[REBOOT] Hell Rising

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Guardsoul
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[REBOOT] Hell Rising

#1

Post by Guardsoul » Thu Nov 29, 2012 8:26 am

So, after getting some more experience taking part in several projects like ZDCMP2, Zombie Horde, All Out Wars 2, Invasion Unleashed 2 and other stuff, I (finally) decided to reboot this project due to the continuous comments of people that want this to be done (not complaining about that!).

What´s going on now?

The main objective hasn´t changed:
- 3 episodes
- 32 maps
- Bunch of new enemies
- Stronghold weapons

So what´s new?

Welp, the main difference with the old version are the maps and the difficulty curve. All of them are new from scrath and some of them have some tributes to other ZDoom projects.

This doesn´t mean that old maps will be scrapped. They will be added as new levels with several tweaks to them.

Right, where is the download link?

Here: https://www.mediafire.com/?ke218j6u6e79bgc

But you better take a look at these fancy screenshots:
Spoiler: Bunch of images (Open)
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There are 5 fully playable maps at the moment. I´ll be updating the download link each time 5 new maps are done.

Enjoy!
Spoiler: Old post (Open)
Hi guys!

Due to good opinions and comments, this proyect will be developed to the end, of course I will upload new releases just to know what people think about it :biggrin:

Whats will be included:

- Added new enemies: its going to be around 30 new enemies (some of them from Realm667 and others completely new ones)
- Weapons from Stronghold
- 32 new maps from scratch

Some screenshots:

[spoiler]Went boom

Remember that this is just a demo and lot of works needs to be done. Right now I only need your opinion (please, give me a constructive critic). If someone wants to help me (stuff, maps, etc...) the help is welcome :biggrin:

It works fine in ZDoom, GZDoom, old Skulltag and Zandronum (Contanins some non-sloped 3D floors)

WARNING: Old release with levels 1 - 4!

Link: Not aviable anymore

Thanks for reading. Ill be waiting your answers![/spoiler]
Last edited by Guardsoul on Mon Feb 09, 2015 10:51 am, edited 1 time in total.

nightshade94
 
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RE: Hell Rising Demo

#2

Post by nightshade94 » Fri Nov 30, 2012 12:03 am

I was really enjoying this project, except for one problem. There was only two levels. The maps are detailed and they look amazing, the extra enemies are nice, and I liked how non-linear the second map was. You definitely need to finish this.

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Guardsoul
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RE: Hell Rising Demo

#3

Post by Guardsoul » Fri Nov 30, 2012 7:33 am

nightshade94 wrote: I was really enjoying this project, except for one problem. There was only two levels.
I only made the first 2 levels just to see if people like it. Due to that people enjoys it I will create the whole megawad :biggrin:

I also upload the wad each time that I finish 5 maps, so people can tell me what needs to be fix.

Good to see that you like it :biggrin:

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RE: Hell Rising Demo

#4

Post by SpaceMarine » Fri Nov 30, 2012 11:05 am

From where did you get the female scientist? R667?

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RE: Hell Rising Demo

#5

Post by The Zombie Killer » Fri Nov 30, 2012 12:24 pm

A very fun and well-done mod. I enjoyed every bit of it. I never found myself lost, and I like that.
I really hope you continue with this.

-TZK

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Guardsoul
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RE: Hell Rising Demo

#6

Post by Guardsoul » Fri Nov 30, 2012 4:23 pm

SpaceMarine wrote: From where did you get the female scientist? R667?
Yep, there is a scientist pack there :biggrin:
The Zombie Killer wrote: A very fun and well-done mod. I enjoyed every bit of it. I never found myself lost, and I like that.
I really hope you continue with this.

-TZK
Thanks! Im pleased that people like the proyect :biggrin:

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Guardsoul
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RE: Hell Rising Demo

#7

Post by Guardsoul » Sun Dec 09, 2012 8:37 pm

Level 3 has been finished, screenshots have been posted :biggrin:

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RE: [WIP]Hell Rising (Level 3 finished!!)

#8

Post by Cruduxy » Sun Dec 09, 2012 9:47 pm

The skies in 5th and 7th ones are eye-catching.
Good work on this :)
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RE: [WIP]Hell Rising (Level 3 finished!!)

