The Flak Cannon is similar to the one in Unreal Tournament, and it is fun to use!
The Stingray is very powerful, and its alt-fire spoils invulnerability, at the cost of having a very short range.
The Big Lightning Gun (BLG) will quite a shock to your enemies!
The Legendary Unmaker is reskinned to the Nemesis Unmaker in the CF patch, and it will give the monsters a bad day.
I forgot to take screenshots of the new weapons. I'll return with those later.
The base pk3 now requires LCA, so it will no longer work stand-alone nor with Complex Doom alone. For Clusterf**k (I still hate than name), you need the CF patch, with the required file load order listed in the WADINFO inside the patch. For True Clusterf**k, you need both the CF patch and the True CF patch, with the required file load order in the WADINFO in the TrueCF patch.
Download links:
nemesis_hellsmith002.pk3
nemesis_hellsmith_ct_patch002.pk3
nemesis_hellsmith_truecf_patch002.wad
The original release post is below.
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Hellsmith1 and I have made a new monster, the Nemesis Hellsmith. As a stand-alone, the pk3 adds 5 minotaur-themed monsters as random Cyberdemon replacements: the Apprentice of Hell, the Hellsmith, the Freezemotaur, the Supremotaur, and of course, the Nemesis Hellsmith himself.
Included are 3 patch wads, but you only need to load one of them at a time. To add these monsters to Complex Doom, load the Nemesis Hellsmith pk3 after Complex Doom and the Complex patch last. The same goes for the LCA patch. The CF patch is more complicated to use because CF is complicated to load in the first place, but basically, you load Nemesis Hellsmith and the CF patch last. More detailed instructions are in the txt file for the CF patch.
The files are all uploaded to TSPG for server hosting, and here is a link the whole set (updated for Version 2): https://www.mediafire.com/download/k3rihc36843l5gq
Here is a video and some screenshots:
Spoiler: Screenshots (Open)