• WhoDunIt MAX • [M]utilator + [A]bilities + [X]pack

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zeberpal
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• WhoDunIt MAX • [M]utilator + [A]bilities + [X]pack

#1

Post by Zeberpal » Sun Dec 09, 2012 7:12 pm

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WHAT IS "WHO DUN IT"?
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▼ SCREENSHOTS ▼
Spoiler: (Open)
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• RPG ABILITIES •

Use additional abilities to surpass your enemies and enhance your game experience.
Each ability has the USAGE and the ATTRIBUTE functions.

Using the specials usually activates a sort of an effect for a short time and an attribute effect
will always be active while you have your ability equiped. Every ability can be aquired by gaining
experience points. You may also upgrade SCALE to make your specials last longer.

TO GET AN EXPERIENCE YOU CAN:
• Play the WhoDunIt round +1
• Survive the WhoDunIt round +2
• Win the WhoDunIt round +4
• Play The Mutilator round +5
• Survive The Mutilator round +6
• Win The Mutilator round +5
* Player count +1 to 7
• Spectating -waiting for players
(UTC 15:00 -23:59) +1

DISCLAIMER!
Don’t try to hack or cheat your Ability settings or your progress will be reset!




• THE MUTILATOR mode •


TRAILER
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One player is chosen to be Mutilator. The goal is to kill
everybody around: Chase. Ambush. Trap. Recruit.
Decept to accomplish.
Other players are victims. They have to survive until dawn
by sneaking, restraining, fooling and escaping the villains.
Solve quests and various secrets to gain
points and additional items.
Make your way for a better outcome.The bigger
the effort, the better ending you get!



GAMEPLAY VIDEO BY BR0LEG
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• MINIGAMES FOR SPECTATORS •

That's right! If you've died ingame or connected to the server but too late to join, you're still able to play the secondary role!
In WhoDunIt maps it is required for you to have any witchcraft ability purchased upon death.
You'll be able to morph to various ghosts and animals or even play 2D arcade!




• SEASON SCOREBOARDS • THEY CAN BE VIEWED RIGHT HERE

Time to time, Who Dun It arrange competitive seasons for a few days or weeks. During the season players show
their best against each other to place themselfs as high as possible on the season scoreboard!
You can also view all scores in our Discord!




• GAMEPLAY VOTES •

Players are able to call various votes, which in general slightly change the gameplay.
Some of them set a nightmare difficulty for the murderer, one hit kill, gives everyone a knife,
unlocks secret endings on ‘Ex’ maps, crazy mode, or just sets a poll about various stuff, and more!
Type in console votelist, to see a list of gameplay modifiers.
To vote special, type in console pukename vote x
where x is a number of gameplay modifier to vote for.




▼ HOW TO LAUNCH ▼
Spoiler: (Open)
Due to complexity this mod is getting updated all the time and is orientated for Zandronum players. It's really hard to keep up Download links and such, so if you really want to play it, you'll have to
download a multiplayer doom browser. Launch it and type 'wdi' in a search option to find the server. It'll download all the necessary wads and will launch the game.
If you want to wander around new maps alone, do some quests maybe, then you'll have to launch the maps from console:

Code: Select all

map mdi01        //to play fist map
map mdi02        //to play the second one
map mdi03        //it'll only introduce the self-generation of the map
once map is loaded, type in console

Code: Select all

pukename single
to spawn in the map. However there is no actual tense gameplay in singleplayer, also no cutscenes, endings and much much more.
------------------------------------------------------------


SEE YOU IN OUR DISCORD!
Last edited by Zeberpal on Sat Aug 05, 2023 1:55 pm, edited 4 times in total.
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one_Two
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RE: ZbPack. wdi-related project

#2

Post by one_Two » Sun Dec 09, 2012 7:18 pm

Wow those screens look amazing, the third pic down looks like the start of doom3. And pic 6 looks nice with the curved seating :3 Don't really like WDI but I'll def play these.

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Ivan
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RE: ZbPack. wdi-related project

#3

Post by Ivan » Sun Dec 09, 2012 7:49 pm

I'd pay to play those maps o.o
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZbPack. wdi-related project

#4

Post by SpaceMarine » Mon Dec 10, 2012 8:52 am

Doom 3 map? o.O nice

Jigsaw
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RE: ZbPack. wdi-related project

#5

Post by Jigsaw » Mon Dec 10, 2012 5:32 pm

The Doom3 map is Marsis. It was running on Grandvoid for a short period of time, then it was removed due to complaints of lag.

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Zeberpal
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RE: ZbPack. wdi-related project

#6

Post by Zeberpal » Wed Jan 16, 2013 7:15 pm

Jigsaw wrote: The Doom3 map is Marsis. It was running on Grandvoid for a short period of time, then it was removed due to complaints of lag.
Not really. The reason was usual releases of WDI builds which were out like hot doughnuts. They were incompatible with Marsis and I was simply lazy to add new stuff all the time. It's true though that for some players it was laggy. Removed some less visited areas and scripts which could cause that.

Some progress on secret endings made.
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Agentbromsnor
 
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RE: ZbPack. wdi-related project

#7

Post by Agentbromsnor » Thu Jan 17, 2013 12:32 am

I love that last screenshot, even though its a bit pixelated.

