Project Ideas
RE: Project Ideas
A mod that attempts to take some gameplay ideas from Crimsonland and Alien Shooter, and shove them into the FPS genre. The end product would be an experience similar to Invasion - except your goal is not to win(you can't anyway), but to score really really high. Including but not limited to large weapon arsenal, lots and lots of cannon fodder to wipe out, and, most importantly, multiplayer compatbility!
I am actually working on it, but what I currently have is very little, and the project is kinda on hold due to my extreme lazyness. I think that it could be revived if somebody shown interest to it. And actually helped with something. I do not need testers as of now because there is essentially nothing to test, but if you're a mapper(ESPECIALLY if you're a mapper), coder and/or spriter, and you're interested - get your ass here :O
You can try PMing me but a more sure way of contacting me would be the IRC. Luckily, it's hard to mistake me for something there.
I am actually working on it, but what I currently have is very little, and the project is kinda on hold due to my extreme lazyness. I think that it could be revived if somebody shown interest to it. And actually helped with something. I do not need testers as of now because there is essentially nothing to test, but if you're a mapper(ESPECIALLY if you're a mapper), coder and/or spriter, and you're interested - get your ass here :O
You can try PMing me but a more sure way of contacting me would be the IRC. Luckily, it's hard to mistake me for something there.
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RE: Project Ideas
How about a Diablo-style inventory system?
Spoiler: But Ijon, you can totally do that I mean come the fuck on you made ACSTris (Open)
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RE: Project Ideas
Interesting how the armor takes up 4 squares even though it looks like it should only take up 1.
RE: Project Ideas
The most funny thing is that if I get the meanings of numbers right, there are four armors in those four squares. And you can even fit a fifth one there.
RE: Project Ideas
I've been thinking about a simple ctf mod where there's infinite flags (they dont disappear when taken by enemy)
Imagining a priv maybe 5vs5/6vs6, and the flagscore limit would be, say 40/50 instead of 5. It's a subtle yet hopefully novel approach to the ctf scene. just a thought
edit:
I feel it'd be a more defense-based approach to traditional ctf
Imagining a priv maybe 5vs5/6vs6, and the flagscore limit would be, say 40/50 instead of 5. It's a subtle yet hopefully novel approach to the ctf scene. just a thought
edit:
I feel it'd be a more defense-based approach to traditional ctf
Last edited by Strych6 on Mon Jan 14, 2013 12:49 am, edited 1 time in total.
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RE: Project Ideas
ZDoom Wars CTF.
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RE: Project Ideas
jumpmaze with jumphelping weapons (like, weapons that spawn bridges, spring pads, no gravity zones and shit), ofc with harder maps and time limits
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RE: Project Ideas
Someone should play shadow warrior.. although there is no Parkour in it :_MrSetharoo wrote: I had an Idea where you could make a ninja mod with Shuriken (excuse me if i butcher this word) and kunais, but not like a reskin of normal weapons. with a mod then uses ninja weapons you could combine that with a version of Parkmore that has a wall climbing ability and then someone could make a DMmap pack based around the weapon and the movement mod and have a all out ninja battle. the BG music could be from Ninja Gaiden or Shinobi which they are 16 to 8 bit music so if you want to keep to midis they shouldn't be too hard to remake into midis or find midis of course 8-bit could pass as suitable replacment for the midi music in my opinion.
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RE: Project Ideas
Just had an incredible idea which I plan to make: Invasion Masters. It will basically be a TeamLMS, with blue team trying to beat 6 waves of monsters spawned by a chosen player who join red team by the beginning of each wave. Each monster will cost certain amount of points, and red player can spawn them everywhere he frikkin wants, until he spends all points or runs out of time (2 minutes sound enough to prepare a cool wave with shitload of monsters.).Meanwhile blue team can prepare tactic, take a shit, eat sandwich or enjoy the view.
...gonna need a heavy help in ACSing cause I know nothing bout ACSing and some help in mapping cause I kinda fuck up everything I try to map ._.
...gonna need a heavy help in ACSing cause I know nothing bout ACSing and some help in mapping cause I kinda fuck up everything I try to map ._.
Last edited by CloudFlash on Mon Jan 21, 2013 3:49 pm, edited 1 time in total.
