

Theshooter7 wrote: Should probably turn down that movebob (if not disable it entirely) so it doesn't look as awkward when moving. :x
zandronum=multiplayer and will take time convert to zandronum.Lord_of_D: wrote: y u no make multiplayer version? anyway this is some cool shit
A_TakeInventory needs net traffic, but it should need the same amount in Skulltag and Zandronum. If your mod needs more traffic in Zandronum than in Skulltag, I'm pretty sure that A_TakeInventory is not the reason.doomero wrote: torr i have the same problem of killer instinct doom, skulltag works decent but zandronum is laggy the problem is
tnt1 a 0 a_takeinventory("inventory","value")
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tnt1 a 0 a_takeinventory("inventory","value")Torr Samaho wrote:A_TakeInventory needs net traffic, but it should need the same amount in Skulltag and Zandronum. If your mod needs more traffic in Zandronum than in Skulltag, I'm pretty sure that A_TakeInventory is not the reason.doomero wrote: torr i have the same problem of killer instinct doom, skulltag works decent but zandronum is laggy the problem is
tnt1 a 0 a_takeinventory("inventory","value")
.
.
.
thanksDownOnTheUpside wrote: Doomero, this is by far one of your best wad releases to date. I remember watching your CSS weapons from way back. I absolutely love RE4 and my jaw dropped to this. Whatever you do, don't let this one die out man. I will be stopping by every so often to check the status of this wad.
As I said, A_TakeInventory shouldn't be different in 98d and Zandronum. I also just had a quick look at GetPlayerInput. This shouldn't need more net traffic than before either. So it's likely that the differences lie elsewhere. Can you try to condense the difference to a minimal example wad?doomero wrote: tnt1 a 0 a_takeinventory("inventory","value")
tnt1 a 0 a_takeinventory("inventory","value")
tnt1 a 0 a_takeinventory("inventory","value")
tnt1 a 0 a_takeinventory("inventory","value")
tnt1 a 0 a_takeinventory("inventory","value")
tnt1 a 0 a_takeinventory("inventory","value")
that is the problem and i guess the other factor is the getplayerinput script