For those that don't know, Rocket Arena is the most popular multiplayer mod in the Quake community.
So popular in fact, it carried on into Quake 2, 3, and 4.
Read more about it here: http://en.wikipedia.org/wiki/Rocket_Arena
How it works:
- 2 players start in an arena(typically 1 room), and prepare to fight eachother (with full power(health/armor/weapons)) until 1 player is left standing as the winner.
- The winning player will remain in the arena, and fight the next player in line(queue).
- NOTE: Although the mod is called "Rocket Arena", you are allowed to use all weapons. However, certain maps are allowed to specify which weapons are allowed (for example, MAP04 is railguns only).
Features:
- 10 maps.
- New music.
- New background and logo.
- Supports bots.
- [bad site]:15020
Server Config
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// Host
sv_hostname "(kr) Rocket Arena v1.3.1b"
sv_hostemail "your-email@foo.com"
sv_motd "(kr) Rocket Arena v1.3.1b \cdby arkore"
sv_website "https://static.allfearthesentinel.net/wads/krra1.3.1b.wad"
// Broadcast
sv_updatemaster true
// Force Skulltag to use the dmflags we want; don't set any defaults.
sv_defaultdmflags 0
alwaysapplydmflags 1
// Reset the compat flags.
compatflags 0
compat_oldweaponswitch true
switchonpickup 2
// Make sure that we don't display launcher queries in the window.
// (Otherwise, logfiles will get HUGE!)
sv_showlauncherqueries false
// Skill
skill 3
botskill 4
// Game mode
duel 1
// Limits
timelimit 2
duellimit 30
fraglimit 1
pointlimit 0
// Voting
sv_nocallvote false
sv_nowinlimitvote true
sv_nopointlimitvote true
sv_nofraglimitvote true
sv_noduellimitvote true
sv_notimelimitvote true
// Players
sv_maxplayers 2
sv_maxclients 16
// Countdown
sv_duelcountdowntime 5
// Settings
sv_noautoaim true
sv_unblockplayers 0
sv_nofreelook false
sv_nojump false
sv_norespawn true
sv_forcerespawn false
sv_norespawninvul true
sv_spawnfarthest true
sv_nomonsters true
sv_noweaponspawn true
sv_noexit true
sv_nokill true
sv_disallowsuicide true
sv_disallowbots false
botskill 4
bot_allowchat false
// Set the map rotation.
sv_maprotation true
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
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"C:\Games\Zandronum\zandronum.exe" -host +exec "C:\Games\Zandronum\Servers\krra-server.cfg" -file "C:\Games\Doom\Wads\skulltag_actors.pk3" -file "C:\Games\Doom\Wads\skulltag_data_fixed.pk3" -file "C:\Games\Doom\Wads\krra1.3.1b.wad"
Bots are supported. Type "addbot" in console to add a bot.
Note:
This mod is an early release, and is barely a "mod"; only minor scripting was done, and it uses Skulltag's "Duel" gamemode (with a specific config) to handle most of the "mod" work.
Currently does not contain the extra features(such as Red Rover, Practice, etc.) that you might expect from modern Rocket Arena mods.
Only 1vs1 right now, and only 1 arena per map.
Clan Arena may be a separate mod, using Skulltag's "TeamLMS" gamemode.
Mapping Tutorial:
To create a map:
- Start a new "Skulltag (Doom in Hexen format)" map.
- Add skulltag_data_fixed.pk3 to your Resources.
- Create a room/arena.
- Add at 4 Deathmatch spawnpoints, and a Player 1 Start and Player 2 Start. (NOTE: The player start spawnpoints are not used, but are required for server to run "Duel" correctly.)
- 3D Floors, and Slopes are allowed.
- Send your map to me with your instructions: 1) Which weapons are allowed. 2) Name of your map. 3) Author name. -- I'll setup the scripting, music, etc. and add your map for next version release.
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1.3.1 -> 1.3.1b
- refactored core.
- bots automatically join after 5 seconds of being alone, and will leave when 2 human players want to play.
1.2.1 -> 1.3.1
- added "botskill 4" to config
- added "bot_allowchat false" to config
- fixed weapons (for bots) for maps 2 - 10
- added extra deathmatch spawnpoints to maps, to reduce chance of telefragging at match starts. (each arena now has 4 deathmatch spawnpoints)
- bot will leave when more than 1 real player connects to server.
1.2 -> 1.2.1
- fixed bug where player won't go to spectator after killing himself when sv_norespawn is true
- support for bots
1.1 -> 1.2
- added 4 new maps
- friendlier teleporters in map02
- raised middle walls (slightly) in map02, so you can't jump over them
- fixed hom textures in map02
- enlarged map03
- lowered stairs in map06
1.0 -> 1.1
- fixed logo pallete
- new start screen background (with 2 doomguys fighting.)
- new map06
- added mapinfo
- added large doom font on-screen messaging for map name and author. - fixed maps so that you start with rocket launcher.
- updated some parameters in server config