Weekly unofficial dev builds (Now in Downloads)
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- doomjoshuaboy
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Weekly unofficial dev builds (Now in Downloads)
Hello Everyone
Since we don't have Official dev builds of Zandronum available, as the others devs are inactive. So I went ahead and help them out with Unofficial dev builds as we required a lot of help on the testing to check for problems:
Its now in Zandronum web!!
Will keep this web for the old sakes just in case:
Weekly unofficial dev builds
Latest change logs are provided here:
https://osdn.net/projects/zandronum/scm ... um-stable/
What's being ported:
Linux:
(x86 will be available later)
x64
ARM64 (Server Only)
ARMHF (Server Only)
Windows:
x64
x86
Unofficial Zandronum DLL For Doomseeker. (All the settings are kept but all I only changed is the link for the testing binaries. Please be aware this is an unofficial plugin for it.) (All you got to do is add it in to Doomseeker -> Engines folder and then reload up the app again and go to Query and take out the first Zandronum.)
Mac:
x64
(ARM versions will be in the future unless I figure out how to do it)
Keep in mind this is unofficial and can break compatibility so USE THEM AT YOUR OWN RISK!
if you see issues, Please use the tracker and submit reports there.
Since we don't have Official dev builds of Zandronum available, as the others devs are inactive. So I went ahead and help them out with Unofficial dev builds as we required a lot of help on the testing to check for problems:
Its now in Zandronum web!!
Will keep this web for the old sakes just in case:
Weekly unofficial dev builds
Latest change logs are provided here:
https://osdn.net/projects/zandronum/scm ... um-stable/
What's being ported:
Linux:
(x86 will be available later)
x64
ARM64 (Server Only)
ARMHF (Server Only)
Windows:
x64
x86
Unofficial Zandronum DLL For Doomseeker. (All the settings are kept but all I only changed is the link for the testing binaries. Please be aware this is an unofficial plugin for it.) (All you got to do is add it in to Doomseeker -> Engines folder and then reload up the app again and go to Query and take out the first Zandronum.)
Mac:
x64
(ARM versions will be in the future unless I figure out how to do it)
Keep in mind this is unofficial and can break compatibility so USE THEM AT YOUR OWN RISK!
if you see issues, Please use the tracker and submit reports there.
Last edited by doomjoshuaboy on Mon Sep 20, 2021 11:49 am, edited 13 times in total.
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210602-1107 is available.
Re: Weekly unofficial dev builds
Seems a little late for this. Sad times when both zdaemon and odamex have more active development and better future prospects than zandronum.
- Zakken
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Re: Weekly unofficial dev builds
I agree, Mr. Aliaser! Unbelievable how some people still haven't gotten the memo that Doom is dead! It is simply beyond me how anybody would rather spend their precious time updating the most popular and advanced port that's had an unlucky streak of developers retiring or being too busy with other things to keep the ball rolling, instead of crying and pissing their pants until ZD and Odamex eventually surpass Zandronum in functionality and features!DMwadReviwer wrote: ↑Mon Jun 07, 2021 4:58 pmSeems a little late for this. Sad times when both zdaemon and odamex have more active development and better future prospects than zandronum.
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210613-0258 is available.
Changes:
Changes:
Code: Select all
A lot of patches have been added in, mostly cleanup-related.
Colour codes are now omitted from the length of player names, allowing for more complex name colour schemes, especially if using the new text colours.
The custom weapon bobbing, swaying, and pitch offsetting from ZCC have been backported to the official Zandronum.
Sector_SetColor and Sector_SetFade now work inside CLIENTSIDE ACS scripts.
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Re: Weekly unofficial dev builds
DMwadReviwer wrote: ↑Mon Jun 07, 2021 4:58 pmSeems a little late for this. Sad times when both zdaemon and odamex have more active development and better future prospects than zandronum.
#LearntocodeZakken wrote: ↑Tue Jun 08, 2021 4:01 amI agree, Mr. Aliaser! Unbelievable how some people still haven't gotten the memo that Doom is dead! It is simply beyond me how anybody would rather spend their precious time updating the most popular and advanced port that's had an unlucky streak of developers retiring or being too busy with other things to keep the ball rolling, instead of crying and pissing their pants until ZD and Odamex eventually surpass Zandronum in functionality and features!
- The Toxic Avenger
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Re: Weekly unofficial dev builds
So what about you then?
- doomjoshuaboy
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Re: Weekly unofficial dev builds
for the past few weeks there were no builds until now.
Unofficial dev version 210711-2009 is available.
Changelog:
Unofficial dev version 210711-2009 is available.
Changelog:
Code: Select all
Added the CVar "sv_smoothplayers" to improve the movement of lagging players. (Skip Correction) [Kaminsky]
Fixed dormant sounds from still playing upon resetting the map. [Kaminsky]
Added the server command: "StopAllSoundsOnThing" which stops all sounds an actor is playing on the client's end [Kaminsky]
Externalized all default game mode properties to the GAMEMODE lump, also adding new supported keywords like "name", "shortname", and "f1texture" for more customization. [Kaminsky]
Added a check to S_StopAllSoundsFromActor. [Kaminsky]
Fixed excessively long player names not being truncated properly if they didn't use any color codes. [Kaminsky]
Added the function S_StopAllUnattachedSounds to stop all positioned or unattached sounds that are still playing [Kaminsky]
Removed DUEL_CountActiveDuelers and replaced it with GAME_CountActivePlayers. [Kaminsky]
Added a method to the MoveThingData structure that sets the stored data to a given actor. [Kaminsky]
Made a small change in P_Ticker. [Kaminsky]
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210717-1450 is available.
