Lindef that blocks player only?

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nightshade94
 
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Lindef that blocks player only?

#1

Post by nightshade94 » Wed Oct 17, 2012 1:01 am

I'm editing using Skulltag(Doom in Hexen Format), and there doesn't appear to be anything I can use to make a linedef block the player only (I still want monsters and projectiles to go through.)
I came across "Line_SetBlocking", but it doesn't seem to work when I script it. I'm using Doom Builder 1 (I find it easier to use than DB2). Anyone know what to do?
Last edited by nightshade94 on Wed Oct 17, 2012 1:01 am, edited 1 time in total.

TheMisterCat
 
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RE: Lindef that blocks player only?

#2

Post by TheMisterCat » Wed Oct 17, 2012 3:11 am

Use UDMF in the future. It has a line flag to block only players.

nightshade94
 
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RE: Lindef that blocks player only?

#3

Post by nightshade94 » Wed Oct 17, 2012 4:22 am

Looks like Im using DB2 now. Thanks for the help though.

Pottus
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RE: Lindef that blocks player only?

#4

Post by Pottus » Thu Nov 01, 2012 3:21 am

Hexen format does have support for this, but it's probably not in the config file this was also a problem during ST days.

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ZZYZX
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RE: Lindef that blocks player only?

#5

Post by ZZYZX » Thu Nov 01, 2012 8:12 am

Pottus wrote: Hexen format does have support for this, but it's probably not in the config file this was also a problem during ST days.
Hexen format supports this using Line_SetIdentification (usually put as line special) and Line_SetBlocking (usually put in OPEN script).
Last edited by ZZYZX on Thu Nov 01, 2012 8:13 am, edited 1 time in total.

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