Death of a Reich (Beta Available)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Blade
 
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RE: Death of a Reich

#21

Post by Blade » Thu Sep 13, 2012 1:41 am

Fletto wrote: Also, finding (or creating) muzzle flashes is challenging at times.
Very true, but re-sizing and re-coloring the flashes may work for now. Also the knife I find to be terrible! Of course I haven't seen many Knife sprites out there.

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RE: Death of a Reich

#22

Post by Fletto » Thu Sep 13, 2012 6:00 am

The only other knife I can think of that might work better would be one the one used in WDI.

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RE: Death of a Reich (Beta Available)

#23

Post by Fletto » Fri Dec 07, 2012 12:12 pm

A BETA is being released for the public to get a taste of what is currently in the WAD. Enjoy.

http://www.mediafire.com/?6x3z5cw1rik1eb1

The skulltag_data and actors will need to be used.

Please note, that there is still sprite changes that need to be applied to most of the weapons.
Last edited by Fletto on Fri Dec 07, 2012 12:13 pm, edited 1 time in total.

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Luke
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RE: Death of a Reich (Beta Available)

#24

Post by Luke » Fri Dec 07, 2012 2:02 pm

Looks amazing. Keep up the good work, I'll try it as soon as possible to leave you opinions and thoughts about it.

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RE: Death of a Reich (Beta Available)

#25

Post by one_Two » Fri Dec 07, 2012 3:15 pm

I'll play it some more later but what I've played already - very well made. Good atmosphere, I like all the other prisoners walking around (maybe they could run scared?) and the alarms going off. Good work.

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RE: Death of a Reich (Beta Available)

#26

Post by Monsoon » Fri Dec 07, 2012 4:26 pm

the original repeater sprites are eriances the black repeater sprites however are mine so i hope you gave proper credit :\

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RE: Death of a Reich (Beta Available)

#27

Post by Fletto » Thu Dec 27, 2012 9:15 am

It is all been taken care of.

Progress has been a bit slow due to so much happening in the past few months. (Which is why we released a BETA for everyone to try)

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RE: Death of a Reich (Beta Available)

#28

Post by Yakubovich » Thu Dec 27, 2012 5:11 pm

Oh my god! :O
The new Wolfenstein like wad! I am the fan of the wolfendoom series and that project interested me so much. :D
Maybe you can add some weapons/monsters or other stuff from Astrostein wads? Resources from these wads very much will approach to this project, i think.
Last edited by Yakubovich on Thu Dec 27, 2012 5:12 pm, edited 1 time in total.
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Blade
 
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RE: Death of a Reich (Beta Available)

#29

Post by Blade » Thu Dec 27, 2012 5:31 pm

Yes, Merry Christmas has arrived! Bless you mate, downloading now.
Spoiler: Edit (Open)
So I got play the first four levels, and it was decent. There was some glitches such as elevators not working properly in MAP03 and certain parts are down right unfair (you'll get spawn-raped after you pickup the MP40). This wad is pretty darn difficult. The rocket puzzle is nearly impossible I kept dying even though I was playing on Hey Not too Rough, then again this is meant for coop play. The action starts off a bit sluggish with the first level, you should have some dialog going on during the breakout. The gameplay gets a bit dull in my opinion, and the weapons aren't very satisfactory during my play-through. I was frustrated on MAP04 as I couldn't any keys, so I gave up and started on Act II. WAY better, more action, and the difficulty is somewhat more fair, and the guns are awesome, it's a lag fest 2013 on my computer, but great map nonetheless.

I will say this is beta, so revamp some areas and refine/polish the maps with a bit more detail. I'd give a 7/10 because this wad has some pretty serious potential for being the next great thing. [/review]

Truly worthy of an SNS or official WW-Nazis! singleplayer.
Last edited by Blade on Thu Dec 27, 2012 9:46 pm, edited 1 time in total.
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RE: Death of a Reich (Beta Available)

#30

Post by Fletto » Fri Dec 28, 2012 2:06 am

Yakubovich wrote: Oh my god! :O
The new Wolfenstein like wad! I am the fan of the wolfendoom series and that project interested me so much. :D
Maybe you can add some weapons/monsters or other stuff from Astrostein wads? Resources from these wads very much will approach to this project, i think.
There is a download link on the first post if you haven't already seen it. :)

