I'm currently working on an Extension to "The Wrath of Cronos" mod for Hexen. Ive created a new class "Necromancer" and have given it 2 new weapons. The new weapons have been taken from Realm667's Armory but edited to be balanced for gameplay as well as some of my own Aesthetic choices. The Blood Scepter has been edited to have more of a Gamble like attack and the Secondary attack is a high damage attack the is guaranteed but its downside is that it uses your Health instead of your Mana. The Necronomicon has been changed as well. The Secondary attack has gotten its own sprites and now uses Health instead of Mana. As a note for both weapons, they have had ammo usage changed so its not overpowered to have both of them at the start.
Blood Scepter Damage Formula (Proof its not just a Copy and Paste from Realm667):
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Code: Select all
A_FireBullets(15, 8, 15, (random(1,1150)/random(1,250)*random(0.25,1)*ACS_ExecuteWithResult(999,0,0,0)), "BloodPuff")
Code: Select all
script 999 (void)
{
if (CheckInventory("MathCounter") > 49)
SetResultValue ( 3 );
else
SetResultValue ( 1 );
}
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Screenshots:
Blood Scepter:
[spoiler]This is currently doing 35 damage to me not because of the projectile but because its Secondary attack, Which im using in this picture uses Health as Ammo:
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Necronomicon:
[spoiler]Red Magic Recolor, Still green for the White ghosts as well (Note that im in God mode and it would do 50 damage to me when using this attack.):
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The Class:
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New Background:
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I have also made a weapon for Doom 2, A fun little weapon mostly made for Lulz (Note: If anyone asks for It ill put a download for it.)(Im thinking of replacing the Secondary Fire with a Mode System so you can Change Primary from Barrel to Rail and a New one which would allow you to turn Explosive Barrels into Ammo.):
[spoiler]Barrel Launcher:
Launching a Barrel!:
After I blew the Barrel up:
Blowing the Barrel Up! (Note: That rail does 1 Damage and that Barrel is a Special type of barrel with 1 Health):
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