A mod for Zandronum 3.2.1

Zombie Horde 2 is a mod that has been in development for years by Xsnake, starting off as a simple passion project all the way back in 2010.
With many features and original gameplay, Zombie Horde was quickly a staple in the community with numerous servers containing an ever growing number of players.
I have taken over the development of Zombie Horde in 2016 and since then been working on creating a new version that attempts to capture what made the mod great and expand greatly on what is possible.

In Zombie Horde you play many different community and developer-made maps.
As a human you will have to survive the hordes of zombies that come to infect and kill you.
As a Zombie, you infect everyone. No mercy.
Please note that Zombie Horde 2 is a total reboot. This means that the mod has been developed from the ground up, and will in no way be related to the code base of Zombie Horde by Xsnake.
Weapons, tools, abilities
The Zombie Horde 2 arsenal will continue to grow. As a human or zombie you start with a base arsenal, but you will also be able to play maps and find new weaponry.
Spoiler: Weapons, tools, abilities (Open)
Spoiler: Screenshots (Open)Technical information / Developing your own map.
Zombie Horde was build on contributions of new maps, and I'm happily accepting your own attempt at a Zombie Horde 2 map! Making a map is extremely simple, and does not require any ACS if you're not comfortable with it. The best place to start your own map is by reading the wiki page created for first time mappers: https://github.com/RoyDefined/zombiehor ... _first_map Alternatively, you can join the Discord and ask many veteran and current Zombie Horde players for tips and suggestions. You can find it in my signature, or click at the link at the bottom of the post.
I have played the old Zombie Horde up until beta 28 (zh-beta28). What can I expect to see upon release, which is different compared to the old version?
- A mod remade with the latest features of Zandronum.
- Improved visuals, from sprites to textures.
- Responsive weaponry that allows you to switch between each weapon quickly.
- Beautiful new maps with improved scripting and features.
- Old maps, remade for Zombie Horde 2, which received great visual improvements, scripting and bug fixing.
- All the original maps!
- Extended modding potential.
- Improved player handling.
- An extended list of client and server configuration to configure the game to your liking.
- Improved mapping features and tools, allowing making a map for Zombie Horde incredibly easy.
- An advanced HUD system.
- Synchronization features that put the client in control and provides great responsive visuals.

Zombie Horde 2 provides its own credits as part of the builds. Please look into the CREDITS lump of each build for more information.
Honorable mention
- Xsnake, for making all of this possible.

Click here to view all builds
There are multiple different versions available. Please choose the one that applies properly.
Click here to go to the wiki and read about the builds
You can read more about the different versions on the wiki.
Click here to view all official servers in WebDoomer
Zombie Horde 2 is hosted on Zandronum. Official servers are available and can be joined through Doomseeker.
Extra links
ZDoom thread
Doomworld thread
Join the Discord for questions or help
View the Zombie Horde 2 wiki
This mod will require at least Zandronum 3.2 to play.
This mod has been compiled using BCC.
This mod is made for OpenGL. Software mode has been supported to a certain playable extent, but we strongly encourage the use of OpenGL rendering to get the most out of everything.
This thread will be updated frequently. Any criticism or feedback is appreciated.
















