Just what IS Zandronum, anyway?

General discussion of the port and Doom-related chat.
Ruin
Retired Staff / Community Team Member
Posts: 385
Joined: Tue May 29, 2012 8:43 pm
Location: The auto-parts store
Contact:

RE: Just what IS Zandronum, anyway?

#61

Post by Ruin » Thu Jun 07, 2012 4:24 am

All of us were completely locked out of the Skulltag forums as far as I know. Powers removed, demoted, denied access, all that jazz. I don't think anyone but Carn could do that at this point.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/

Tenchu
Retired Staff / Community Team Member
Posts: 331
Joined: Mon Jun 04, 2012 2:29 am
Location: Nocru illa dan
Clan: Lost Faction
Clan Tag: LF

RE: Just what IS Zandronum, anyway?

#62

Post by Tenchu » Thu Jun 07, 2012 4:32 am

Ah, yeah I kinda thought that might be the case. Oh well.

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: Just what IS Zandronum, anyway?

#63

Post by Marcaek » Thu Jun 07, 2012 4:53 am

Ten wrote: Assuming any of the admins still have powers on the Skulltag forums, might it be a good idea to edit the Skulltag forums current message to something that redirects people here? If common everyday players who aren't too involved with the community go to the Skulltag forums and just see "Sorry this forum is currently unavailable", they're not going to know to go here instead.
Perhaps someone could host a "message server" with a name like "Skulltag is moving to Zandronum.com" or whatever. That would have the added bonus of reaching people who don't use IRC.
Last edited by Marcaek on Thu Jun 07, 2012 4:54 am, edited 1 time in total.

Eonfge
 
Posts: 67
Joined: Thu Jun 07, 2012 8:41 am
Location: The Netherlands
Contact:

RE: Just what IS Zandronum, anyway?

#64

Post by Eonfge » Thu Jun 07, 2012 8:55 am

He guys,

I'm not a very active forum member, but I love Doom with all my heart, and I support your fork of Skulltag. It's good that the code is now publicly available on GIT, and it's good that you want to make improvements to Skulltag, which is now 1.5 years ago.

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Just what IS Zandronum, anyway?

#65

Post by Torr Samaho » Thu Jun 07, 2012 3:48 pm

Nubcakes wrote: I get the feeling the Devs do not WANT to support backwards compatibility. It almost feels like they are only supporting it now to gather as many skulltag followers as possible only screw everyone over with the next major update...
Then let me clearly state this: I want Zandronum to stay backwards compatible with Skulltag mods (currently it already is completely backwards compatible, just load skulltag_data.pk3) and the plan is to keep backwards compatibility by creating optional pk3s that contain all resources necessary for this.

Nubcakes
 
Posts: 29
Joined: Tue Jun 05, 2012 4:24 pm
Location: Outside your window with duct tape stretched out!

RE: Just what IS Zandronum, anyway?

#66

Post by Nubcakes » Thu Jun 07, 2012 5:02 pm

Torr Samaho wrote: Then let me clearly state this: I want Zandronum to stay backwards compatible with Skulltag mods (currently it already is completely backwards compatible, just load skulltag_data.pk3) and the plan is to keep backwards compatibility by creating optional pk3s that contain all resources necessary for this.
Quoted for archival purposes. We have not been forsaken! I would give you a bag of pizza rolls but I'd have to ship them to you... And then they'd get nasty in shipping. So here is a picture of some instead

Image

Konda
Forum Regular
Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

RE: Just what IS Zandronum, anyway?

#67

Post by Konda » Thu Jun 07, 2012 5:26 pm

It was about damn time.
Last edited by Konda on Thu Jun 07, 2012 5:28 pm, edited 1 time in total.

Code: Select all

<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

Chaosboy
New User
Posts: 4
Joined: Thu Jun 07, 2012 8:59 pm
Location: the Philippines
Contact:

RE: Just what IS Zandronum, anyway?

#68

Post by Chaosboy » Thu Jun 07, 2012 9:07 pm

Huh, I was wondering why the ST forums went down.

Devon
Forum Regular
Posts: 136
Joined: Mon Jun 04, 2012 2:13 pm
Location: Britville, Britland

RE: Just what IS Zandronum, anyway?

#69

Post by Devon » Thu Jun 07, 2012 9:24 pm

Chaosboy wrote: Huh, I was wondering why the ST forums went down.
I guess carn owns it? Now he's gone they've had to redo everything.

User avatar
Wartorn
Retired Staff / Community Team Member
Posts: 254
Joined: Thu May 24, 2012 9:28 pm

RE: Just what IS Zandronum, anyway?

#70

Post by Wartorn » Thu Jun 07, 2012 9:52 pm

Marcaek wrote: Perhaps someone could host a "message server" with a name like "Skulltag is moving to Zandronum.com" or whatever. That would have the added bonus of reaching people who don't use IRC.
We intend to replace the existing master on master.skulltag.net/skulltag.servegame.com with a dummy master that does just this in the coming days.
Last edited by Wartorn on Thu Jun 07, 2012 9:52 pm, edited 1 time in total.