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RE: ZbPack. wdi-related project

#8

Post by Danzoa » Thu Jan 17, 2013 10:58 pm

Cool maps Zeb, really look badass as hell :D
And also, Savage Assassins weren't Brits only, i was in it back in Jan '06 too, and i've always been a welcomed member lol.
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Zeberpal
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RE: Extravagant Mappack for WDI

#9

Post by Zeberpal » Thu Jan 24, 2013 7:25 pm

Thanks Danzoa , and yeah I'll kep this in mind

One more person wants to contribute, so title is changed.
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Zeberpal
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RE: Extravagant Mappack for WDI

#10

Post by Zeberpal » Sun Jan 27, 2013 7:15 pm

1st beta released. Link in first post.
Two freakin maps took me about a year. Lots of textures and sounds had to be made/edited
Enjoy and report possible bugs here.
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RE: Extravagant Mappack for WDI. BETA RELEASED

#11

Post by one_Two » Sun Jan 27, 2013 7:34 pm

Retorn'79 - long time since I've been that impressed by a map, looked kinda like deus-ex. In some ways I find it a pity they are for WDI :/

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Zeberpal
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RE: Extravagant Mappack for WDI. BETA RELEASED

#12

Post by Zeberpal » Sun Jan 27, 2013 8:31 pm

one_Two wrote: Retorn'79 - long time since I've been that impressed by a map, looked kinda like deus-ex. In some ways I find it a pity they are for WDI :/
Thank you.Well I tried to make something between slumy, radio and corrupt in that map. By the way this town first appeared in Conflagrated's tcgold.wad ghouls.
Community people might find some funny references in this map.

Project is now suprisingly got hosted by StasBFG on his iddqd server O:
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RE: Extravagant Mappack for WDI. BETA RELEASED

#13

Post by one_Two » Sun Jan 27, 2013 9:29 pm

Zeberpal wrote:
one_Two wrote: Retorn'79 - long time since I've been that impressed by a map, looked kinda like deus-ex. In some ways I find it a pity they are for WDI :/
Thank you.Well I tried to make something between slumy, radio and corrupt in that map. By the way this town first appeared in Conflagrated's tcgold.wad ghouls.
Community people might find some funny references in this map.

Project is now suprisingly got hosted by StasBFG on his iddqd server O:
Btw at the start there is a bottle on the floor, is this a model or sloped terrain?

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Zeberpal
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RE: Extravagant Mappack for WDI. BETA RELEASED

#14

Post by Zeberpal » Mon Jan 28, 2013 5:50 am

It's a model. It's impossible to make slopes like that I think.
Last edited by Zeberpal on Mon Jan 28, 2013 5:50 am, edited 1 time in total.
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one_Two
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RE: Extravagant Mappack for WDI. BETA RELEASED

#15

Post by one_Two » Wed Jan 30, 2013 12:15 pm

Zeberpal wrote: It's a model. It's impossible to make slopes like that I think.
Nah I'm sure it is. 4 3d slopes around a sector?

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Zeberpal
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RE: Extravagant Mappack for WDI. BETA RELEASED

#16

Post by Zeberpal » Wed Jan 30, 2013 7:46 pm

one_Two wrote:
Zeberpal wrote: It's a model. It's impossible to make slopes like that I think.
Nah I'm sure it is. 4 3d slopes around a sector?
possible, but still too messy to do so.

looks like this project is a fail unfortunatelly. Guess I'll drop it. It's not being played, and if it is - it's either claimed not canonic or laggy. gosh, buy something more than pentium 1
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RE: Extravagant Mappack for WDI. BETA RELEASED

#17

Post by Sicamore » Tue Feb 12, 2013 1:04 am

This wants to make me cry. Almost. Everyone misses these beautiful maps for some custom rave kits and fork weapons? Nicely played.
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one_Two
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RE: Extravagant Mappack for WDI. BETA RELEASED

#18

Post by one_Two » Tue Feb 12, 2013 1:23 am

Sicamore wrote: This wants to make me cry. Almost. Everyone misses these beautiful maps for some custom rave kits and fork weapons? Nicely played.
Tis the fucking modern demographic.

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RE: Extravagant Mappack for WDI. BETA RELEASED

#19

Post by Catastrophe » Tue Feb 12, 2013 3:28 am

Ok I can't run this with the fix:

Script error, "wdiex_fix1b.wad:DECORATE" line 377:
Invalid state parameter a_firecustommissile

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Zeberpal
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RE: Extravagant Mappack for WDI. BETA RELEASED

#20

Post by Zeberpal » Wed Feb 13, 2013 8:45 am

Catastrophe wrote: Ok I can't run this with the fix:

Script error, "wdiex_fix1b.wad:DECORATE" line 377:
Invalid state parameter a_firecustommissile
Strange, it runs okay for others. Dolt question but are you sure you're using zan exe? That decorate thing is a copy of weapon dropper from original wdi.pk3 so it should be okay. Maybe random Zan bug.
Just to say I can't launch Ragnarok DM cause of decorate error message, while others can.. Too lazy to report that to Torr.

However Soyu hopefully finishes his map soon, so I could repack this addon with even more fixes. Maybe it'll be okay then.
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