#9

Post by darkstar64 » Sun Dec 09, 2012 11:08 pm

Fun levels and amazing detail. You put a lot of work into this and I can't wait for the next update.
And since you have lots of screenshots, you might want to put them all in a spoiler tag.
Last edited by darkstar64 on Sun Dec 09, 2012 11:12 pm, edited 1 time in total.
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RE: [WIP]Hell Rising (Level 3 finished!!)

#10

Post by SpaceMarine » Mon Dec 10, 2012 8:54 am

Nice bro, third level looks kool

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RE: [WIP]Hell Rising (Level 3 finished!!)

#11

Post by agaures » Wed Dec 12, 2012 2:02 am

Detail wise... very impressive
gameplay is fine and i liked the use of the textures and enemies you chose.
good job and i can't wait to play the finished project. :surprised:
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: [WIP]Hell Rising (Level 3 finished!!)

#12

Post by Guardsoul » Wed Dec 12, 2012 7:50 am

agaures wrote: Detail wise... very impressive
gameplay is fine and i liked the use of the textures and enemies you chose.
good job and i can't wait to play the finished project. :surprised:
Thanks! Level 4 is almost done (probably it will be finished today :smile: ).
I think that next release will be updated at 25 of December (Christmas present :biggrin: )
Last edited by Guardsoul on Wed Dec 12, 2012 7:51 am, edited 1 time in total.

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RE: [WIP]Hell Rising (Level 4 is finished, release will be uploaded soon)

#13

Post by Guardsoul » Thu Dec 13, 2012 7:53 pm

Level 4 has been finished, one more map and I will post the new download link!

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RE: [WIP]Hell Rising (New link aviable, feedback needed!)

#14

Post by Guardsoul » Thu Jan 03, 2013 4:01 pm

Due to incoming university exams, other proyects and events that are happening I cannot finish map05 in a short space :cry: time but also dont want to leave you without a release too much time, so I have updated this version with maps 1 - 4. Hope you enjoy them until I finish map05 :smile: .

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RE: Hell Rising (New link aviable, feedback needed!)

#15

Post by darkstar64 » Thu Jan 03, 2013 9:19 pm

Just played levels 3-4. You win bonus points by having a train level. Again, the detail is amazing, I never feel lost in a map, the fights are intense, and conserving ammo is at the right level.

A minor complaint about the new intermission. If you hit the exit switch while there is an enemy in the room, it will continue to attack you as your stats display. This happened on MAP02 as I was ripped apart by a Baron of Hell after hitting the exit switch. Other than that, amazing job.
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RE: Hell Rising (New link aviable, feedback needed!)

#16

Post by porcelain echo » Sat Jan 05, 2013 6:36 am

Are you kidding? That is really one great looking wad.From what I've played,it certainly keeps my interest! Good luck onit!

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RE: Hell Rising (New link aviable, feedback needed!)

#17

Post by Ænima » Sat Jan 05, 2013 4:07 pm

I like the new "intermission" screen a lot (it's very arcade-style), but sadly it's not widescreen-compatible, which ruins the effect. :/

This can easily be fixed with 3 minutes in Photoshop though. Just extend the sides of the COMPBLUE stuff so that it covers the widescreen area. :P
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RE: Hell Rising (New link aviable, feedback needed!)

#18

Post by Guardsoul » Sat Jan 05, 2013 9:52 pm

Ænima wrote: I like the new "intermission" screen a lot (it's very arcade-style), but sadly it's not widescreen-compatible, which ruins the effect. :/

This can easily be fixed with 3 minutes in Photoshop though. Just extend the sides of the COMPBLUE stuff so that it covers the widescreen area. :P
Ye, Im fixing it so it will display a certain image depending on the screen resolution that you are using

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RE: Hell Rising (New link aviable, feedback needed!)

#19

Post by agaures » Sun Jan 06, 2013 8:48 am

Very nice maps so far, but one thing to keep in mind while making these maps is adding auto saves because if someone gets really far in a map and dies... they have to start all over again :neutral:

Also i would suggest making some of the rooms a bit bigger and less crammed because fighting various enemies in a small space is not a good idea.

And one more thing, map04 had a lot of missing textures.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Hell Rising (New link aviable, feedback needed!)

#20

Post by Ænima » Sun Jan 06, 2013 3:06 pm

agaures wrote: Very nice maps so far, but one thing to keep in mind while making these maps is adding auto saves because if someone gets really far in a map and dies... they have to start all over again :neutral:
That's your fault for not saving often. :p
Reinforcements: midgame Survival joining/respawning
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