MM8BDM world domination

General discussion of the port and Doom-related chat.
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Medicris
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RE: MM8BDM world domination

#81

Post by Medicris » Wed Aug 22, 2012 8:37 pm

Guys we're arguing about who we should let play Doom

Playing any video game including Doom is by definition a waste of time

We're arguing about who deserves to waste their time with us, because we are better time wasters than them and we were here first, no fun allowed

Seriously people? Let them have their fun, turn on your server browser's filter to megagame.wad if you don't want to be a part of helping new players in here (no matter their origin), and step down from your high horses for a second
Last edited by Medicris on Wed Aug 22, 2012 9:26 pm, edited 1 time in total.

Metal
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RE: MM8BDM world domination

#82

Post by Metal » Wed Aug 22, 2012 10:19 pm

People are way too quick to judge. The MM community is just like anyone else who comes new into our community. We shouldn't shun them, or push them away, we should welcome them. I'd prefer not to see any discrimination against what anyone is playing here, or who is new and who is not. Let people play what they want. In the end, we're all playing the same game, even if it is modified differently from everything else. But that's what Zandronum/Skulltag is/was all about. Freedom to play and make whatever the hell you want.

Now kindly stop the "You're trolling" "no you" posts.

Megaman players? Have fun :)
<EazyDI>harrased me
<EazyDI>and called me a dinner
<EazyDI>n*****
<EazyDI>lmao not dinner

BloodyAcid
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RE: MM8BDM world domination

#83

Post by BloodyAcid » Thu Aug 23, 2012 4:24 am

@OP

I see, that's why there was a random surge in MM8BDM servers as of late. Doesn't phase me at all :P

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skyrimguy
 
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RE: MM8BDM world domination

#84

Post by skyrimguy » Thu Aug 23, 2012 8:41 pm

Metal wrote: People are way too quick to judge. The MM community is just like anyone else who comes new into our community. We shouldn't shun them, or push them away, we should welcome them. I'd prefer not to see any discrimination against what anyone is playing here, or who is new and who is not. Let people play what they want. In the end, we're all playing the same game, even if it is modified differently from everything else. But that's what Zandronum/Skulltag is/was all about. Freedom to play and make whatever the hell you want.

Now kindly stop the "You're trolling" "no you" posts.

Megaman players? Have fun :)
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Blade
 
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RE: MM8BDM world domination

#85

Post by Blade » Thu Aug 23, 2012 9:11 pm

This mod is great and all, but it gets annoying when the only servers with players have MM8BDM.
Last edited by Blade on Thu Aug 23, 2012 9:11 pm, edited 1 time in total.

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Marcaek
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RE: MM8BDM world domination

#86

Post by Marcaek » Thu Aug 23, 2012 9:15 pm

It's a completely different community, so it's not like it matters.

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skyrimguy
 
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RE: MM8BDM world domination

#87

Post by skyrimguy » Tue Nov 06, 2012 3:25 am

Konar6 wrote: I have the 64bit binary of build 3216 -> http://sickedwick.net/k6/037a9e07c2fb39 ... 64.tar.bz2

or you can get the source from the repository. The downside is that I don't know which exact changeset is build 3216, it is one of those commited on May 1st, I'd guess the latest -> https://bitbucket.org/Torr_Samaho/zandr ... 5bb9ff700a
The exact changeset for build 3216 is:
https://bitbucket.org/Torr_Samaho/zandr ... 92f28e1eb4

Code: Select all

hg clone -u d1a03bb https://bitbucket.org/Torr_Samaho/zandronum
Last edited by skyrimguy on Tue Nov 06, 2012 4:51 am, edited 1 time in total.

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Torr Samaho
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RE: MM8BDM world domination

#88

Post by Torr Samaho » Tue Nov 06, 2012 6:27 am

skyrimguy wrote: The exact changeset for build 3216 is:
https://bitbucket.org/Torr_Samaho/zandr ... 92f28e1eb4
Why do you think so? According to the log (and so far I found this information to be accurate) this changeset corresponds to SVN revision 3233.

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skyrimguy
 
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RE: MM8BDM world domination

#89

Post by skyrimguy » Tue Nov 06, 2012 12:09 pm

Torr Samaho wrote:
skyrimguy wrote: The exact changeset for build 3216 is:
https://bitbucket.org/Torr_Samaho/zandr ... 92f28e1eb4
Why do you think so? According to the log (and so far I found this information to be accurate) this changeset corresponds to SVN revision 3233.
I guess that I need to apologize for not explaining myself correctly, what I tried to say by “The exact changeset for build 3216 is:” was “The exact changeset for Skulltag 3216 is:”, because that changeset is Skulltag 98e 3216, here 2 pictures to prove it:
V0.98E-ALPHA (2.3.1-1551) 3216
http://i50.tinypic.com/wv4lqx.png

