Backward compatibility issues - RGH

General discussion of the port and Doom-related chat.
Post Reply
PxNxD
New User
Posts: 5
Joined: Sun Sep 02, 2012 9:51 pm

Backward compatibility issues - RGH

#1

Post by PxNxD » Wed Dec 05, 2012 3:17 pm

Hey guys,

So I ran into this small problem, and I was wondering if anyone can give me a hand:

I'm trying to host a server with Real Guns Hardcore (1.11.2). I'm affraid that the mod, despite being compatible with Skulltag, has not been adapted for Zandronum, for I get this message while loading the server:

Script error "rgh_1_11_2_skulltag.pk3:decorate/dpickup.txt" line 160: Replaced type 'Minigun' not found in GunSpawner6

On servers hosting the similar RGA, I see that they load at least 4 additional files related to the mod itself.

Does anybody know of some patch that will provide compatibility for Zandronum? RGH is an awesome mod, and I would hate not to be able to broadcast it on a server.

Any help is greatly appreciated

Px

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: Backward compatibility issues - RGH

#2

Post by Qent » Wed Dec 05, 2012 3:27 pm

Did you make sure that skulltag_actors.pk3 and skulltag_data.pk3 were loaded before RGH?

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Backward compatibility issues - RGH

#3

Post by Torr Samaho » Wed Dec 05, 2012 8:36 pm

PxNxD wrote: Does anybody know of some patch that will provide compatibility for Zandronum?
http://zandronum.com/forum/showthread.php?tid=1334
Qent wrote: Did you make sure that skulltag_actors.pk3 and skulltag_data.pk3 were loaded before RGH?
Judging from the formulation of the question I'm unsure whether the OP is aware that these files need to be loaded at all, but the link should clarify this.

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: Backward compatibility issues - RGH

#4

Post by Qent » Wed Dec 05, 2012 9:54 pm

[quote=#Zandronum]

Code: Select all

<HexaDoken> PxNxD
<PxNxD> sir
<HexaDoken> RGH is compatible with Zandronum, but you need to load it with skulltag_actors.pk3 or things will explode.
<PxNxD> ok thank you
<PxNxD> i'll try that
<Disguise> *boom*
<PxNxD> HexaDoken
<PxNxD> still get the same message even with skulltagactors
<PxNxD> HexaDoken nevermind, I swapped order it works fine it seems
[/quote]

So I think this is resolved?

Post Reply