[FINAL] Vae Victimus 2.2.2

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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phineas
 
Posts: 20
Joined: Fri Jan 24, 2014 11:13 pm
Location: Hales Corners, WI USA
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[FINAL] Vae Victimus 2.2.2

#1

Post by phineas » Tue Dec 21, 2021 1:53 am

Happy Holidays and stuff!

So, I've finished a level/map on my current project and
I'm feeling in the giving spirit. The map is a take on one
by Derek Braun (Dittohead). You can read more in the
text file included in:
http://chapsoftware.com/Files/vv2pt2p2.zip

And the car...
is a 1983 Plymouth Turismo 2.2
vaeVictimusZandPost.png
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Last edited by phineas on Mon Jan 03, 2022 5:01 am, edited 1 time in total.

User avatar
phineas
 
Posts: 20
Joined: Fri Jan 24, 2014 11:13 pm
Location: Hales Corners, WI USA
Contact:

Re: [FINAL] Vae Victimus 2.2.2

#2

Post by phineas » Mon Jan 03, 2022 4:54 am

Thanks to all the poor slobs who play-tested vv2.2!
I've done alot of tweaking and finished out the design
of the level. The gopher hole deathmatch starts are
gone, replaced by much better entry points to the game.
Any further enhancements won't come until the big file
that this level will be a part of. Note the difference in
filename; it is now vv2pt2p2.wad instead of vv2pt2.wad.
You're welcome to keep the original testing file but I will
never run a server using it again. Besides needing the
testing feedback, I just would've felt horrible not having
anything to share in time for Christmas. It's a New Year
and you should enjoy the new wad; it's fixeded and is
betterer now!

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