General discussion of the port and Doom-related chat.
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Medicris
- Forum Regular
- Posts: 614
- Joined: Mon Jun 04, 2012 5:29 am
#21
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by Medicris » Thu Sep 27, 2012 12:39 am
Tor-Bjorn wrote:
Ivan wrote:
In such extreme cases no frag-limit can help you considering the players are even in terms of skill. That's 12 frags... you have to play about 100 frag games to make it less impacting which is something MANY people will not do. I find the "lucky spawns" reasoning for fraglimits silly.
The notion you are suggesting is correct, to a point. But what about tournaments for example, where 2 people are equal in skill and one player wins due to lucky spawn streaks. If the case that "lucky spawns" are silly, then a 40 fraglimit for the ZDC should not have been allowed. I just like 30 because it is the in-between for 25 & 40
This is basically the reasoning I had voting 30.
Not to mention 40 frags can drag on very long.
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Captain Izayoi
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- Posts: 75
- Joined: Mon Jul 23, 2012 8:07 am
- Location: Gensokyo
#22
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by Captain Izayoi » Thu Sep 27, 2012 1:02 am
35, because nobody likes it :c
The Lord of the Sea: Return of the Captain...King...Thing.
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Xenaero
- Retired Staff / Community Team Member
- Posts: 81
- Joined: Fri Jun 01, 2012 8:51 pm
#23
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by Xenaero » Thu Sep 27, 2012 7:44 pm
What's interesting is I had always thought 20 was a great number for shorter spars, and 40 was personally preferable to 50 for more serious games, so I had picked 30 since it's basically right in between the two.
Also hey, even if you're playing a 40 frag game and you get 8 spawnkills, thats still 1/5th of the frag count decided mostly by chance (you still gotta follow up on the spawn so it's not totally chance)