This WAD randomly crashes Zandronum AND Zdoom
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
This WAD randomly crashes Zandronum AND Zdoom
...and being my WAD I'd like to know why. Here's a link to the WAD thus far if anyone wants to take a look at it.
http://www.filedropper.com/doommaku
http://www.filedropper.com/doommaku
-
darkstar64
- Forum Regular
- Posts: 264
- Joined: Sun Dec 09, 2012 3:48 am
- Location: Canada
RE: This WAD randomly crashes Zandronum AND Zdoom
Well for starters, try telling us what is you're trying to do in your WAD. I started it in Zandronum and it ran fine, and then I figured out it was weapon mod. You didn't really give us enough information to work with. Do you get an error report? Does it happen mid-gameplay or only when you try to start it? Is it a DECORATE problem?
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.
-
Sonicteam Power
- New User
- Posts: 18
- Joined: Tue Dec 11, 2012 8:56 pm
- Location: São Paulo, Brazil
RE: This WAD randomly crashes Zandronum AND Zdoom
Tested, Did Crash...
The WAD did crash when i was in Underhalls (MAP02), using a Supershot Gun and exploding the Barrels (after picking up the card, etc,etc) with
Zandronum
The WAD did crash when i was in Underhalls (MAP02), using a Supershot Gun and exploding the Barrels (after picking up the card, etc,etc) with
Zandronum
Last edited by Sonicteam Power on Wed Jan 02, 2013 10:59 am, edited 1 time in total.
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: This WAD randomly crashes Zandronum AND Zdoom
It happens mid-gameplay and it's likely a DECORATE problem I don't know what. At the moment it's pretty much just a weapon mod but I'm planing on modding the monsters. It freezes mid-gameplay particularly when you change maps, and I have to force close.
Last edited by Aqua Kitty on Wed Jan 02, 2013 11:04 am, edited 1 time in total.
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: This WAD randomly crashes Zandronum AND Zdoom
Freezing sounds like an infinite loop with zero duration in your DECORATE code.Aqua Kitty wrote: It freezes mid-gameplay particularly when you change maps, and I have to force close.
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: This WAD randomly crashes Zandronum AND Zdoom
Thanks. I noticed the firing states had a Refire with duration 0 so I changed those to 1 and it works fine.Torr Samaho wrote:Freezing sounds like an infinite loop with zero duration in your DECORATE code.Aqua Kitty wrote: It freezes mid-gameplay particularly when you change maps, and I have to force close.
EDIT: It is most definitely the select and deselect frames on all weapons. Is there a better way to make instant weapon switches?
Last edited by Aqua Kitty on Wed Jan 02, 2013 12:15 pm, edited 1 time in total.
RE: This WAD randomly crashes Zandronum AND Zdoom
Put this in an ACS script that the player calls:Aqua Kitty wrote: EDIT: It is most definitely the select and deselect frames on all weapons. Is there a better way to make instant weapon switches?
Code: Select all
SetPlayerProperty(0, On, PROP_INSTANTWEAPONSWITCH);
Last edited by Ænima on Wed Jan 02, 2013 5:00 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: This WAD randomly crashes Zandronum AND Zdoom
If your going with decorate only spam A_raise with 0 tics and finish with a single line with a raise state with 1 tic as duration..
I haven't tested it tbh but I know from the wiki it'll raise faster by doing multiple instances of a_raise at once.
I haven't tested it tbh but I know from the wiki it'll raise faster by doing multiple instances of a_raise at once.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: This WAD randomly crashes Zandronum AND Zdoom
Thank you sir, giving the raise frames positive values stopped the WAD from freezing with that infinite loop crash.Ænima wrote:Put this in an ACS script that the player calls:Aqua Kitty wrote: EDIT: It is most definitely the select and deselect frames on all weapons. Is there a better way to make instant weapon switches?Code: Select all
SetPlayerProperty(0, On, PROP_INSTANTWEAPONSWITCH);
RE: This WAD randomly crashes Zandronum AND Zdoom
You're welcome. Lemme know if you have any other issues. c:
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: This WAD randomly crashes Zandronum AND Zdoom
Well no need for this thread anymore, the script worked perfectly and I can easily edit the DECORATE for my monsters now.