Matt's Resources for Zandronum (Works on GZDoom Too!)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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mattbratt11
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Matt's Resources for Zandronum (Works on GZDoom Too!)

#1

Post by mattbratt11 » Thu Sep 27, 2012 10:42 pm

Hello Doomers, I'm new here.
I tried to join ZDoom Forums, but they banned my account on purpose.
Don't Worry though, I cheer you up with my first release.
It's called "Matt's Monsters and 1 Item" aka Matt's Resources.
Have a link for those interested in my work.
Matt's Resources V4 Final DL Link

Here are some Screenshots:
Screens Galore!

I hope you may improve it.
Thanks!
Last edited by mattbratt11 on Fri Sep 28, 2012 12:08 am, edited 1 time in total.
I'm sure that fluffy could add the LegendaryIconOfSin Monster in the new Nexus Infinity Mod Update any day...

Catastrophe
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#2

Post by Catastrophe » Thu Sep 27, 2012 10:58 pm

hey can u post screenshots?

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Igor
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#3

Post by Igor » Thu Sep 27, 2012 11:35 pm

mattbratt11 wrote: I tried to join ZDoom Forums, but they banned my account on purpose.
AS OPPOSED TO ACCIDENTAL BANS
mattbratt11 wrote: I hope you may improve it.
Thanks!
IGOR CAN IMPROVE IT IF YOU WOULD LIKE, BUT CAN NOT DO SO WITHOUT SCREENSHOTS

TankDempsey
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#4

Post by TankDempsey » Thu Sep 27, 2012 11:43 pm

Igor wrote:
mattbratt11 wrote: I tried to join ZDoom Forums, but they banned my account on purpose.
AS OPPOSED TO ACCIDENTAL BANS
He was banned for reasons, not to mention he made a mappack with 4 stolen maps and 28 awful maps that look like squares stuck together then had monsters placed in it and then he called it a day... -.-
Find me online in-game as Mario

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Ænima
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#5

Post by Ænima » Fri Sep 28, 2012 12:06 am

oh great it's mattbratt again ...
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Minigunner
 
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#6

Post by Minigunner » Fri Sep 28, 2012 2:12 am

That Demolisher Arachnophyte now has to compete with my Spider Levitator.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?

BloodyAcid
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#7

Post by BloodyAcid » Fri Sep 28, 2012 5:31 am

Not to mention the large haul of shoddy recolors, mspaint jobs and a shrunk BFG ball in the floor!? What?

Synert
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#8

Post by Synert » Fri Sep 28, 2012 10:28 am

Realm667.wad - MSPaint edition

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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#9

Post by Sgt Dopey » Fri Sep 28, 2012 12:48 pm

Mattbratt11 didn't you get into enough trouble over at doomworld?

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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#10

Post by Springy » Fri Sep 28, 2012 1:56 pm

Sgt Dopey wrote: Mattbratt11 didn't you get into enough trouble over at doomworld?
I would've thought so. Guess it didn't teach him though.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

Catastrophe
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RE: Matt's Resources for Zandronum (Works on GZDoom Too!)

#11

Post by Catastrophe » Fri Sep 28, 2012 2:10 pm

Springy wrote:
Sgt Dopey wrote: Mattbratt11 didn't you get into enough trouble over at doomworld?
I would've thought so. Guess it didn't teach him though.
link


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