Zandronum 1.0
- Monsterovich
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RE: Zandronum 1.0
Last edited by Monsterovich on Fri Aug 24, 2012 7:02 pm, edited 1 time in total.
RE: Zandronum 1.0
Hell, I just opened up Zandronum.com to get it again, and I find this!
Awesome Job!
Awesome Job!
InGame: <*>Sky<-=DriveR=-
Captain Ventris wrote: I shorten it to Zan. This means that if I ever for some reason host a ported Zan Zan, I can call it a Zan Zan Zan server.
RE: Zandronum 1.0
Because there's no way to distinguish between them until after they're queried (their type is determined by what master reports the server). A plugin architecture means it's not the easiest job to switch after a query is finished. Besdies, I would recommend uninstalling the Skulltag plugin. Most, if not all, of the servers should be switching over soon anyways.ZzZombo wrote: Why the new DoomSeeker still can't distinguish between Skulltag and Zandronum servers?
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RE: Zandronum 1.0
that is nice :D, i didn't was here but is nice :)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
- President People
- Forum Regular
- Posts: 394
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RE: Zandronum 1.0
Zandronum 1.0 will not run. I've set paths to the binary in Doomseeker's Engine preferences and tried to play with both the bundled and my previous version of Doomseeker (an older 0.9 beta, which is supposedly the same version, r389), but it doesn't even appear on the dock. Placing doom2.wad in my Zandronum 1.0 folder and running the app directly produces the same results.
No icon appears, no crash report.
Opened a ticket on the bug tracker.
EDIT: On a slightly less frustrating note, do we have a Wiki yet?
No icon appears, no crash report.
Opened a ticket on the bug tracker.
EDIT: On a slightly less frustrating note, do we have a Wiki yet?
Last edited by President People on Fri Aug 24, 2012 8:18 pm, edited 1 time in total.
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Zandronum 1.0
I put that gif because i wasn't on my computer and i WANTED that :)
Last edited by Neewbie on Fri Aug 24, 2012 8:22 pm, edited 1 time in total.
RE: Zandronum 1.0
Yes, it's in the navigation bar on the front page.President People wrote: EDIT: On a slightly less frustrating note, do we have a Wiki yet?
http://wiki.zandronum.com/Main_Page
Last edited by Wartorn on Fri Aug 24, 2012 8:30 pm, edited 1 time in total.
- President People
- Forum Regular
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RE: Zandronum 1.0
Thanks. But I see no wiki links on the main page. :(Wartorn wrote:Yes, it's in the navigation bar on the front page.
http://wiki.zandronum.com/Main_Page
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Zandronum 1.0
Try clearing your cache then, the change was made recently.
- Torr Samaho
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RE: Zandronum 1.0
Since it's a Mac issue, Blzut will have to look into that. So keep an eye on your tracker ticket.President People wrote: Opened a ticket on the bug tracker.
RE: Zandronum 1.0
There.
The first polished version of the pill of Zandronum.
Now with some news features:
- Make you over fap.
- Token 2: It will make you see ponies OR cacodemons around.
- You might as well have to fight against megamen.
- pipes will look like double barreled.
- Not recommended if you got flu.
For everything else, ask your doctor if Zandronum is right for you.
The first polished version of the pill of Zandronum.
Now with some news features:
- Make you over fap.
- Token 2: It will make you see ponies OR cacodemons around.
- You might as well have to fight against megamen.
- pipes will look like double barreled.
- Not recommended if you got flu.
For everything else, ask your doctor if Zandronum is right for you.
Last edited by Guest on Fri Aug 24, 2012 9:09 pm, edited 1 time in total.
- Hammerfest-
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RE: Zandronum 1.0
Could of sworn I posted, BUT! Awesomeness!
Props!
Props!
Swift as a breeze, fierce as a gale.
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RE: Zandronum 1.0
no non-core zipped version? D:
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RE: Zandronum 1.0
Great job, Torr and to the rest of the development! Much appreciated.
<EazyDI>harrased me
<EazyDI>and called me a dinner
<EazyDI>n*****
<EazyDI>lmao not dinner
<EazyDI>and called me a dinner
<EazyDI>n*****
<EazyDI>lmao not dinner
RE: Zandronum 1.0
Congratulations on the release, Torr. *high fives*
You too, everyone else. *high fives all around*
You too, everyone else. *high fives all around*
Last edited by AlexMax on Fri Aug 24, 2012 11:11 pm, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Zandronum 1.0
I use the Doomseeker version bundled with Windows installer without Skulltag plugin (apparently or why I even ask?).Blzut3 wrote:Because there's no way to distinguish between them until after they're queried (their type is determined by what master reports the server). A plugin architecture means it's not the easiest job to switch after a query is finished. Besdies, I would recommend uninstalling the Skulltag plugin. Most, if not all, of the servers should be switching over soon anyways.ZzZombo wrote: Why the new DoomSeeker still can't distinguish between Skulltag and Zandronum servers?
- Cyber'
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RE: Zandronum 1.0
Congrats guys! Glad to see this is finally released!
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Now to infect with BFF.exe....
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Now to infect with BFF.exe....
Projects completed : PROCTF, Jump Maze, Tricky ST. RJX.Jump Maze X
Newest Project : Nothing at present.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
Newest Project : Nothing at present.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
RE: Zandronum 1.0
Yay! Congrats on the first official release. This release should be interesting to try out. The player blocking/spawning stuff alone is inspiring me to make more quirky Doom gameplay modes. I assume I'm still cool to bundle this with the next MM8BDM (when it's ready)? I'll have to modify the launcher and teach the masses how to say "Zandronum" but I'd rather not keep using the dusty alpha versions anymore. Hopefully by doing this it helps people come to realize there's more to this port than just MM8BDM too.
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- Zandrone
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RE: Zandronum 1.0
Level master? :DCutman wrote: Yay! Congrats on the first official release. This release should be interesting to try out. The player blocking/spawning stuff alone is inspiring me to make more quirky Doom gameplay modes. I assume I'm still cool to bundle this with the next MM8BDM (when it's ready)? I'll have to modify the launcher and teach the masses how to say "Zandronum" but I'd rather not keep using the dusty alpha versions anymore. Hopefully by doing this it helps people come to realize there's more to this port than just MM8BDM too.