videos:
enjoy guys
pd: i guess i need to change the skulltag logo (orchid stage and menu) and change for zandronum XD
yes, exist 3 scripts; each of that have lot of conditional events, that is the trouble?Ænima wrote: Are you using a lot of GetPlayerInput in your scripts?
Code: Select all
script 999 OPEN
{
delay(2);
ConsoleCommand("compat_clientssendfullbuttoninfo 1");
}
Zandronum fixes a truckload of bugs found in 98d and some of the fixes inevitably increase net traffic. Did you do a net traffic analysis to see which actor type or script is causing the most traffic?doomero wrote: becuase if skulltag.exe (98d) run more decent than zandronum, perhaps that diference is determinant.
98d handled this the same waym but enabling the flag will increase net traffic for sure.Ænima wrote: Not sure. Make sure the flag "compat_clientssendfullbuttoninfo" is always on when playing this mod.
I don't have the exact number at hand, but there are lots of 98e beta builds to test on my beta builds and mics and unofficial beta builds mediafire pages.doomero wrote: other question, what was the last skulltag 98 e alpha build? for know if the problem started on the alphas ( i tested with the first zandronum alpha and the problem persists).
http://wiki.zandronum.com/Measuring_outbound_trafficdoomero wrote: how i can do that? see what actor is causing this lag? becuase only happen when the other char recive damage and pressing the crouch button (bt_back)
Code: Select all
//zandronum//
Network traffic (in bytes) caused by actor code pointers:
FULGORE2 10040
HATER1L 2070
HATER1M 8244
HATER1R 378
HATER2M 9936
HATER2R 774
KICOMBOS 109
ORCHID1 3813
ORCHID2 3825
ORCHID3 3825
REPULSION2 19026
SABREWULF 18954
Network traffic (in bytes) caused by ACS scripts:
Script 26: 1946
Script 67: 32660
Script 91: 22
Script 99: 6318
Script 202: 105
Script 203: 72
Script 222: 80
Script 225: 480
Script 226: 240
Script 231: 102
Script 233: 68
Script 234: 102
Script 235: 34
Script 401: 420
Script 402: 360
Script 404: 17
Script 405: 153
Script 406: 136
Script 407: 85
Script 409: 51
Script 476: 21949
Script 477: 181017
Script 806: 36
Script 808: 101
Script 831: 41
Script 837: 138
Script 838: 92
Script 851: 42
Script 852: 38
Script 991: 16084
Script 996: 180
Script 998: 520
//skulltag//
Network traffic (in bytes) caused by actor code pointers:
FULGORE2 7874
HATER1L 1224
HATER1M 11280
HATER1R 720
HATER2L 192
HATER2M 8616
HATER2R 2544
KICOMBOS 93
ORCHID1 9400
ORCHID2 9400
ORCHID3 9400
REPULSION2 22629
SABREWULF 17587
Network traffic (in bytes) caused by ACS scripts:
Script 26: 1575
Script 59: 13
Script 62: 80
Script 69: 12790
Script 72: 13
Script 91: 39
Script 99: 4752
Script 202: 11
Script 223: 40
Script 224: 30
Script 225: 240
Script 226: 160
Script 227: 38
Script 228: 20
Script 231: 20
Script 233: 20
Script 234: 20
Script 235: 10
Script 401: 325
Script 402: 205
Script 405: 289
Script 406: 153
Script 407: 119
Script 409: 51
Script 476: 8535
Script 477: 88854
Script 808: 86
Script 831: 117
Script 833: 45
Script 834: 90
Script 836: 168
Script 837: 88
Script 838: 88
Script 851: 28
Script 852: 44
Script 991: 19272
Script 996: 150
Script 998: 389
Several DECORATE functions didn't work properly online in 98d, but are fixed in Zandronum. The price is increased net traffic for the fixed functions though. If you post the DECORATE code of the actors you have problems with I can possibly say something more specific.doomero wrote: the problem are 2: were the actors, sabrewulf/fulgore, if i put serversideonly on this chars the problem is solved, no lag, but the bad thing those are invisible =( but is strange becuase on skulltag 98d i dont have this problem the game runs good, Torr what changes you added on decorate actors?
ok torr this is one of the decorates of sabrewulfTorr Samaho wrote:Several DECORATE functions didn't work properly online in 98d, but are fixed in Zandronum. The price is increased net traffic for the fixed functions though. If you post the DECORATE code of the actors you have problems with I can possibly say something more specific.doomero wrote: the problem are 2: were the actors, sabrewulf/fulgore, if i put serversideonly on this chars the problem is solved, no lag, but the bad thing those are invisible =( but is strange becuase on skulltag 98d i dont have this problem the game runs good, Torr what changes you added on decorate actors?
Alright, this one actor alone has more than 7500 lines of DECORATE code and calls a couple of ACS scripts. That's almost impossible to debug. Can you condense this to a minimal example wad?doomero wrote: ok torr this is one of the decorates of sabrewulf
https://rapidshare.com/files/1567859972 ... ecorate.7z
We should first understand what is causing the lag and then we can start thinking about possible solutions.doomero wrote: at the worst of the cases, becuase reading your answer the only way is remove some codes of my actor for not demant more traffic the risk is hight, becuase could decrece the quality of the actor, exist a way to launch for example a "patch" for zandronum for back to 98d?