All released Zandronum builds
Moderator: Developers
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geNia
- Developer
- Posts: 9
- Joined: Wed Sep 30, 2020 7:39 pm
#1
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by geNia » Fri Feb 03, 2023 10:06 pm
Q-Zandronum 1.3.4 has been released!
You can get the engine build from
Q-Zandronum website
- Ring out death now properly displays the death message
- Fixed LMS enabling warmup mode after every round
- Fixed Second Jump velocity formula when moving diagonally
- When a client joins, the server sends information about all items players carry
- `+NOMORPHLIMITATIONS` now also keeps player velocity and pitch
- Added `+ABSOLUTESECONDJUMP` player flag that makes second jumps set velocity instead of adding to it
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mattbratt11
- Forum Regular
- Posts: 110
- Joined: Thu Sep 27, 2012 10:35 pm
- Location: Legendary Macrocosm
- Clan: Candid Yams
- Clan Tag: MMCY
#2
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by mattbratt11 » Sun Feb 05, 2023 3:08 am
Are you open to questions?
If so, I have one if you like.
Does this port run Vanilla Doom, or is this port QCDE Exclusive?
If the latter is the answer, I heard it only runs with QCDE, not vanilla.
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geNia
- Developer
- Posts: 9
- Joined: Wed Sep 30, 2020 7:39 pm
#4
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by geNia » Wed Apr 19, 2023 12:00 am
mattbratt11 wrote: ↑Sun Feb 05, 2023 3:08 am
Are you open to questions?
If so, I have one if you like.
Does this port run Vanilla Doom, or is this port QCDE Exclusive?
If the latter is the answer, I heard it only runs with QCDE, not vanilla.
Sorry for answering this so late, I don't visit this forum often enough. I am usually available in Zandronum and QC:DE discords.
Anyway, the Q-Zandronum source port is based on Zandronum 3.0 and can still run any mods and vanilla games that 3.0 could run. It also has a few Zandronum 3.1 and 3.2 features as well, but it's mostly it's own thing now and doesn't usually run mods made for 3.1.
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geNia
- Developer
- Posts: 9
- Joined: Wed Sep 30, 2020 7:39 pm
#5
Post
by geNia » Wed Apr 19, 2023 12:01 am
ddtankbr23 wrote: ↑Sun Mar 05, 2023 12:34 pm
Windown Xp Support?
I never tried running it on Win XP, and I don't think it will work