coop map set WIP

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Squamous
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Location: Richmond, VA

coop map set WIP

#1

Post by Squamous » Wed Jan 23, 2013 2:47 am

So iv never posted on a zdoom/zandronum forum before, never released or publicly showed any work ether. i suppose now is as good a time as any.
these are some shots from a map pack iv been making off and on since 2010. most of the maps iv trashed as this has been a learning process for me, the maps im showing here are the fruits of my labor though they are not quite ripe yet. meant for brutal doom coop with custom decorate and textures(most of which from realm667, but some is done by myself). enjoy.

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ibm5155
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RE: coop map set WIP

#2

Post by ibm5155 » Wed Jan 23, 2013 2:48 pm

It looks nice :)
but, are playing with brutal doom or you just use the sprites to create another weapon?
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Monsoon
 
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RE: coop map set WIP

#3

Post by Monsoon » Wed Jan 23, 2013 2:58 pm

mother of god. these maps look epic based on the screens but one factor you should lose the r667 monster as they wont be able to be killed brutally

Squamous
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RE: coop map set WIP

#4

Post by Squamous » Wed Jan 23, 2013 11:59 pm

ibm5155 wrote: It looks nice :)
but, are playing with brutal doom or you just use the sprites to create another weapon?
why thank you :smile: yeh i use brutal doom with these maps.

Monsoon wrote: mother of god. these maps look epic based on the screens but one factor you should lose the r667 monster as they wont be able to be killed brutally
they feel epic in the making :cool: iv all ready decided to lose the realm monsters but i have a couple made by myself that im keeping( one of which has a brutal doom death i managed to work into it, and thus it has to be loaded up with brutal doom). maybe next week ill upload something you guys can play with.

SpaceMarine
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RE: coop map set WIP

#5

Post by SpaceMarine » Thu Jan 24, 2013 4:40 pm

Woah man, these maps..... look AWESOME! But Doomguy with no helmet?
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