Spoiler: Ijon plays Brutal Strife! (Open)
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19:26 <+ijon> stupidass electric crossbow animations
19:27 <+ijon> what is with the stunning acolytes
19:27 <+ijon> bobbing animation is stupid and distracting
19:27 <+ijon> particle spam on the torches is ugly and stupid
19:28 <+ijon> why in hell's bells are the acolytes SMOKING UP when I hit them with the instant-win-button electric crossbow
19:29 <+ijon> explosions on the electric crossbow
19:29 <+ijon> brilliant
19:29 <+ijon> weak ones but still
19:29 <+ijon> oh, cool!
19:29 <+ijon> I still get the normal strife crossbows too!
19:30 <+ijon> strifecrossbow and strifecrossbow2
19:30 <+ijon> a+ conversationid usage
19:30 <+ijon> at least that means I can use poison bolts
19:31 <+ijon> doom water textures in strife
19:31 <+ijon> doom 2 SKY1 for the sky
19:31 <+ijon> shitty doom 2 nukage recolor for the sewage
19:32 <+ijon> shitty water flowing effect
19:33 <+ijon> replaced with even shittier water flowing effect
19:33 <+ijon> jump on acolyte's head, punchdagger him to death
19:33 <+ijon> no one cares
19:33 <+ijon> a+
19:36 <+ijon> also fucking god damn those torches are loud
19:37 <+ijon> hey look
19:37 <+ijon> the assault gun got CoD'd
19:37 <+ijon> what fun
19:38 <+ijon> ... the stalkers
19:38 <+ijon> use duke nukem 3D explosion sounds.
19:38 <+ijon> how the fuck does that fit ANYTHING.
19:40 <+ijon> YOU'RE NOT SUPPOSED TO KNOW HOW TO SNIPE WITH AN ASSAULT RIFLE AT THE START OF THE GAME
19:40 <+ijon> THAT IS AT THE END
19:41 <+ijon> FUCKING HELL SARGE
19:41 <+ijon> accuracy upgrades
19:41 <+ijon> they get your assult rifle almost pinpoint in the endgame
19:41 <+ijon> here
19:41 <+ijon> hold the damn fire button
19:41 <+ijon> accurate enough to shoot across all of the areas you're fighting in
19:44 <+ijon> combine sentinel wimpy-ass death (because they're wimpasses) with duke3D explosion
19:44 <+ijon> a+ sarge
19:48 <+ijon> who cares that the stalker is in no way big enough to support that
19:49 <+ijon> michael bay certainly didn't
19:49 <+ijon> why should sarge
19:44 <+ijon> they're still useless btw
19:47 <+ijon> accuracy upgrade
19:48 <+ijon> completely useless since sarge does nothing with them
19:49 <+ijon> swinging punchdagger out of boredom
19:49 <+ijon> suddenly I'm getting shot at
19:49 <+ijon> wtf guys
19:51 <+ijon> pushable barrels, because why not
19:51 <+ijon> apparently you kick them around given how far they go
19:51 <+ijon> but you can't push wooden barrels
19:52 <+ijon> you can push heavy-ass explosive barrels
19:52 <+ijon> but empty wooden ones?
19:52 <+ijon> HELL NO.
19:52 <+ijon> mini missile launcher
19:52 <+ijon> let's see how overpowered this is
19:53 <+ijon> ... it gibs acolytes.
19:53 <+ijon> THE MINI MISSILE LAUNCHER DOES NOT FUCKING GIB ACOLYTES IN ONE SHOT
19:53 <+ijon> deadly accurate
19:53 <+ijon> because you know
19:54 <+ijon> that's how the mini missile launcher was
19:54 <+ijon> totally wasn't less accurate than most video game shotguns
19:54 <+ijon> yes, mini missiles
19:54 <+ijon> tiny explosion in strife
19:54 <+ijon> let's have a duke3d explosions sound with an attenuation of 0
19:54 <+ijon> so you can hear it from MILES AWAY
and then I stopped playing
so let's see - the "improved stealth" allows me to kill an acolyte, have him very obviously die, and not have anyone give a shit
meanwhile I swing my dagger out of boredom and suddenly I'm getting attacked by my own team mates, because that is totally a justified and expected response to me being harmlessly stupid
the added sounds and graphics do not fit strife in the slightest, and take away from the game - the fluid and sky replacements were completely unnecessary, for one, and the duke3D explosions sounds you can hear from miles away are just plain stupid
the electric crossbow easily gets you to the programmer alone, because it stunlocks fucking everything - it's the equivalent of the pistol, not a weapon you're meant to use for everything forever!
also the electricity effects are comical and ugly at best
you're inconsistent with your added rules - why can a heavy explosive barrel be pushed around while an empty wooden one is apparently rooted to the ground so deeply that your most valiant efforts prove fruitless?
accuracy upgrades are useless, because everything is extremely accurate from the beginning
the mini missile launcher can take out a turret, with 125 health, in one shot - something the actual mini missile launcher could never do with a maximum damage of 104
also the same old tired gib effects which are quickly becoming the new nashgore for the acolytes
the grenade launchers are just plain silly now, clashing with strife's art style pretty well and making absolutely no sense - spherical grenades, shell casings. I what.
also last I checked fire doesn't push you, and the range the fire can hurt you at is just plain silly - if real life had similar-acting fires, everyone at a campfire would burst into flames within seconds
flamethrower is now just a bland, generic +RIPPER spamfest with the least effort put into "improving" what was a good fire death I've ever seen - hey guys let's have the acolytes spew "flames" that hardly even move up from their chest until they fall over and die!
do the torches really need to emit sound? it doesn't add anything to gameplay, and it's just annoying
I still got the normal crossbows from rowan - you DO use ConversationID, right?
funnily enough that's the only way for me to use poison bolts because the "brutal" crossbow can't do that anymore!
tl;dr: just stick to normal strife, because while its codebase is absolutely terrible and rogue should've been ashamed for it, it was still a good game
this... yeah, this isn't.