SKULLTAG V0.98E-ALPHA-R3216
http://i47.tinypic.com/29gbfbs.png

And the changeset for SVN r3216, is Skulltag 98e 3199:
SKULLTAG V0.98E-ALPHA-R3199
http://i49.tinypic.com/2z6cdj8.png

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Torr Samaho
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RE: MM8BDM world domination

#90

Post by Torr Samaho » Tue Nov 06, 2012 8:38 pm

skyrimguy wrote: And the changeset for SVN r3216, is Skulltag 98e 3199:
SKULLTAG V0.98E-ALPHA-R3199
http://i49.tinypic.com/2z6cdj8.png
Now I see what you mean. The number generated by tools/updaterevision/updaterevision.c in this revision does not generate the SVN revision number you are looking for. I wrote the number conversion code used in that changeset before we converted our repository for the open source release, based on a different Hg repository.

This changeset is the one that corresponds to V0.98E-ALPHA-R3216 as generated from our old Skulltag SVN repository. You have to manually correct the revision number to generate binaries from my public Hg repository that match the ones generated from the old Skulltag SVN repository.

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skyrimguy
 
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RE: MM8BDM world domination

#91

Post by skyrimguy » Tue Nov 06, 2012 9:34 pm

Torr Samaho wrote: You have to manually correct the revision number to generate binaries from my public Hg repository that match the ones generated from the old Skulltag SVN repository.
If possible, could you tell me how to manually correct the revision number? in the meantime, I will research it.
Last edited by skyrimguy on Tue Nov 06, 2012 9:53 pm, edited 1 time in total.

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Torr Samaho
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RE: MM8BDM world domination

#92

Post by Torr Samaho » Tue Nov 06, 2012 10:19 pm

skyrimguy wrote: If possible, could you tell me how to manually correct the revision number? in the meantime, I will research it.
Instead of including svnrevision.h in version.h, define the desired values for SVN_REVISION_STRING and SVN_REVISION_NUMBER in version.h.

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skyrimguy
 
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RE: MM8BDM world domination

#93

Post by skyrimguy » Wed Nov 07, 2012 1:33 am

Torr Samaho wrote:
skyrimguy wrote: If possible, could you tell me how to manually correct the revision number? in the meantime, I will research it.
Instead of including svnrevision.h in version.h, define the desired values for SVN_REVISION_STRING and SVN_REVISION_NUMBER in version.h.
It works, thank you!

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Torr Samaho
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RE: MM8BDM world domination

#94

Post by Torr Samaho » Wed Nov 07, 2012 6:16 am

skyrimguy wrote: It works, thank you!
I'm glad to hear that :).

It's still about time that MM8BDM upgrades to Zandronum. Is somebody in contact with their developers and knows when they are going to switch? We will not keep the Skulltag alpha servers on the Zandronum master forever. They create too much confusion.

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skyrimguy
 
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RE: MM8BDM world domination

#95

Post by skyrimguy » Wed Nov 07, 2012 6:47 am

Torr Samaho wrote: Is somebody in contact with their developers and knows when they are going to switch?
To be honest, I don't know.
Last edited by skyrimguy on Wed Nov 07, 2012 6:48 am, edited 1 time in total.

Tux
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RE: MM8BDM world domination

#96

Post by Tux » Wed Nov 07, 2012 6:57 am

MM8BDM's developer is cutmanmike, you can contact with him on his forums (look somewhere at cutstuff.net). They aren't going to switch to zandronum soon afaik
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Qent
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RE: MM8BDM world domination

#97

Post by Qent » Wed Nov 07, 2012 7:18 am

He's Cutman here; he posted in this thread. :razz:
Last edited by Qent on Wed Nov 07, 2012 7:18 am, edited 1 time in total.

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Torr Samaho
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RE: MM8BDM world domination

#98

Post by Torr Samaho » Wed Nov 07, 2012 8:23 pm

Qent wrote: He's Cutman here; he posted in this thread. :razz:
Of course I know Cutman (our cooperation years ago is why limitedtoteam exists :smile: ), I was just under the impression that he passed the MM8BDM development to someone else.

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RE: MM8BDM world domination

#99

Post by Vector » Wed Nov 07, 2012 11:18 pm

I got to say that MM8BDM its good, but it uses an alpha ST instead of Zandro and there is spam of servers full of bots in times.

Look, why cant everybody play the both games without arguing and be more united mates. The Megagame guys play DOOM and DOOM guys play Megagame. I know that this dont concern me, but we could achieve more and be more open, after all, the matter is spend time and have fun. Right ???

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RE: MM8BDM world domination

#100

Post by Laggy Blazko » Thu Nov 08, 2012 12:43 am

I think Ivory (who's in charge of the next version of MM8BDM) said they're going to update it mid-november.
http://cutstuff.net/forum/viewtopic.php?f=34&t=4111
That version is going to use Zandronum AFAIK.

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