Very true, but re-sizing and re-coloring the flashes may work for now. Also the knife I find to be terrible! Of course I haven't seen many Knife sprites out there.Fletto wrote: Also, finding (or creating) muzzle flashes is challenging at times.
Death of a Reich (Beta Available)
RE: Death of a Reich
RE: Death of a Reich
The only other knife I can think of that might work better would be one the one used in WDI.
RE: Death of a Reich (Beta Available)
A BETA is being released for the public to get a taste of what is currently in the WAD. Enjoy.
http://www.mediafire.com/?6x3z5cw1rik1eb1
The skulltag_data and actors will need to be used.
Please note, that there is still sprite changes that need to be applied to most of the weapons.
http://www.mediafire.com/?6x3z5cw1rik1eb1
The skulltag_data and actors will need to be used.
Please note, that there is still sprite changes that need to be applied to most of the weapons.
Last edited by Fletto on Fri Dec 07, 2012 12:13 pm, edited 1 time in total.
RE: Death of a Reich (Beta Available)
Looks amazing. Keep up the good work, I'll try it as soon as possible to leave you opinions and thoughts about it.
RE: Death of a Reich (Beta Available)
I'll play it some more later but what I've played already - very well made. Good atmosphere, I like all the other prisoners walking around (maybe they could run scared?) and the alarms going off. Good work.
RE: Death of a Reich (Beta Available)
the original repeater sprites are eriances the black repeater sprites however are mine so i hope you gave proper credit :\
RE: Death of a Reich (Beta Available)
It is all been taken care of.
Progress has been a bit slow due to so much happening in the past few months. (Which is why we released a BETA for everyone to try)

Progress has been a bit slow due to so much happening in the past few months. (Which is why we released a BETA for everyone to try)

- Yakubovich
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RE: Death of a Reich (Beta Available)
Oh my god! :O
The new Wolfenstein like wad! I am the fan of the wolfendoom series and that project interested me so much. :D
Maybe you can add some weapons/monsters or other stuff from Astrostein wads? Resources from these wads very much will approach to this project, i think.
The new Wolfenstein like wad! I am the fan of the wolfendoom series and that project interested me so much. :D
Maybe you can add some weapons/monsters or other stuff from Astrostein wads? Resources from these wads very much will approach to this project, i think.
Last edited by Yakubovich on Thu Dec 27, 2012 5:12 pm, edited 1 time in total.
RE: Death of a Reich (Beta Available)
Yes, Merry Christmas has arrived! Bless you mate, downloading now.
Spoiler: Edit (Open)
Last edited by Blade on Thu Dec 27, 2012 9:46 pm, edited 1 time in total.
I like big puns and I can not lie.
RE: Death of a Reich (Beta Available)
There is a download link on the first post if you haven't already seen it. :)Yakubovich wrote: Oh my god! :O
The new Wolfenstein like wad! I am the fan of the wolfendoom series and that project interested me so much. :D
Maybe you can add some weapons/monsters or other stuff from Astrostein wads? Resources from these wads very much will approach to this project, i think.
Also, I'll take a look, running low on new sprites for enemies. Been using this site: http://mmimageworld.dugtrio17.com/cgi-bin/index.cgi
The first few maps of the first campaign have quite a bit of puzzles and traps. But further along, most are gone. Also, most of the 'invasion' like events were made to own a single player, but with even 3 others it can be hard but just enough to beat 'em. They are also consistent with the amount of players in game.Blade wrote: So I got play the first four levels, and it was decent. There was some glitches such as elevators not working properly in MAP03 and certain parts are down right unfair (you'll get spawn-raped after you pickup the MP40). This wad is pretty darn difficult. The rocket puzzle is nearly impossible I kept dying even though I was playing on Hey Not too Rough, then again this is meant for coop play. The action starts off a bit sluggish with the first level, you should have some dialog going on during the breakout. The gameplay gets a bit dull in my opinion, and the weapons aren't very satisfactory during my play-through. I was frustrated on MAP04 as I couldn't any keys, so I gave up and started on Act II. WAY better, more action, and the difficulty is somewhat more fair, and the guns are awesome, it's a lag fest 2013 on my computer, but great map nonetheless.
I will say this is beta, so revamp some areas and refine/polish the maps with a bit more detail. I'd give a 7/10 because this wad has some pretty serious potential for being the next great thing. [/review]
Truly worthy of an SNS or official WW-Nazis! singleplayer.
There is going to be a lot of changes happening to the maps and weapons. Thanks for the review.
RE: Death of a Reich (Beta Available)
That trailer is very presentable, good job! Great to see dark colors as well
RE: Death of a Reich (Beta Available)
Here is a little teaser of the snow campaign. WIP still.


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RE: Death of a Reich (Beta Available)
Finaly images of my MapFletto wrote: Here is a little teaser of the snow campaign. WIP still.
RE: Death of a Reich (Beta Available)
I see enemies based on Ww2nazis eh?Well its actually good idea to make special levels for it with a some even more enemies.Cool, keep it up guy!
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RE: Death of a Reich (Beta Available)
i should probably get back to working on my maps havent done anything on them in a few weeks now stuck for layout ideas might just mess around with a few of my old concepts and see what i get. on a side note Fletto do you know if /Zac\ has done anything on his maps recently he slacks off almost as much as i do?
RE: Death of a Reich (Beta Available)
I personally think you should tone down the fog to tune with the sky, and try to find a decent snow projectile (whatever it's called). Other than that, good work!
I like big puns and I can not lie.
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RE: Death of a Reich (Beta Available)
only just realised how out of place the sky looks in the preview due to the fogBlade wrote: I personally think you should tone down the fog to tune with the sky, and try to find a decent snow projectile (whatever it's called). Other than that, good work!
- NachtIntellect
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RE: Death of a Reich (Beta Available)
Nice work, I liked the level design a lot, though perhaps when I get a better computer I can play it without lagg.
Perhaps my maps will be as good as that some day.
Perhaps my maps will be as good as that some day.
Last edited by NachtIntellect on Thu Feb 07, 2013 9:02 am, edited 1 time in total.
Did you just bite me? Come here, I will bite you back bastard.
RE: Death of a Reich (Beta Available)
I removed the fog, looks much better compared with the sky.
RE: Death of a Reich (Beta Available)
I think you could retain a very light fog, although it'll still look out of place.
I like big puns and I can not lie.