Ok, I am sorry. I must admit that really get pissed off at ironic reviews. Gonna read the posts and answer them.
Ijon Tichy wrote:
so let's see - the "improved stealth" allows me to kill an acolyte, have him very obviously die, and not have anyone give a shit
meanwhile I swing my dagger out of boredom and suddenly I'm getting attacked by my own team mates, because that is totally a justified and expected response to me being harmlessly stupid
Actually that's how the original Stealth worked in Strife. You could butcher an acolyte with your dagger and even if other acolyte were facing you 3 meters away, he wouldn't react, so I don't get your point here.
And yes, getting attacked by your teammates is something that can be justified. The Order has been for a long time trying to stop the Front and there might be spies somewhere, and I am pretty sure that the rebels would get really mad at you if you started to swing a blade in an offensive stance near their leader.
the added sounds and graphics do not fit strife in the slightest, and take away from the game - the fluid and sky replacements were completely unnecessary, for one, and the duke3D explosions sounds you can hear from miles away are just plain stupid
I already removed the sky and water replacements, but now about the explosions, that's a matter of personal taste.
the electric crossbow easily gets you to the programmer alone, because it stunlocks fucking everything - it's the equivalent of the pistol, not a weapon you're meant to use for everything forever!
also the electricity effects are comical and ugly at best
I wanted it to be a weapon that could still be usable in the middle to end of the game. I am working on to fix it.
you're inconsistent with your added rules - why can a heavy explosive barrel be pushed around while an empty wooden one is apparently rooted to the ground so deeply that your most valiant efforts prove fruitless?
Side effects of alpha state. I have worked on the more important explosive stuff first, and left other objects to be taken care later.
accuracy upgrades are useless, because everything is extremely accurate from the beginning
I don't know if I am going to keep the accuracy upgrades, and just make the Targeter improve the player's accuracy until it lasts.
the mini missile launcher can take out a turret, with 125 health, in one shot - something the actual mini missile launcher could never do with a maximum damage of 104
Alpha state unbalance. I already reduced the damage to never destroy a turret with a single shot.
also the same old tired gib effects which are quickly becoming the new nashgore for the acolytes
Alpha state placeholders. In my current build, I already added new gibs based on the original Strife gibs.
the grenade launchers are just plain silly now, clashing with strife's art style pretty well and making absolutely no sense - spherical grenades, shell casings. I what.
Alpha concept that I will might get rid. I just find the Strife's grenade launcher very weird from a military point of view, even for a fantasy game.
also last I checked fire doesn't push you, and the range the fire can hurt you at is just plain silly - if real life had similar-acting fires, everyone at a campfire would burst into flames within seconds
Alpha state unbalance. Working on it.
flamethrower is now just a bland, generic +RIPPER spamfest with the least effort put into "improving" what was a good fire death I've ever seen - hey guys let's have the acolytes spew "flames" that hardly even move up from their chest until they fall over and die!
I made the flamethrower don't spawn the fire actors that keeps damaging over time if it directly hits an enemy.
do the torches really need to emit sound? it doesn't add anything to gameplay, and it's just annoying
Added to improve ambient and add more to the "realism" thing, but yes, I really need to reduce it's volume in 50%.
I still got the normal crossbows from rowan - you DO use ConversationID, right?
funnily enough that's the only way for me to use poison bolts because the "brutal" crossbow can't do that anymore!
Yes, I do. But for some reason, I am receiving the original crossbow, but when switch back to dagger, and back to crossbow, it has the correct one.
[*]out-of-place resources from Doom and Hexen (wtf is hexen music doing in strife??)
[*]exactly the same gore and effects as in brutal doom, seen these already...
[*]recolored doom 2 sky..
[*]electric crossbow kills painfully in 1-2 hits, where's the skill involved?
[*]no distinction between heavy and phosphorus grenade launchers... they also look like necrodome weapons with no editing involved
[*]what's doom nukage and water doing in strife?
These ones are already removed from the Alpha 2.