MrBoroda
New User
Posts: 3
Joined: Fri Jun 08, 2012 5:52 am
Location: Soviet Russia
Contact:

RE: Just what IS Zandronum, anyway?

#71

Post by MrBoroda » Fri Jun 08, 2012 6:03 am

CloudFlash wrote: Is it going to affect the gameplay? Will we be able to still use IDE, Doomseeker or <put that browser you are using or planned to use>? If yes, hooray? If no, what should we use? If any of those questions was already answered, forgive my spam loving fingers and/or ignore/delete/eat/whatever this post.
Don't worry. There's already projects in development like this http://zandronum.com/forum/showthread.php?tid=35 . Soon you can play Zandonum with your buddies easily.

esselfortium
Retired Staff / Community Team Member
Posts: 52
Joined: Thu May 31, 2012 3:00 am
Contact:

RE: Just what IS Zandronum, anyway?

#72

Post by esselfortium » Fri Jun 08, 2012 7:04 am

IDE and Doomseeker will still work.

Zaranell
New User
Posts: 10
Joined: Mon Jun 11, 2012 1:37 am
Location: Arizona

RE: Just what IS Zandronum, anyway?

#73

Post by Zaranell » Mon Jun 11, 2012 2:04 am

Out of curiosity, I decided to join these forums and watch the development of this port. I doubt I'll do much more here besides lurk - kudos to anyone who even remembers me. Honestly, I don't currently expect much of Zandronum, but a hard reset of the entire project opens up some new possibilities. It's a shame everything had to split up like this, but as much as I loved Skulltag, the community went downhill. I rarely had a chance to play multiplayer once gimmicky wads like Ghouls vs Humans and All Out War 2 were the practically the only things I ever saw anyone playing, as I couldn't stand them. I stopped bothering shortly after that. My hope for this port is that some of Skulltag's more interesting gamemodes, such as the one it's named after, as well as Domination and Invasion, get more attention.

Anyway, the reason I'm even posting this is because I'd like to ask: what is the dev team's goal for this project? I understand you guys want to essentially keep Skulltag going, but what else do you plan on doing with it now that you have total control? What are you going to do to make this port different from all the others?

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: Just what IS Zandronum, anyway?

#74

Post by Marcaek » Mon Jun 11, 2012 2:35 am

I try to play Skulltag and pub CTF whenever I see them up. More Domination would be great but there are precious few maps made for it.

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: Just what IS Zandronum, anyway?

#75

Post by Qent » Tue Jun 12, 2012 2:38 am

Zaranell wrote: I understand you guys want to essentially keep Skulltag going, but what else do you plan on doing with it now that you have total control?
This hasn't changed a bit, by the way. The same people have total control of the engine who have for a while. What we have gained is control of the forums.
Last edited by Qent on Tue Jun 12, 2012 2:39 am, edited 1 time in total.

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

RE: Just what IS Zandronum, anyway?

#76

Post by UnTrustable » Tue Jun 12, 2012 6:38 am

Marcaek wrote: Perhaps someone could host a "message server" with a name like "Skulltag is moving to Zandronum.com" or whatever. That would have the added bonus of reaching people who don't use IRC.
That helped indeed. It got me here, ...and because a day later someone else told me so.

EDIT:
Qent wrote: What we have gained is control of the forums.
And that was basicly the whole issue here (for years.).
If Carn had not just some sort of distrust towards one of the other (and a short fuse), Skulltag forums would be still 'alive'... right?
(i dont know the details, and i don't have to. This was just sounds logic to me, according to whatever happened before in the past)
Last edited by UnTrustable on Tue Jun 12, 2012 2:12 pm, edited 1 time in total.

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: Just what IS Zandronum, anyway?

#77

Post by Qent » Tue Jun 12, 2012 6:01 pm

Yes, if there hadn't been a problem, then nothing would have changed. :razz: The objective of the move was to get stable forums, not to change the name or remove content.

Megadave1994
Registered just to make one post
Posts: 1
Joined: Fri Jun 15, 2012 11:28 pm

RE: Just what IS Zandronum, anyway?

#78

Post by Megadave1994 » Fri Jun 15, 2012 11:30 pm

Is zandronum gonna be more stable than skulltag?

User avatar
Wartorn
Retired Staff / Community Team Member
Posts: 254
Joined: Thu May 24, 2012 9:28 pm

RE: Just what IS Zandronum, anyway?

#79

Post by Wartorn » Fri Jun 15, 2012 11:37 pm

Megadave1994 wrote: Is zandronum gonna be more stable than skulltag?
Stability is our number one priority and a current cockblock in why 1.0 is not finalized right now. I'm not sure this really answers your question so if you'd elaborate a bit further, I'm sure someone qualified can answer in more detail.
Last edited by Wartorn on Fri Jun 15, 2012 11:37 pm, edited 1 time in total.

Th0r
New User
Posts: 4
Joined: Sat Jun 16, 2012 4:31 am

RE: Just what IS Zandronum, anyway?

#80

Post by Th0r » Sun Jun 17, 2012 1:23 pm

I thought it was something new....sigh

Post Reply