3D Models in Zandronum?
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- Posts: 29
- Joined: Fri Dec 28, 2012 5:17 am
3D Models in Zandronum?
Well I have a Map setup but its a .obj and I want to know how to get it to a Useable format for place a model into a Doom Map.
RE: 3D Models in Zandronum?
Ummmm. Well maps and 3D models are kinda two really different things. If you're talking about like, LEVEL maps. You know, like MAP01, etc. You can't convert a 3D map from another game into Doom/UDMF format. It doesn't really work that way. You'd have to do it all by hand.
3D models in Zandronum are only for actors. Like monsters, decorations (which can be placed in a map to make it look 3D, like WhoDunIt), and weapons.
3D models in Zandronum are only for actors. Like monsters, decorations (which can be placed in a map to make it look 3D, like WhoDunIt), and weapons.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: 3D Models in Zandronum?
He wanted to turn the .obj into a decorate object in a map, not into a map. IE he needs to convert .obj to md2/3Ænima wrote: Ummmm. Well maps and 3D models are kinda two really different things. If you're talking about like, LEVEL maps. You know, like MAP01, etc. You can't convert a 3D map from another game into Doom/UDMF format. It doesn't really work that way. You'd have to do it all by hand.
3D models in Zandronum are only for actors. Like monsters, decorations (which can be placed in a map to make it look 3D, like WhoDunIt), and weapons.
Last edited by Llewellyn on Sat Jan 05, 2013 6:37 am, edited 1 time in total.
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- Posts: 29
- Joined: Fri Dec 28, 2012 5:17 am
RE: 3D Models in Zandronum?
You are correct :)Llewellyn wrote: He wanted to turn the .obj into a decorate object in a map, not into a map. IE he needs to convert .obj to md2/3