The main features of the mod includes a skill, experience, and stat system, a menu system with an appearance similar to The Ultimate Doomer's Serpent Resurrection menu system, Monsters that become slightly stronger as you level up, a new HUD, and an alchemy system (Credits to Worst).
There is also more. There are two new classes added to the mix, new monsters (select few doom and heretic monsters gain special abilities), new armor system and two new weapons for the classic classes, new particle effects, accessory system, and more. Not only that, but there is also Cooperative support so you can play alongside your friends. (Requires compat_clientssendfullbuttoninfo to be TRUE).
Spoiler: SCREENSHOTS (Open)
Spoiler: CHANGELOG (Open)FROM 1.7B TO 1.8A
========================
Major Changes:
* Shopkeeper added! Buy and sell items here, just try to not kill them or get them killed.
* With shopkeeper comes gold coins and etc dropped by certain monsters.
* Added a different splash damage unreduced by range dubbed radius damage for certain skills and weapons.
* Armor durability changed, now each hit taken has a chance to take off a point of armor from each piece.
Classes:
- Fighter
* Axe Mastery damage bonus reduced for melee attacks.
* Hammer Mastery damage bonus reduced for melee attacks.
* Vorpal Blade base damage increased but Intellect scaling reduced.
* Quietus Melee attack damage reduced.
* Charge now punts monsters away on impact like a weaker disc of repulsion.
* Battle Shout duration reduced from 60 to 30 seconds.
* Battle Shout damage bonus reduced from 15+4% per rank to 15+3% per rank.
- Cleric
* Firestorm altfire splash radius increased from 64 to 128.
* Wraithverge altfire intellect scaling reduced.
* Curse and Punishment now do 0 damage inflight but will force pain.
* Holy Shield has new sprites.
* Sacrifice should now properly inflict its full damage to the cleric.
* Protect Aura damage reduction reduced from 10+2.5% per rank to 10+2% per rank.
* Protect Aura range now also increases per rank.
* Preserverance Aura healing intervals shortened.
* Preserverance Aura range now also increases per rank.
* Fury Aura damage boost reduced from 10+3% per rank to 10+2% per rank.
* Fury Aura range now also increases per rank.
* Divine Punishment inflicts less damage but now does radius damage within its area of effect.
- Mage
* Frost Shards base damage increased but reduced intellect scaling.
* Arc of Death primary fire should now properly scale off of intellect.
* Arc of Death Altfire does less damage but now forces pain and inflicts radius damage.
* Skull Staff no longer leaves out actors that last indefinitely.
* Skull Staff Rain is now affected by gravity.
* Energy Absorb powered arc of death no longer consumes extra green mana.
* Spark now inflicts radius damage.
* Deep Freeze now inflicts radius damage instead of splash damage.
* Deep Freeze no longer pushes enemies.
* Polymorph now causes monsters to unmorph unharmed after taking damage.
* Blizzard projectiles are now affected by gravity.
* Blizzard inflicts much less damage but shards now do radius damage and will force pain.
* Pillar of Flame is now affected by gravity.
- Hunter
* Machete initial block sped up slightly.
* Normal Arrows should now be properly affected by wind sectors.
* Ice Arrows inflicts less damage.
* Glacial Crossbow has new weapon sprites.
* Ethereal Crossbow does less damage.
* Hellforge Cannon small projectiles damage reduced.
* Bear Trap base damage reduced but has increased agility scaling.
* Precision damage bonus reduced from 20+3% per rank to 15+2.75% per rank.
* Spike Trap does much less damage but will force pain.
* Trip Bomb has increased intellect scaling.
* Raven Companion at ranks 4 and 7 will now spawn extra ravens.
- Necromancer
* Lich Staff primary fire now inflicts splash damage upon impact.
* Gauntlets of the Necromancer altfire healing increased.
* Raven Staff altfire now seeks targets similar to Bloodscourge.
* Darkness now inflicts radius damage instead of splash damage.
* Poison Blast has new sprites and fx.
* Poison Blast fires less projectiles at higher ranks.
* Poison Blast magick cost reduced from 12 + AbilityLevel to 10 + AbilityLevel/2.
* Poison Blast projectiles now move in erractic patterns.
* Summon Revenant attacks faster.
