What rendering settings do you prefer?

General discussion of the port and Doom-related chat.
User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: What rendering settings do you prefer?

#21

Post by Medicris » Sun Jan 06, 2013 12:47 pm

Models intermixed with sprites just look weird and out of place. If everyone suddenly started making all of their mods with models, it'd be a nice touch, but most things with extra monsters/items/decorations/anything other than Vanilla doom maps look disjointed with any model packs on.

Not to mention Zandronum hasn't got the best default models anyway, Jdoom's weapon and monster models totally trash everyone else's.

Now I'm off to reinstall jDoom.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: What rendering settings do you prefer?

#22

Post by Ænima » Sun Jan 06, 2013 3:09 pm

Except the JDoom cacodemon looks like a cross between a pug and a t-rex.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Disguise
Retired Staff / Community Team Member
Posts: 359
Joined: Thu May 24, 2012 10:00 pm
Location: Romania
Contact:

RE: What rendering settings do you prefer?

#23

Post by Disguise » Sun Jan 06, 2013 3:24 pm

OpenGL all the way, because I like fancy stuff. If I want nostalgia then I'll play the original .exe games.
Image

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: What rendering settings do you prefer?

#24

Post by -Jes- » Sun Jan 06, 2013 3:25 pm

Medicris wrote:Models intermixed with sprites just look weird and out of place.
That's why I have a key toggle - I can enable models when and if they fit the game/map/mod.
Medicris wrote: Not to mention Zandronum hasn't got the best default models anyway
.. What default models? :lol:
I've mixed and matched the cream of the currently available community crop and added my own improvements - I've seen videos on jootoob of vastly better models, but so far have yet to find them.
Last edited by -Jes- on Sun Jan 06, 2013 3:33 pm, edited 1 time in total.

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: What rendering settings do you prefer?

#25

Post by Medicris » Sun Jan 06, 2013 4:05 pm

-Jes- wrote:
Medicris wrote: Not to mention Zandronum hasn't got the best default models anyway
.. What default models? :lol:
I've mixed and matched the cream of the currently available community crop and added my own improvements - I've seen videos on jootoob of vastly better models, but so far have yet to find them.
Default as in "standard model set available".

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: What rendering settings do you prefer?

#26

Post by Cruduxy » Sun Jan 06, 2013 4:49 pm

OpenGL although I turn all sprite related stuff off and most other things off as well because they make the game look more ugly rather than improving it.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
DTDsphere
Forum Regular
Posts: 163
Joined: Mon Jun 04, 2012 10:58 am
Location: England
Contact:

RE: What rendering settings do you prefer?

#27

Post by DTDsphere » Sun Jan 06, 2013 11:52 pm

I use both, depending on the mod. If it's vanilla, I go software. If it's a big massive mod where it no longer feels like doom, I go Ogl.

User avatar
Weiss
 
Posts: 61
Joined: Tue Jul 03, 2012 5:29 pm
Location: TX, USA
Contact:

RE: What rendering settings do you prefer?

#28

Post by Weiss » Mon Jan 07, 2013 4:49 pm

  • OGL because freelook
  • No AA/AF, texture filtering or HQ resize
  • No HQ textures either
  • Uncapped framerate because 30 bothers my eyes for some reason. I guess I just got used to playing @ 60+ FPS in almost every other game I own.
  • No VSync.
  • All shaders enabled, I don't know what they really do so I just leave them alone.
  • Doom lighting, 1.0 gamma.
  • Rendering set for quality.
  • 1920x1080 resolution.
Image

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: What rendering settings do you prefer?

#29

Post by one_Two » Mon Jan 07, 2013 4:51 pm

OpenGL purely because I get fisheye stretching when I render in software, probably doing something wrong but OGL does the job fine.

Neewbie
Forum Regular
Posts: 140
Joined: Sat Jun 23, 2012 11:10 am

RE: What rendering settings do you prefer?

#30

Post by Neewbie » Mon Jan 07, 2013 7:04 pm

Everything maxed out (:
Btw if you want to use hq4x better use it with trilinear filtering

Shanoa981
New User
Posts: 4
Joined: Mon Jan 14, 2013 1:18 am

RE: What rendering settings do you prefer?

#31

Post by Shanoa981 » Mon Jan 14, 2013 2:03 am

I prefer (obviously) OpenGL rendering, but thanks to my old PC (which is a piece of "rusty junk") i can only have at maxinum Linear filters with 2x Anti-aliasing.

But, IMO, in OpenGL it's always needed at least bilinear filters. Linear only sucks bad. And HQNX it's just made to make the game heavier. :razz:

User avatar
Mr. Chris
 
Posts: 91
Joined: Wed Jun 06, 2012 6:45 pm
Location: Long Island, New York
Contact:

RE: What rendering settings do you prefer?

#32

Post by Mr. Chris » Thu Jan 17, 2013 8:29 pm

OpenGL, trilinear filtering, 8 or 16x AF, no high quality resize and sector lighting mode Doom.

Watermelon
Zandrone
Posts: 1244
Joined: Thu Jun 28, 2012 9:07 pm
Location: Rwanda

RE: What rendering settings do you prefer?

#33

Post by Watermelon » Sat Jan 19, 2013 4:41 am

Playing on openGL messes me up when I switch to ZD/oda, so I always use software

BloodyAcid
Forum Regular
Posts: 294
Joined: Sat Jun 16, 2012 7:42 pm

RE: What rendering settings do you prefer?

#34

Post by BloodyAcid » Sun Jan 20, 2013 6:27 pm

Software, 800x600 fullscreen on 1920x1080 monitor.

Ruin
Retired Staff / Community Team Member
Posts: 385
Joined: Tue May 29, 2012 8:43 pm
Location: The auto-parts store
Contact:

RE: What rendering settings do you prefer?

#35

Post by Ruin » Sun Jan 20, 2013 7:37 pm

Software, 1920x1080, capped frame rate. I rarely use open gl these days.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/

legion
Retired Staff / Community Team Member
Posts: 315
Joined: Sat Jun 02, 2012 7:36 am

RE: What rendering settings do you prefer?

#36

Post by legion » Mon Jan 21, 2013 2:53 am

opengl with native resolution of 1280x1024, uncapped frames. I try to go for the smoothest visual experience since anything else gives me a migraine
Image

Whosondephone
New User
Posts: 5
Joined: Thu Jan 31, 2013 4:19 am
Location: Skyrim

RE: What rendering settings do you prefer?

#37

Post by Whosondephone » Thu Jan 31, 2013 6:31 am

Most definitely software, 640x480 on a 21" CRT monitor. I believe that is how the game was intended to be played. Although I'm stuck on a 1080 flat panel nowadays :cry:
I have yet to try the high res textures. And I have taken a liking to the GL lighting FX on candles. I don't like the lighting FX on armor and barrels and such.
Last edited by Whosondephone on Thu Jan 31, 2013 6:32 am, edited 1 time in total.

Post Reply