Changelog:
Changelog:
Code: Select all
Changed the default binds of some commands again. [Kaminsky]
Fixed S_StopAllSoundsFromActor not stopping all of an actor's sound channels properly. [Kaminsky]
Skip correction fixes. [Kaminsky]
Moved the definitions of the ClientMoveCommand and ClientWeaponSelectCommand classes into sv_main.h. [Kaminsky]
Don't display dynamic lights on spectators. [Kaminsky]
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210725-2324 is available.
Changelog:
Changelog:
Code: Select all
Fixed dead spectators not spawning where they died if sv_samespawnspot is enabled. [Kaminsky]
Fixed a player's old body from being frozen and not finishing their animation when they become a dead spectator. [Kaminsky]
More but tiny Skip correction fixes. [Kaminsky]
Fixed a crash when assigning a random player class to a spectator in singleplayer games. [Kaminsky]
Added the GAMEMODE flag DONTPRINTPLAYERSLEFT to prevent printing the "waiting for players" or "x allies/opponents left" message at the bottom of the screen. [Kaminsky]
Added the function HUD_GetNumSpectators. [Kaminsky]
Fixed the indentation of the function prototypes in st_hud.h. [Kaminsky]
Changed some rules on how players are respawned if sv_samespotspawn is enabled. Particularly, players won't spawn where they died if it's in a damaging sector or crusher, or if there's not enough room to respawn in the first place. [Kaminsky]
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210801-2044 is available.
Changelog:
Changelog:
Code: Select all
Added some missing checks to the "messagemode2" CCMD. A warning message will also be printed if the player attempts to use the team chat if they're not on a team or playing on a game mode that supports teams.[Kaminsky]
Added all of the text colors from "New Text Colors", originally made by FuzzballFox. [Kaminsky]
More Skip correction And tic fixes. [Kaminsky]
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210809-1050 is available.
just to fix the compile on the Mac OS.
Changelogs:
just to fix the compile on the Mac OS.
Changelogs:
Code: Select all
More fixes and changes to skip correction and ticks. [Kaminsky]
The chasecam is temporarily disabled while the local player is in free spectate mode. [Kaminsky]
Fixed: ACS's LineAttack function with a valid tid still used the activator as the attack's source. [Graf Zahl]
Prints the mininum or maximum player counts when adding/inserting a map to the rotation. [Kaminsky]
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 200702-2143 is available.
Changelogs:
Changelogs:
Code: Select all
More improvements to the skip correction, should be more stable now.[Kaminsky]
Cream and Olive text colors backported. [Jimmy/Graf Zahl]
Add sv_country, which allows servers to present their country to launchers [Sean]
Fixed the list of control points in domination not being colorized on the HUD properly in some cases. [Kaminsky]
Fixed actors hidden by HideOrDestroyIfSafe from being counted in ThingCount and its variants. [Kaminsky]
Added new compatibility flag "compat_noobituaries" to prevent obituaries from being printed to the console when a player dies. [Kaminsky]
Fixed ACS scripts puked by the server RCON from using player 0 as the activator. [Kaminsky]
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210914-0316 is available.
Changelogs:
Changelogs:
Code: Select all
Added the EVENT script type: GAMEEVENT_PLAYERCONNECT, indicating when a client or bot joins the server. [Kaminsky]
Added the EVENT script type GAMEEVENT_ACTOR_SPAWNED and GAMEVENT_ACTOR_DAMAGED, which are triggered just before an actor's first tic and when an actor takes damage. Note that for performance reasons, these events are disabled by default so modders have to enable them by themselves. [Kaminsky]
Added DMFlags: "sv_shootthroughallies" and "sv_dontpushallies", so a player's attacks can pass through and not push their allies. [Kaminsky]
lmsallowedweapons and lmsspectatorsettings can now be modified using the GAMEMODE lump. [Kaminsky]
The medals screen is no longer rendered on game modes that players can't earn medals in (i.e. cooperative game modes). [Kaminsky]
The name of the server and current game mode are now hidden from the scoreboard on the intermission screen, for now.[Kaminsky]
Tell newly connected clients how many times a player died. [Kaminsky]
- doomjoshuaboy
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Re: Weekly unofficial dev builds
Unofficial dev version 210919-1948 is available.
Changelogs:
Changelogs:
Code: Select all
- Weapon swaying animations now show properly when viewing other players. [Kaminsky]
- SetActorProperty and APROP_NAMETAG now works properly in online games. [Kaminsky]
- The second argument for GAMEEVENT_ACTOR_DAMAGED now stores a dynamic ACS string containing the damage type an actor received. [Kaminsky]
- Fixed a compatibility issue with printing team-related messages on the screen using custom colors. [Kaminsky]
- Fixed a player's last sent chat messages being lost in a savegame. [Kaminsky]