* Miasma now inflicts radius damage instead of splash damage.
* Bone Shower is now affected by gravity.
* Bone Shower now inflicts radius damage instead of splash damage.
* Drain reworked into Life Tap, killing monsters tagged with Life Tap will heal its killer and nearby players.
Misc:
* HuD health bar now blinks red when at 50% and more at 25% health.
* Inventory Bar now only appears when you are selecting items.
* Player speeds should now be at the proper level after hitting 100 agility.
* Minions and Pets are no longer harmed by splash damage by you.
* New damage flashes based on type of damage taken, replacing the old screen flash.
* On Screen Damage Taken now uses a different font with percentage of max health taken.
* Blood Amulet now triggers at 50% health, up from 25%.
* Porkalator and Morph Ovum no longer causes monsters to be unmorphed when killed.
* Enemies with hitscan attacks now fire slower tracer shots instead.
Monster Pack Doom
* Cult Mystic resurrection now inflicts 1/3 damage to themselves, up from 1/5.
* Skull and Shadow wizards accidentally had double accessory drop rates.
FROM 1.7A TO 1.7B
========================
Classes:
- Fighter
* Critical Strike occurs slightly less often.
* Stomp has more reach and damage from ranks is increased.
* Hookshot damage and speed increased.
* Concentration grants less mana.
- Cleric
* Mace of Contrition and Morning Star shield altfires now has a higher chance to inflict pain.
* Melee attacks enhanced with sacrifice now have a red puff.
* Curse and Punishment projectile speeds increased.
* Retribution damage reduced at higher ranks.
* Holy Shield can no longer be tracked by seekers.
- Mage
* Frost Shard melee intellect scaling increased to 500%, from 300%.
* Arc of Death altfire now deals damage inflight.
* Spark tweaked to deal constant radius damage around spark puffs.
* Fire Trap is easier to place.
* Fade now increases speed by 4X, up from 2X.
* Blizzard duration reduced but increased damage of shards.
* Blizzard now has clouds displayed in the air.
* Pillar of Flame now has different impact effects.
* Frost Storm now has a limited range, projectiles now fired at random pitches and angles, and moves slower.
- Hunter
* Machete can now block without the block skill.
* Block has been replaced with Invigoration, which gives buffs from attacking with the machete.
* Enchanted bow damage increased but benefits less from ranged mastery.
* Glacial Crossbow primary fire now uses altfire trails.
* Glacial Crossbow bolts now have impact sounds.
* Traps are now easier to place but have a 1 second arming time.
* Spike traps at higher ranks unleash more spikes when triggered.
- Necromancer
* Enfeeble, Terrify, and Chaos debuff particles are now more visible.
* Enfeeble, Terrify, and Chaos should no longer consume mana.
* Terrify magick cost reduced to 8 from 9.
* Chaos magick cost reduced to 10 from 12.
* Fixed a bug with skill ranks not affecting certain necromancer skills.
Misc:
* Agility's bonus to speed and jump reduced at higher amounts.
* Enemy projectiles are faster in skill 5.
* Purple Flask does more damage.
* White Flask clouds now solidify twice as fast and can block projectiles.
* Aqua Flask water now lasts longer but does less damage.
* New Archer Arrow trails.
Doom
* Archviles are no longer invulnerable when teleporting.
Hexen
* Afrits and their variants are slightly faster and dodge more often.
* Bishops and their variants dodge more often.
Monster Pack Doom
* Medusa stare does more damage but can now be broken by looking away.
* Skull and Shadow Wizards teleports can now be interrupted.
FROM 1.6C TO 1.7A
========================
Major Changes:
* Armor system reworked, each point of armor grants 1% damage resistance, upto 75%, taking damage may reduce armor by one.
* All weapons have smoother animations.
* Willpower is now removed as a stat, regeneration is now handled through maximum health and magick.
Classes:
- Fighter
* Reduced damage of Stomp but increased range.
* Berserk now multiplies strength by 150% + 5% per rank, from 200%.
* Blood Rush now heals for 10% + 4% per rank, down from 20% + 5% per rank initially.
* Blood Rush now heals for 2% + 0.5% per rank, down from 2% + 1% per rank over time.
* Battle Shout damage boost increased to 15% + 4% per rank, from 5% + 5% per rank.