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RE: Project Ideas
Nah it should be survival coop. Poppa Zomba Horda style.CloudFlash wrote: Just had an incredible idea which I plan to make: Invasion Masters. It will basically be a TeamLMS, with blue team trying to beat 6 waves of monsters spawned by a chosen player who join red team by the beginning of each wave.
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RE: Project Ideas
Here is an idea for my mod:
Real places for Earth and surviving teams fighting the demon invaders.
Real places for Earth and surviving teams fighting the demon invaders.
Spoiler: ibm5155 wrote (Open)

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RE: Project Ideas
...or this. Also, it's oppa, not poppa.Zupoman wrote:Nah it should be survival coop. oppa Zomba Horda style.CloudFlash wrote: Just had an incredible idea which I plan to make: Invasion Masters. It will basically be a TeamLMS, with blue team trying to beat 6 waves of monsters spawned by a chosen player who join red team by the beginning of each wave.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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RE: Project Ideas
- Tag
Basically, a simple game of tag. One person is 'it', and must tag another person to pass on the 'it' role.
Movement would be entirely different. You can't hold down the keys - each press propels you one step forward. Tapping in rapid succession would simulate running. That way it's true to the real-life game because speed isn't constant; and the game eventually gets you exhausted.
Upon tagging someone, you're invulnerable for a few seconds giving you time to flee. The winner of the round is whoever has the lowest accumulated time as being 'it'.
Basically, a simple game of tag. One person is 'it', and must tag another person to pass on the 'it' role.
Movement would be entirely different. You can't hold down the keys - each press propels you one step forward. Tapping in rapid succession would simulate running. That way it's true to the real-life game because speed isn't constant; and the game eventually gets you exhausted.
Upon tagging someone, you're invulnerable for a few seconds giving you time to flee. The winner of the round is whoever has the lowest accumulated time as being 'it'.
RE: Project Ideas
i've really wanted to do a similar thing for a while but with single player too, or invasion. my non mapping skills are pretty shite though so i've never really done anything about it. er. i guess importing weapons is pretty easy ehMrSetharoo wrote: I had an Idea where you could make a ninja mod with Shuriken (excuse me if i butcher this word) and kunais, but not like a reskin of normal weapons. with a mod then uses ninja weapons you could combine that with a version of Parkmore that has a wall climbing ability and then someone could make a DMmap pack based around the weapon and the movement mod and have a all out ninja battle. the BG music could be from Ninja Gaiden or Shinobi which they are 16 to 8 bit music so if you want to keep to midis they shouldn't be too hard to remake into midis or find midis of course 8-bit could pass as suitable replacment for the midi music in my opinion.
RE: Project Ideas
Building blocks.
- 3D model cubes
- placed by player
- stackable
(build walls)
I know collisions regions are radial, but it'd be cool if a square one were possible.
- 3D model cubes
- placed by player
- stackable
(build walls)
I know collisions regions are radial, but it'd be cool if a square one were possible.
RE: Project Ideas
Yeah when you mentioned this I didn't really know what you meant. It's probably possible with 3d floors like move the floor up or ceiling down, if you sector up the whole map into squares.bleson wrote: Building blocks.
- 3D model cubes
- placed by player
- stackable
(build walls)
I know collisions regions are radial, but it'd be cool if a square one were possible.
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RE: Project Ideas
They aren't radial, they're rectangular prisms (which are square on the map). Do "am_cheat 3" and look at the map if you don't believe me.bleson wrote: Building blocks.
- 3D model cubes
- placed by player
- stackable
(build walls)
I know collisions regions are radial, but it'd be cool if a square one were possible.
Anyway, the basic idea was done by one DM map pack. It was one cube, filled with hundreds upon hundreds of cube actors which could be shot to remove them (some dropped items when they were destroyed). Lagged like a bitch, since the renderer randered them all, not knowing what was behind what.
Last edited by Ijon Tichy on Sat Feb 02, 2013 4:46 pm, edited 1 time in total.
RE: Project Ideas
Do you remember what it was called?Ijon Tichy wrote: Anyway, the basic idea was done by one DM map pack.
RE: Project Ideas
I don't remember the name, but I think Fletto made it.bleson wrote:Do you remember what it was called?Ijon Tichy wrote: Anyway, the basic idea was done by one DM map pack.
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RE: Project Ideas
Aaaaaand, that idea was used to create Sectorcraft. Just without 3d floors.
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