//DOWNLOAD LINK//ZANDRONUM
https://mega.co.nz/#!ZIhBnIjb!E0UURywiH ... 2Mdsk41dYc
But exist a GZDooM/ZDooM too is much better, but is only for singleplayer
//DOWNLOAD LINK//GZDOOM
http://www.mediafire.com/download/wmojj ... naries.rar
enjoy!
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description
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===========================================================================
Advanced engine needed : Zandronum Compatible Ports (recomended beta build 2.0)
Primary purpose : Single only
===========================================================================
Title : DOOM THE MERCENARIES ZANDRONUM EDITION
Filename : doomthemercenaries.pl3
Release date : 10/04/14
Author : Redield21 aka DooMero.
Email Address : doomero21@gmail.com
===========================================================================
Description :
DooM The mercenaries is a crossover between DooM and Resident evil 4 the mercenaries.
Avaible characters:
LEON SCOTT KENNEDY:
KNIFE, PUNISHER, SHOTGUN, TMP, HAND CANNON, GRENADE AND FLASHBANG.
HUNK:
BLACKTAIL, RIOTGUN, TMP, PRL412, GRENADES AND FLASHBANG
JACK KRAUSER:
KNIFE, HANDGUN, STRIKER, TMP, BOW, GRENADE AND FLASHBANG
ADA WONG:
KNIFE, BLACKTAIL, SHOTGUN, TMP, BOWGUN, GRENADE AND FLASHBANG
ALBERT WESKER:
HANDGUN, STRIKER, CHICAGO TYPERWRITER, RIFLE SEMIAUTO, KILLER7, GRENADE AND FLASH BANG
===========================================================================
* What is included *
New levels : No (ending and credits are levels, but are not playables)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
===========================================================================
* Play Information *
Game : Doom (recommended), Doom2 (recommended), TNT, plutonia.
Single Player : Designed for.
Cooperative 2-4 Player : Yes.
Deathmatch 2-4 Player : No.
===========================================================================
* Construction *
Build Time : 6 months (gzdoom), 1 week (zandronum conversion)
Editor(s) used : XWE, Slade 3.0, Photoshop CS2, Able Batch Converter, Builk rename utility, msplayer.
===========================================================================
Known Bugs :
Map 30, the icon of sin spawn the original doom monsters, that mean the moded decorate is not supported.
Some bugs with the neckbreaker of Hunk.
Sometimes the melee activate involuntary after pain animation.
Multiplayer lag, sometimes when you are using the shotgun, you open fire like a pistol (but you are using the pistol really).
The last stand script (prevent your dead when you have 1 % of health) is not supported by zandronum 1.2, but works for zandronum builds (2.0)
===========================================================================
Skills :
Normal: 1st time in Raccoon City, this skill is the most easy, with a damage factor of 1.0
Hard: Man, this never ends, for veterans and is very dificult, the damage factor is 2.0
Very Hard: Death cannot die, for veteran people, the damage factor is 3.0
===========================================================================
How to play:
You need almost doom.wad or doom2.wad and gzdoom or zdoom
Extract the mod and execute depending the sourceport the follow:
DTM ZANDRONUM: click this if you use zandronum
NOTE: "NOT" extract the PK3 files.
===========================================================================
If the hud is not showed on the screen:
Go to options, later to display options and finally screen size, choose a value inferior to 12, is recommended 11 or 10.
===========================================================================
Customizable controls:
Go to options and configure the buttons for this mod:
Fire button or primary fire: is the button for run, also can execute melee and oviusly is the button for fire a weapon (you need to aim first and later press this button).
Secundary fire: is the button for aim.
Jump button: is the button for jump.
DooM the mercenaries customizable controls:
Go to the section of "mercenaries" (the final key section):
Krauser arm/super dodge: this is the button for activate the mutant arm of krauser and the super dodge of krauser and Wesker, but for this last, you need to press strafe right or strafe left + this button.
Melee1 button: is the button for the primary melee also can be execute with the primary fire button.
Melee2 button: is the button for the secundary melee.
Taunt button: the button for provoke.
Superjump button: you have 3 chances per map for activate super jump, but be carefull, this can be executed only 1 time if you still pressing this button, so try to press and release quickly.
Reload/turn 180/run: this button use different properties. Can reload a weapon, but you need to aim first and later press this button. Can run if you are moving wihout aim. Can turn 180 degrees if you press the backward button + this button.
Next music and previous music: are 2 buttons for change the music. The music is from resident evil 4, 5 and 6 and oviusly you can return to the doom music (default).
Radar button: this button can enhance your progress for get more points. Can detect enemies, treasures (sands clocks) and keys.
Knife: the button for use the knife (only for Leon, Krauser and Ada).
"Cheat mode" section:
+ 30 seconds: this button can increase to 30 seconds for the timer.
Skip start mission: this button is for skip the dialogues and instructions from the start.
===========================================================================
Play with another mods:
Recomended vanilla wads. For play this mod with another wad, for example memento mori (mm.WAD), you need edit the ms-dos files MERCENARIES ZANDRONUM
Click with the right mouse and edit the file, the order need to be this:
zandronum.exe "your pwad name" (without the " ") doomthemercenarieszandro.pk3
Example:
zandronum.exe mm.wad doomthemercenarieszandro.pk3
===========================================================================
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
===========================================================================
Credits, influences and special thanks:
Resident Evil Saga by Capcom.
DooM Saga by ID SOFTWARE
CSB200 by Doomero.
WW-DIAZ mod by Wildweasel.
UTNT mod by Tormentor667.
Ultimate Super Doom 3 mod by Doomero.
Super Doom 3 take II by DBThanatos.
That space amazon by RSL
DOOMERO AKA REDIELD21. //ACS,DECORATE.
ROACK16. //ACS.
DARKLEFAUX // for support me lot of times with the sounds, ideas and resources.
ENJAY // for help me with FSGLOBAL (not used more for this new version, but still present)
Blue SHADOW // for help me to solve the problem of the player class screen, the inverse map when the char enter to danger state and the use of the property PROP_BUDDHA.
FIRELORD // principalmente ideas, me sirvio tu wea de idea sobre la munición en los mapas.
KURAMA HIWA DAISUKE // por tener tanta paciencia esperando el mod y sobre todo aportando con ideas.
DOOMEROS INC facebook group
DBTHANATOS AND AEOD TEAM// decorates from take II and some visuals (blood and smoke).
ZOMBIEGUY // IDEAS (jump)
DOOMGUY // no sé porqué, pero igual.
PSYCHOSILVERTH // por prestarme tus imagenes de las llaves red, blue y yellow para el screen.
ASAF ALCALÁ TINÁH // beta tester.
TERMINUSEST13 // ACS,decorate, ideas ( thanks a lot!!)
THEDIEGOMULA // aunque no lo puse en el trailer, la intro que hiciste del antiguo DooM the Mercenaries quedo genial.
GAMERLUNA // BETA TESTER.
HUGO // BETA TESTER.
Music from mercenaries RE4 : Composer(s): Shusaku Uchiyama, Misao Senbongi.
Music from mercenaries RE5 : Composer(s): Kota Suzuki, Wataru Hokoyama.
Music from mercenaries RE6 : Composer(s): Wataru Hachisako, Akihiko Narita, Yasuyuki Tsujino, Azusa Kato, Kota Suzuki, & Akiyuki Morimoto.