* Death Blow now has a slightly higher chance to proc.
- Cleric
* Mace of Contrition and Morning Star now have a shield as an altfire.
* Lightbringer does more base damage.
* Wraithverge primary fire slowed heavily, but now scales off of 6.67% of intellect per tic per ghost.
* Blessing now heals for 12 + 5% max health + 1% max health per rank + 2 per rank, from 10 + Intellect + 3 per rank.
* Sacrifice now multiplies strength by 200% + 15% per rank, from 300% at all ranks.
* Punishment's explosive damage increased from (175 + 100% Intellect + 1700% Punishment), to (200 + 100% Intellect + 2500% Punishment).
* Preserverance aura healing adjusted from 3 per rank + 10% intellect, to 4 + 1 per rank + 0.25% per rank of maximum health.
* Divine Punishment's damage increased slightly.
* Divine Punishment's magick cost increased from 20+4 per rank to 20+5 per rank.
* Fury Aura's damage increase reduced from 5+5% per rank to 10+3% per rank.
* Punishment's magick cost increased from 10 to 10 + AbilityLevel/2.
* Vision's magick cost increased from 14 to 15.
* Consecration's magick cost reduced from 16 to 15.
* Summon Legend melee attack damage reduced to 200% Strength.
- Mage
* Frost Shards primary fire melee attack now scales with 300% of your Intellect.
* Frost Shards altfire is now replaced with a nailgun-esque rapid fire attack.
* Jade Wand altfire is now replaced with a shrapnel tossing \"grenade\".
* Bloodscourge flamethrower damage is now explosive.
* Reduced Fireball splash radius from 150 to 128.
* Fire Trap damage reduced.
* Ice Bolt rank 4-6 now looks like rank 7 and up but smaller.
* Ice Bolt rank 7 and up now has minor splash damage.
* Increased Meteor splash radius from 100 to 172.
* Reduced damage of Meteor.
* Deep Freeze's magick cost increased to from 15 + AbilityLevel/2 to 15 + AbilityLevel.
* Deep Freeze's base damage reduced.
* Pillar of Flame damage reduced.
* Thunderstorm and Frost Storm damage reduced.
* Polymorph's magick cost increased to from 15 + AbilityLevel to 20 + AbilityLevel*5.
* Energy Absorbed Arc of Death Altfire should now properly play sounds.
* Fade speed boost increased.
- Hunter
* Sped up the machete a bit.
* Enchanted Bow is now silent until the arrow has fired.
* Enchanted Bow arrows fly much more faster.
* Enchanted Bow can now be used when out of mana.
* Enchanted Bow now slows down the hunter when held.
* Glacial Crossbow redesigned, altfire is shifted to primary but is weakened. New altfire is explosion of fog.
* The bow is a bit more responsive and shoots slightly faster.
* Reduced Precision's damage increase from 20+5% per rank to 20+3% per rank.
* Fan of Knives now scale off of both Blade and Ranged Mastery.
- Necromancer
* Heart of Yorick primary fire intellect scaling reduced.
* Lich Staff primary fire intellect scaling reduced.
* Enfeeble, Terrify, or Chaos will now start off with a large puff to indicate the curse being on the target.
* Poison Blast's explosion should now be properly affected by its own rank.
* Poison Blast's magick cost increased from 12 + AbilityLevel/2 to 12 + AbilityLevel.
* The Death Knight's secondary sword projectiles should now properly scale from Summon Death Knight.
* Metamorph magick cost adjusted from 20 + 4 per rank to 25.
Misc:
* Added CVar WoC_MaxSpeed and WoC_MaxJump to set speed and jump height caps.
* Added Clientside CVar WoC_GoreLevel to adjust blood and gore settings between Vanilla(0) and Nashgore(1).
* Alchemy Menu now no longer closes the menu when finishing a mix.
* Cleaned up much of the ACS code.
* P-error messages should no longer appear in (G)ZDoom multiplayer.
* Enemy health bar numbers now uses a standard font across all games.
* Enemies now have randomized levels based on your current level.
* Added Healing Text.
Accessories
* Accessories that you do not have will not appear in the accessory menu.
* Accessories no longer count towards the item cap.
