https://rapidshare.com/files/4282792442/csbeta200.zip
new: patch for headshots on multiplayer thanks to Torr for the solve my problem:
https://rapidshare.com/files/2664276926 ... tsonmp.rar
pd: the headshots on mp was reuploaded, if you downloaded the old, download again, was fixed various bugs from mp.
the changes are this: added the flag +serversideonly for the head actors.
pd: the headshot patch only i tested alone on mp, but in theory and as Torr said, will solve the problem of the a_spawnitemex.
Description :
CSB200 is a counter strike source weapons mod for doom including the characters from cs 1.5:
counterterrorist
gsg9, sas and urban.
terrorist
guerrilla,leet and terror.
weapons:
PISTOLS:
USP
DESER EAGLE
P228
FIVESEVEN
GLOCK18
ELITE DUAL PISTOLS
SHOTGUNS:
M3
LEONE GAUGE
RIFLES:
AWP
SCOUT
G3SG1
SIG550
MACHINEGUNS:
M249
MP5
M4A1
AK47
GALIL
MAC10
TMP
UMP45
P90
AUG
SIG552
FAMAS
GRENADES AND KNIFE
Also you can kill with "headshots" (except lost souls), that is the special and cool thing of this mod.
===========================================================================
* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : cscodesgzd.wad or cscodeszdm.wad
===========================================================================
* Play Information *
Game : Doom, Doom2, TNT, plutonia.
Single Player : Designed for (very recomended)
Cooperative 2-4 Player : Designed for (recomended 2 players, with headshot system)
Deathmatch 2-4 Player : yes, but not recomended.
===========================================================================
* Construction *
Base : HLMV 1.3.6, CSB99ST.
Build Time : 6 DAYS
Editor(s) used : XWE.
Known Bugs : Not founded for the moment on singleplayer, but playing this mod on skulltag or zandronum on multiplayer could be.
Best port for play this: zdoom or gzdoom.
===========================================================================
How to play:
Extract the file and execute the "bat" file called "csb200". You need to know:
GZDOOM/ZDOOM:
This mod run with 2 files, csb200.zip (dont extract this) and cscodesgzd.wad. Like always my mods use 2 files for play; one for visuals and sounds and one for codes.
SKULLTAG/ZANDRONUM:
This mod run with 2 files, csb200.zip (dont extract this) and cscodeszdm.wad. Like always my mods use 2 files for play; one for visuals and sounds and one for codes.
What is the difference between cscodesgzd and cscodeszdm?
The wad cscodesgzd is 100% compatible with zdoom, gzdoom, skulltag and zandronum, but the principal difference is:
cscodesgzd.wad : enable the headshot on multiplayer (monsters) and removed the teaminfo.
cscodeszdm.wad : is not compatible with gzdoom/zdoom, becuase contain teaminfo and on multiplayer is not enabled the headshot.
Why not headshot on the zandronum/skulltag version?
Becuase the server cant support lot of actors in a map, the headshot system contain lost a_spawnitemex, and that spawn lot of actor per second, think about more than 100 monster in a map, that mean more than 1000000 heads actors per second, will be a problem playing this on coop: lag problems and the server could kick players. But the headshot system is enabled on singleplayer.
If you want to play with headshot system on multiplayer use cscodesgzd.wad but you are warned.
===========================================================================
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
===========================================================================
Credits and influences:
Counter Strike 1.5 and Source models/sounds from Valve.
Jed´s Half Life Model Viewer 1.3.6.
Hunk for Doom 3.0 by doomero.
WW-DIAZ mod by wildweasel.
UTNT mod by tormentor667.
Ultimate Super Doom 3 mod by Doomero.
CSBETA96 mod by Doomero.
CSB99ST mod by Doomero.
BFCDOOM mod by Blackfish.
GHOULS VS HUMANS by Cutmanmike
DOOMERO AKA GHOST AKA REDIELD21. //ACS,DECORATE,RIPS
ROACK16. //ACS.
DEMMON BREACK MASTER. //IDEAS.
ALPHAENT. //IDEAS.
EMMA-PLANUS AKA SNAKE. //SPRITES AND IDEAS.
SILVER 667. //IDEAS.
TAURUSTAR DRAKEST. //IDEAS.
//////////////////////////////////////////////////////////////////////////
Changes compared with csb99st:
No buy menu, all the classes start with various weapons.
Removed the headshot sounds.
Removed the headshot system on multiplayer for the version of zandronum, but still enable on the gzdoom version.
Is needed 2 files for run the mod.
Increased the capability for use more bullets for a gun.
Headshot system enhanced, now is possible kill with headshot the archvile and cyberdemon during his attacks.
Map 30, exist 2 ways for kill icon of sin:
1. with grenades (the hard way)
2. depending of the skill: skill < normal: killing 15-25 monsters (except lost souls)
skill = normal: kill 40-50 monsters
skill > normal: kill 75-100 monster
This is relative, depending the monster, killing big monsters like baron of hell or cyberdemon increase the possibility for kill the icon of sin.
Well that is all, enjoy =)