Also, I'll take a look, running low on new sprites for enemies. Been using this site: http://mmimageworld.dugtrio17.com/cgi-bin/index.cgi
Blade wrote: So I got play the first four levels, and it was decent. There was some glitches such as elevators not working properly in MAP03 and certain parts are down right unfair (you'll get spawn-raped after you pickup the MP40). This wad is pretty darn difficult. The rocket puzzle is nearly impossible I kept dying even though I was playing on Hey Not too Rough, then again this is meant for coop play. The action starts off a bit sluggish with the first level, you should have some dialog going on during the breakout. The gameplay gets a bit dull in my opinion, and the weapons aren't very satisfactory during my play-through. I was frustrated on MAP04 as I couldn't any keys, so I gave up and started on Act II. WAY better, more action, and the difficulty is somewhat more fair, and the guns are awesome, it's a lag fest 2013 on my computer, but great map nonetheless.

I will say this is beta, so revamp some areas and refine/polish the maps with a bit more detail. I'd give a 7/10 because this wad has some pretty serious potential for being the next great thing. [/review]

Truly worthy of an SNS or official WW-Nazis! singleplayer.
The first few maps of the first campaign have quite a bit of puzzles and traps. But further along, most are gone. Also, most of the 'invasion' like events were made to own a single player, but with even 3 others it can be hard but just enough to beat 'em. They are also consistent with the amount of players in game.

There is going to be a lot of changes happening to the maps and weapons. Thanks for the review.

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RE: Death of a Reich (Beta Available)

#31

Post by Strych6 » Fri Dec 28, 2012 6:13 am

That trailer is very presentable, good job! Great to see dark colors as well
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RE: Death of a Reich (Beta Available)

#32

Post by Fletto » Wed Jan 09, 2013 8:41 am

Here is a little teaser of the snow campaign. WIP still.

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RE: Death of a Reich (Beta Available)

#33

Post by Troubledimp » Tue Jan 15, 2013 6:17 am

Fletto wrote: Here is a little teaser of the snow campaign. WIP still.
Finaly images of my Map

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RE: Death of a Reich (Beta Available)

#34

Post by gamevoin » Mon Jan 21, 2013 5:08 pm

I see enemies based on Ww2nazis eh?Well its actually good idea to make special levels for it with a some even more enemies.Cool, keep it up guy!

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RE: Death of a Reich (Beta Available)

#35

Post by Troubledimp » Mon Feb 04, 2013 12:38 am

i should probably get back to working on my maps havent done anything on them in a few weeks now stuck for layout ideas might just mess around with a few of my old concepts and see what i get. on a side note Fletto do you know if /Zac\ has done anything on his maps recently he slacks off almost as much as i do?

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RE: Death of a Reich (Beta Available)

#36

Post by Blade » Tue Feb 05, 2013 2:33 am

I personally think you should tone down the fog to tune with the sky, and try to find a decent snow projectile (whatever it's called). Other than that, good work!
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RE: Death of a Reich (Beta Available)

#37

Post by Troubledimp » Thu Feb 07, 2013 3:38 am

Blade wrote: I personally think you should tone down the fog to tune with the sky, and try to find a decent snow projectile (whatever it's called). Other than that, good work!
only just realised how out of place the sky looks in the preview due to the fog

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NachtIntellect
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RE: Death of a Reich (Beta Available)

#38

Post by NachtIntellect » Thu Feb 07, 2013 9:01 am

Nice work, I liked the level design a lot, though perhaps when I get a better computer I can play it without lagg.
Perhaps my maps will be as good as that some day.
Last edited by NachtIntellect on Thu Feb 07, 2013 9:02 am, edited 1 time in total.
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Fletto
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RE: Death of a Reich (Beta Available)

#39

Post by Fletto » Fri Feb 08, 2013 12:24 am

I removed the fog, looks much better compared with the sky.

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RE: Death of a Reich (Beta Available)

#40

Post by Blade » Sat Feb 09, 2013 6:14 pm

I think you could retain a very light fog, although it'll still look out of place.
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