.

Image Image Image Image Image

When will it be done? Yeah.... good question!
Image

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RE: Corruption Deathmatch

#13

Post by Lord_of_D: » Wed Feb 06, 2013 12:20 am

damn, i would like to make a map for this, but im not that experienced for stuff like in that last post. still, this looks cool :D
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RE: Corruption Deathmatch

#14

Post by Ænima » Wed Feb 06, 2013 1:51 am

I like the "corruption industries" shot. ;p
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: Corruption Deathmatch

#15

Post by thebestmlTBM » Wed Feb 06, 2013 1:38 pm

I can't wait for this.
Keep it up.
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RE: Corruption Deathmatch

#16

Post by Mysyk » Fri May 03, 2013 1:30 pm

Is it ready?
The battle has begun. Enemy Titan's shield taking damage.
They are missiling our Titan's shield. Re-activate on Silos.

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RE: Corruption Deathmatch

#17

Post by Puhax » Tue Dec 03, 2013 3:56 am

Depending on how things go, this might or might not be released this month...

Here are some screenshots that I missed in the first post...
Spoiler: CRDM04 (Open)
Image
Spoiler: CRDM14 (Open)
Image
Image
Image
Spoiler: CRDM16 (Open)
Image
Image
Image
Spoiler: CRDM08(WIP) (Open)
Image

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RE: Corruption Deathmatch

#18

Post by Mysyk » Tue Dec 03, 2013 6:28 pm

Good luck
The battle has begun. Enemy Titan's shield taking damage.
They are missiling our Titan's shield. Re-activate on Silos.

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RE: Corruption Deathmatch

#19

Post by Qent » Tue Dec 03, 2013 8:41 pm

It's about time! :razz: It sure will be nice to have some more newschool maps.

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RE: Corruption Deathmatch

#20

Post by Puhax » Thu Dec 05, 2013 1:43 am

Here are some VERY wip screenshots of CRDM08, which is now called something like: "Space Train: Northern Asylum Station"
Spoiler: WIP (Open)
Image
Image
(That's not a HOM, it's just me sucking at taking screenshots from terrible angles)
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