Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Craneo
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- Joined: Thu Feb 14, 2019 11:43 pm
- Location: Zandronum Forums
#1
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by Craneo » Sun Mar 03, 2019 2:35 am
Hello everyone!
Today I bring to you a updated version of an old map I made on Zandronum's forums, it's a Icon of Sin boss fight replacement, it includes a new, 2 phase boss, as well as a new map (duh lol).
THE STORY: Seens like the demons are trying to build a new Tower of Babel, and they picked the street you grew up in as a Ground Zero for their satanic temple! as the city is on meltdown, you go into a portal to the unfinished altar and go kick satan's ass for once and for all!
PICTURE GALLERY:
https://imgur.com/a/PSEgpAD
CREDITS:
Spoiler: (Open)IOS SPRITE CREDITS
ID Software
Xim - Harbinger body
David G - Baron two-hand attack
JoeyTD - Vanilla as Fuck Harbinger better death
Heliokabale - Icon of Sin 3D model used for head rotations
FountainHead Entertainment (Gatekeeper Chest)
Raven Software (Wyvern Wings)
Craneo - Frankensprite
PROJECTILE CREDITS
Eriance - UTNT Pyro Cannon General Credits
3D Realms - Sprites, Sounds
Raven Software - Sounds
Keksdose - GL Ligths
CODE CREDITS
ZDoom Wiki - guidance
Eriance/Amuscaria - Diabolist fire code
Craneo - code editing
Doom 2 MAP30 STUFF CREDITS
Mechadon - Fire Skybox
SilentZorah - Level MIDIs (Annihilation Awaits)
Craneo - the map itself
Plutonia MAP30 STUFF CREDITS
Mechadon - Sun Skybox
SilentZorah - phase 2 music
SOUND CREDITS
Sgt_Mark_IV(?) - Nuke Death Sound (probably not by him but I took it from his IconBoss so idk)
Paramount Pictures - Cloverfield scream (taken from Sgt Mark's IconBoss)
I think that's all the credits I need to give, tell me if I forgot someone
DOWNLOAD
https://www.dropbox.com/s/cmpbrcrka6cju ... a.rar?dl=0
older versions:
Spoiler: (Open)
Feel free to use the sprites as long as you give credit ;)
Last edited by
Craneo on Fri Mar 13, 2020 7:00 am, edited 7 times in total.
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Craneo
- New User
- Posts: 12
- Joined: Thu Feb 14, 2019 11:43 pm
- Location: Zandronum Forums
#3
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by Craneo » Mon May 06, 2019 8:33 pm
v4 released, tweaked his attack (it's faster now but should deal less damage, got rid of the vile fire that spawned with it), also remade the map with textures by Cage and a sky by OSJC (i must playtest him more tho)
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Mr. Chris
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- Location: Long Island, New York
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#4
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by Mr. Chris » Mon May 06, 2019 9:06 pm
That is quite nice.
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Craneo
- New User
- Posts: 12
- Joined: Thu Feb 14, 2019 11:43 pm
- Location: Zandronum Forums
#5
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by Craneo » Fri May 10, 2019 5:55 pm
new update! Icon of Sin v4.1
Spoiler: (Open)
- changed attack to not be a BFG ball and instead just be a explosive
- nerfed his HP
- removed some now unused stuff
- new death sprites (credits to Eriance/Amuscaria)
- updated credits
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olzhas1one
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- Banned: Permanently
#6
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by olzhas1one » Mon May 13, 2019 9:28 am
Does he have rotation sprites? Icon of sin had only a front texture
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Craneo
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- Location: Zandronum Forums
#7
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by Craneo » Mon May 13, 2019 9:01 pm
olzhas1one wrote: ↑Mon May 13, 2019 9:28 am
Does he have rotation sprites? Icon of sin had only a front texture
yes, he has rotations for walking, attacking and pain (none for death frames, Doom monsters don't have death frame rotations)
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Francis16
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#8
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by Francis16 » Tue May 14, 2019 5:02 am
Very nice.
Sas.
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Craneo
- New User
- Posts: 12
- Joined: Thu Feb 14, 2019 11:43 pm
- Location: Zandronum Forums
#9
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by Craneo » Fri Mar 13, 2020 7:01 am
Updated with the latest ZDoom forums released version (new sprites and maps, updated the IoS attacks).