* Added Blood Amulet, increases damage once your health is dropped below a certain point.
* Added Philosopher's Stone, increases chance to successfully create flasks and increases health gained from potions.
* Added Orb of Clarity, grants a chance to restore mana from killing monsters.
Heretic
* Most Heretic Monsters now have increased health.
Spoiler: CREDITS (Open)Credits for Wrath of Cronos Resources
Sprites:
Neoworm - Burning Hammer, Timon's Axe (magical version), Potions,
Chainmail Ettin, Dragon Claw w/ Fighter Hands, Lightbringer,
Arbalest of the Ancients (w/ LilWhiteMouse & Xaser)
Morning Star, Hunter Sprites, Raven Staff, Sickle
osjclatchford - Glacial Crossbow
Tormentor667 - Blessing FX Sprites, Aura Effect Sprites
Virtue - Ice Stalker
Espi - Imp Warrior/Warlord, Dragon Familiar, Bat
Eriance - Vorpal Blade, Acolyte, Skullstaff, Hellfire Cannon, Lich Staff,
Archon of Hell, Necromancer Sprites, Ghoul, Death Incarnate,
Death Knight, Bone Shower projectiles
Tormentor667 - Bormereth
Maelstrom - Vampire
CodenniumRed - Knight Archer, Jade Wand, Lich Skull
RavageFox - Knight Archer
Fury3 - Magma Serpent Sprites
Popsoap - Afrit Recolors, Black Chaos Serpent Recolor
Ichor - Disciple
Gothic - Bow
Xaser - Machete
Nash - Nashgore
Blizzard Entertainment - Skill Icons from World of Warcraft
Raven Software (Heretic, Hexen)
id Software (Doom 1/2)
The Ultimate Doomer - New Armor sprites
TerminusEst13 - Tan flask caltrops effect, taken from his Ranger mod with slight recoloring by me
Blox - Burning death sprites, outlines for Hellforge Cannon and Raven Staff
DavidG - Baron alternate attack sprites
Vader - Shadow
Captain Toenail - Blot smoke puffs
President People - Empty Flask sprite
Blue Shadow - Charm of Spirit, Blood Amulet, Living Steel Amulet
Ghastly Dragon - Bracers of Force, Ring of Focus, Quicksilver Threads, Hexen II Monsters
Rolls - Shadow Beast
Ravage - Alternative Doom torch sprites
Sounds:
Raven Software (Heretic 1/2, Hexen 1/2)
id Software (Doom 1/2, Quake 1/2)
Blizzard Entertainment
Graphics:
Blue Shadow - HUD
The Ultimate Doomer - Fonts
Jimmy - Apostasy Font
Code:
Worst - Alchemy
TheShooter7 - Snippets of his Legacy of Chaos Sphere II RPG code (Monster scaling)
The Ultimate Doomer - Menu Positions
Popsoap - Making projectiles pass through players.
Hexadoken - Script allowing Experience to carry across levels
StrikerMan780 - Damage Indicators (modified by me to work on monsters)
Apothem - Monster Health Bar
Lloyd - Hexercise Weapon attack animations
CrazyEyes - Hexercise + Wrath of Cronos snippets
Other:
DbThanatos - Base for Texture Pack
Any feedback would be appreciated. (If I miss anything or anyone in the credits please let me know).
(If you want to play singleplayer, (G)ZDoom is much more stable).
Get Wrath Of Cronos 1.8A Here!
Wrath of Cronos Not Hexen Patch. (Must Load before release 1.8A if you are NOT playing on Hexen, contains sprites and sounds)
Wrath of Cronos RPG Mod Heretic Patch 1.8A (Must Load after 1.8A if you are playing on Heretic)
Wrath of Cronos RPG Mod Doom Patch 1.8A (Must Load after 1.8A if you are playing on Doom)
Wrath of Cronos RPG Mod Strife Patch 1.8A (Must Load after 1.8A if you are playing on Strife, (G)ZDoom only!)
Wrath of Cronos RPG Mod Masters of Chaos Patch V3 (Must Load after Heretic Patch if you are playing with Masters of Chaos (moc11.wad, load that first before anything if you want to play on it, (G)ZDoom only!) )
Download the Doom Monster replacements 1.8A here! (Load after Doom Patch.)